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Is your game on SSD?
What's your temps during a session.
Check if you have GIBS enabled, in case, disable it
8gb ram
Intel core i5-8265u
2. No
3. What is this?
GIBS it's an option that enables physix on fluid, it's heavy on the hardware and not properly implemented, check the graphic settings.
Also, you can customize the graphic of the game heavily, reducing texture quality/effects ecc to gain stable FPS. The game will look like crap but at least you can fix your issue
https://gtm.you1.cn/sharedfiles/filedetails/?id=483499903
The problem is the CPU but with the guide above im pretty sure you find a compromize between graphic and performance
https://pastebin.com/BGxdW4hH
This will NOT alter screen-space reflections or nVidia FLEX settings, those will need to be adjusted manually.
The goal of this config is to set everything as low as possible without disabling shadows or put the player at a disadvantage (Stalkers are completely invisible in vanilla low settings)
Texture fidelity should be comparable to a 2007 Source Engine game but besides that, everything else is turned to low save for distortion and shadows
Likely not the CPU. It's a quad core, 8 thread at 3.9Ghz. Adequate.
The spike drops he sees during big particle splashes like Bloat vomit are GPU related.
The Mx-250 was an entry level laptop GPU.
There were 2 versions, with different power limits and VRAM.
We'd have to know if it's the 10w or 25w version, the 2GB VRAM or 4GB VRAM version.
The 10w version, as you'd expect, seriously fluctuates clocks to stay within the low power profile.
The 2GB version might struggle to balance memory for sudden particles, gibs, decals etc.
Either version would probably be fine if you play at 720p with a mix of med-low settings. Probably looks like sh!t, but you'd reduce the spikes and stutters.
I will say this right now and hope the OP will take note: I played this on a desktop 1060 between release and mid-2020 and around 2018 was when I drafted up the custom low settings to improve performance to make up for KF2's content bloat. Thought I no longer needed it when I got a proper PC upgrade during the semiconductor shortage, only to have to dig it up again when the game got bloated even more mid-2021.
Basically, Killing Floor 2 already pushed the absolute hard limits on what could be done with Unreal Engine 3 when it left Early Access in 2016, and they added 7 years worth of content bloat after the fact. It's gonna run like ♥♥♥♥ regardless of what setup you have.