Last Train Outta' Wormtown

Last Train Outta' Wormtown

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[Request] Proximity Chat!
Me and my friends are having a ball with this, but the best way we've been able to do voice chat is by having two separate voice channels on our discord, one for the worm (and eaten victims) and one for the pardners. It means that, for the most part, the worm player can't really enjoy the panic they're causing without also being able to hear their plotting and planning.

Some kind of global/proximity chat that gets muffled/deafened for the worm when they're underground/not nearby or for everyone when there's something like a sandstorm going on would go a long way!
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putting aside the technical difficulty implementing a proximity chat within unity, I don't think it will be added due to a few reasons.

(Some Dev messages from quite a few months ago so idk if he still has the same opinions)

Proxy chat would be fun... in most situations. I'm just very protective and I don't want Wormtown to be "crab game" or even "battlebit", where you can't use the mic without a bunch of troll kids yelling slurs, ya know?.

I wish I could use proxy chat as an actual game mechanic, but most people would be using discord anyways, most would turn it off to avoid toxic people.

another issue with proxy chat, is if it's just a detriment for pardners to have it on (i.e. the Worm can hear them) they'll just turn it off
Z-Byte 24 Aug @ 8:55pm 
Originally posted by <#64C>Best <#86D>Pal <#A8F>Popy:
putting aside the technical difficulty implementing a proximity chat within unity, I don't think it will be added due to a few reasons.

(Some Dev messages from quite a few months ago so idk if he still has the same opinions)

Proxy chat would be fun... in most situations. I'm just very protective and I don't want Wormtown to be "crab game" or even "battlebit", where you can't use the mic without a bunch of troll kids yelling slurs, ya know?.

I wish I could use proxy chat as an actual game mechanic, but most people would be using discord anyways, most would turn it off to avoid toxic people.

another issue with proxy chat, is if it's just a detriment for pardners to have it on (i.e. the Worm can hear them) they'll just turn it off

I can see the arguments there, but, naturally, just like any other game with voice chat, the option to mute players or use alternative voice methods like Push-to-Talk or some other toggle could be implemented.

That, and it doesn't have to be mechanically vital to the game. Even something less technical such as a basic, non-proximity-based global chat that the worm can only hear when they're above ground would work for the experience, I feel. Sure, people would still use Discord, but it would still be an entertaining option.

I'm not a Unity dev, so I can't speak to the difficulty of implementing things like voice chat, but I know it's not impossible. I'm not saying it should be first on the to-do list, but I definitely see it as a net good that should be considered once other core aspects of the game are polished up.
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