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Like if I start the spaceport level and initially work on clearing out the spawn in, its stuttery at first then gets smooth.. I progress down the ramp into the open room and clear that out. when I killed the last enemy it smoothed out a lot, I backtracked to the spawn-in location and picked up the shotgun then first it for the first time - the stutter came back.
If anything it made it worse.
Then I started playing with video settings again. I am convinced they did something to screw up Vsync. If I turn Vsync on, I can't have the FPS limit turned off, it defaults to 30. If I set it to 60 that's where I get the minimal micro-stutter type inteference. If I try to set it higher it will stutter in various ways depending on where the limit is set.
It makes absolutely no sense.. I can turn Vsync off and set FPS limit to 60 and it is very smooth but still the chance for tearing is there and it bugs me. I'll stick to using eduke32 I guess.
I usually keep it to 180FPS.
My specs:
2560x1440 165hz fullscreen
i5 6500K
8GB RAM
GTX 1060 6GB
EDIT: found out you can uncap the FPS by opening the duke3d-local.cfg file and setting this string:
MaxFPS = 0
Yet the stuttering is still here...