Duke Nukem 3D: Megaton Edition

Duke Nukem 3D: Megaton Edition

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Blink 19 May, 2019 @ 12:22pm
(Full Screen Mode) pervasive stuttering
EDIT: I seem to have isolated the major cause of this issue to Full Screen mode. If I switch to windowed mode, the game runs very well, like I would expect. Switching back to full screen mode brings all the stuttering problems back.


* Classic Duke3D does not suffer from this problem
*downloaded Eduke32 and it does not suffer from this problem.

Not sure what's going on. I reinstalled Windows recently and decided I want to play this for a while. Previously it ran fine.

I've messed with every video setting and it doesn't seem to matter.
Even though the FPS counter remains 60fps and maybe dips into 58 or whatever it just stutters hard as you advance through the level. A little worse than microhitching.

Have switched every setting on the ingame menu and can't find any causal link.. Lighting, Vsync, smooth vs original textures, fps limiter etc.

It seems like the engine is almost choking or something but is still producing proper framerates

1920x1080 fullscreen
i7 6800K
16GB RAM
GTX 1070
Windows 10 Professional
Game installed on SSD.
Last edited by Blink; 19 May, 2019 @ 3:32pm
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Showing 1-6 of 6 comments
Blink 19 May, 2019 @ 12:31pm 
I think it may be related to loading assets in some way? If I go into an area and kill off all enemies finally the stuttering smooths out a lot. Going back to previous areas seems to show this too.

Like if I start the spaceport level and initially work on clearing out the spawn in, its stuttery at first then gets smooth.. I progress down the ramp into the open room and clear that out. when I killed the last enemy it smoothed out a lot, I backtracked to the spawn-in location and picked up the shotgun then first it for the first time - the stutter came back.
Madcat 21 May, 2019 @ 9:11am 
You should try opening Properties on the EXE and disabling Fullscreen Optimization
Blink 22 May, 2019 @ 11:11am 
I tried disabling fullscreen optimization as well as other options such as compatability modes, running as admin, etc.

If anything it made it worse.

Then I started playing with video settings again. I am convinced they did something to screw up Vsync. If I turn Vsync on, I can't have the FPS limit turned off, it defaults to 30. If I set it to 60 that's where I get the minimal micro-stutter type inteference. If I try to set it higher it will stutter in various ways depending on where the limit is set.

It makes absolutely no sense.. I can turn Vsync off and set FPS limit to 60 and it is very smooth but still the chance for tearing is there and it bugs me. I'll stick to using eduke32 I guess.
ducci 12 Oct, 2023 @ 5:01pm 
Having the same exact issue on a gtx 1080 and I remember this game running flawlessly in the past on a 970. I think the game just became outdated for modern hardware.
Same issue.
Havoc§R 23 Sep, 2024 @ 2:11am 
Same issue here too. Can't set FPS off otherwise it default back to 30.
I usually keep it to 180FPS.

My specs:
2560x1440 165hz fullscreen
i5 6500K
8GB RAM
GTX 1060 6GB

EDIT: found out you can uncap the FPS by opening the duke3d-local.cfg file and setting this string:
MaxFPS = 0

Yet the stuttering is still here...
Last edited by Havoc§R; 23 Sep, 2024 @ 2:45am
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