Killing Floor 2

Killing Floor 2

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FPS drops while playing effects
the game produces a stable 60 frames, but when people spit on me or hit me, the FPS can drop sharply to 40. Is it possible to fix this somehow?
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Showing 1-8 of 8 comments
ZiFFA 13 Nov @ 8:40am 
What's your hardware?

Is your game on SSD?

What's your temps during a session.

Check if you have GIBS enabled, in case, disable it
Sovwj11 13 Nov @ 9:23am 
Originally posted by ZiFFA:
What's your hardware?

Is your game on SSD?

What's your temps during a session.

Check if you have GIBS enabled, in case, disable it
1. Mx250 (Compared to gt 1030)
8gb ram
Intel core i5-8265u

2. No

3. What is this?
ZiFFA 13 Nov @ 11:10am 
Originally posted by Sovwj11:
Originally posted by ZiFFA:
What's your hardware?

Is your game on SSD?

What's your temps during a session.

Check if you have GIBS enabled, in case, disable it
1. Mx250 (Compared to gt 1030)
8gb ram
Intel core i5-8265u

2. No

3. What is this?

GIBS it's an option that enables physix on fluid, it's heavy on the hardware and not properly implemented, check the graphic settings.


Also, you can customize the graphic of the game heavily, reducing texture quality/effects ecc to gain stable FPS. The game will look like crap but at least you can fix your issue



https://gtm.you1.cn/sharedfiles/filedetails/?id=483499903


The problem is the CPU but with the guide above im pretty sure you find a compromize between graphic and performance
Sovwj11 13 Nov @ 11:50am 
Originally posted by ZiFFA:
Originally posted by Sovwj11:
1. Mx250 (Compared to gt 1030)
8gb ram
Intel core i5-8265u

2. No

3. What is this?

GIBS it's an option that enables physix on fluid, it's heavy on the hardware and not properly implemented, check the graphic settings.


Also, you can customize the graphic of the game heavily, reducing texture quality/effects ecc to gain stable FPS. The game will look like crap but at least you can fix your issue



https://gtm.you1.cn/sharedfiles/filedetails/?id=483499903


The problem is the CPU but with the guide above im pretty sure you find a compromize between graphic and performance
thanks for the help
Aya 20 Nov @ 4:35pm 
Replace everything in your KFSystemSettings.INI file with the contents of this pastebin

https://pastebin.com/BGxdW4hH

This will NOT alter screen-space reflections or nVidia FLEX settings, those will need to be adjusted manually.

The goal of this config is to set everything as low as possible without disabling shadows or put the player at a disadvantage (Stalkers are completely invisible in vanilla low settings)

Texture fidelity should be comparable to a 2007 Source Engine game but besides that, everything else is turned to low save for distortion and shadows
Bear 21 Nov @ 3:04am 
Why do people spit at you and hit you? Are these people in the room with us right now? We need to find these people
Gunthak 23 Nov @ 7:55pm 
The problem is the CPU but with the guide above im pretty sure you find a compromize between graphic and performance

Likely not the CPU. It's a quad core, 8 thread at 3.9Ghz. Adequate.
The spike drops he sees during big particle splashes like Bloat vomit are GPU related.
The Mx-250 was an entry level laptop GPU.
There were 2 versions, with different power limits and VRAM.
We'd have to know if it's the 10w or 25w version, the 2GB VRAM or 4GB VRAM version.

The 10w version, as you'd expect, seriously fluctuates clocks to stay within the low power profile.
The 2GB version might struggle to balance memory for sudden particles, gibs, decals etc.

Either version would probably be fine if you play at 720p with a mix of med-low settings. Probably looks like sh!t, but you'd reduce the spikes and stutters.
Aya 23 Nov @ 8:15pm 
Originally posted by Gunthak:
The problem is the CPU but with the guide above im pretty sure you find a compromize between graphic and performance

Likely not the CPU. It's a quad core, 8 thread at 3.9Ghz. Adequate.
The spike drops he sees during big particle splashes like Bloat vomit are GPU related.
The Mx-250 was an entry level laptop GPU.
There were 2 versions, with different power limits and VRAM.
We'd have to know if it's the 10w or 25w version, the 2GB VRAM or 4GB VRAM version.

The 10w version, as you'd expect, seriously fluctuates clocks to stay within the low power profile.
The 2GB version might struggle to balance memory for sudden particles, gibs, decals etc.

Either version would probably be fine if you play at 720p with a mix of med-low settings. Probably looks like sh!t, but you'd reduce the spikes and stutters.
♥♥♥♥, I just realized that the GPU is a crappy notebook one.

I will say this right now and hope the OP will take note: I played this on a desktop 1060 between release and mid-2020 and around 2018 was when I drafted up the custom low settings to improve performance to make up for KF2's content bloat. Thought I no longer needed it when I got a proper PC upgrade during the semiconductor shortage, only to have to dig it up again when the game got bloated even more mid-2021.

Basically, Killing Floor 2 already pushed the absolute hard limits on what could be done with Unreal Engine 3 when it left Early Access in 2016, and they added 7 years worth of content bloat after the fact. It's gonna run like ♥♥♥♥ regardless of what setup you have.
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