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error as below:
Version: 1.6.5
Thread: Main
System.IO.FileNotFoundException: Could not load file or assembly 'SpaceTech.Font.dll' or one of its dependencies. The specified module could not be found.
File name: 'SpaceTech.Font.dll'
at Reus.IntroScreen.LoadContent()
at Microsoft.Xna.Framework.DrawableGameComponent.Initialize()
at Reus.Application.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Reus.Program.ActualMain()
at Reus.Program.Main(String[] args)
0xffffffff Reus.exe->Reus.IntroScreen.LoadContent
0x00b8 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.DrawableGameComponent.Initialize
0x01af Reus.exe->Reus.Application.Initialize
0x0039 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.RunGame
0x0006 Reus.exe->Reus.Program.ActualMain
0x008a Reus.exe->Reus.Program.Main
bei SpaceTech.Audio.AudioManager..ctor(String audioPath)
bei Reus.Application.Initialize()
bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bei Reus.Program.ActualMain()
bei Reus.Program.Main(String[] args)
0x0000 SpaceTech.Audio.dll->SpaceTech.Audio.AudioManager..ctor
0x010b Reus.exe->Reus.Application.Initialize
0x0039 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.RunGame
0x0006 Reus.exe->Reus.Program.ActualMain
0x008a Reus.exe->Reus.Program.Main
can someone please help?
It's the 86 one. Don't ask me why...
Windows 10,
Core i5-6200U, 2.30 GHz
12 Gb RAM
Version: 1.6.5
Thread: Main
System.NullReferenceException: Object reference not set to an instance of an object.
at Reus.GameplayComponent.SaveGame(String name, Boolean isAutosave)
at Reus.GameplayComponent.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Reus.Application.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Reus.Program.ActualMain()
at Reus.Program.Main(String[] args)
0x0124 Reus.exe->Reus.GameplayComponent.SaveGame
0x01ca Reus.exe->Reus.GameplayComponent.Update
0x0058 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Update
0x0049 Reus.exe->Reus.Application.Update
0x027a Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Tick
0x0006 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.HostIdle
0x0019 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GameHost.OnIdle
0x000b Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame
0x001d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle
0x001d System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
0x01cf System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
0x01e9 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner
0x0014 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop
0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run
0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run
0x009c Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.RunGame
0x0006 Reus.exe->Reus.Program.ActualMain
0x008a Reus.exe->Reus.Program.Main
During the game, I create a lot of single-tiles mountains for a more accurate location of the settlements in the places I need.
And I noticed the following bug:
Playing on the big planet (I did not check on other sizes) it is impossible to create more than 18 separate mountains/oceans. When you try to do this, the following error occurs:
Version: 1.6.5
Thread: Main
System.IndexOutOfRangeException: Индекс находился вне границ массива.
в Reus.View.SurfacePatchTriangulator.AddTriangle(Vector3 a, Vector3 b, Vector3 c)
в Reus.View.PatchTriangulator.AddSinglePatch(SurfaceContourEdge edge, Vector2 endBottom, Vector2 startBottom)
в Reus.View.SurfacePatchTriangulator.GeneratePatchTriangles(IPatchPalette palette, SurfaceContour contour, SurfaceContour connectingContour, Patch patch)
в Reus.View.Components.Surface.GenerateInteriorTriangles()
в Reus.View.Components.Surface.ValidateTriangleCaches()
в Reus.View.Components.CurvedSoilLayer.Render(ISceneCamera2D camera)
в SpaceTech.Graphics.RenderManager2D.Draw(Eye eye, Single aspectRatio)
в Reus.View.GameScreen.OnRender(RenderContext context)
в Reus.View.GameplayScreen.OnRender(RenderContext context)
в SpaceTech.UI.Controls.UIControl.Render(RenderContext context)
в SpaceTech.UI.Rendering.UIRenderer.RenderUIControl(UIRenderContext context)
в SpaceTech.UI.Rendering.UIRenderer.Render(UIControl control, RenderContext controlContext)
в SpaceTech.UI.Controls.UIScreen.OnRender(RenderContext context)
в SpaceTech.UI.Controls.UIControl.Render(RenderContext context)
в SpaceTech.UI.Controls.UIScreen.Draw(GameTime gameTime)
в Reus.View.ViewComponent.Draw(GameTime gameTime)
в Reus.GameplayComponent.Draw(GameTime gameTime)
в Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
в Reus.Application.Draw(GameTime gameTime)
в Microsoft.Xna.Framework.Game.DrawFrame()
в Microsoft.Xna.Framework.Game.Tick()
в Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
в Microsoft.Xna.Framework.GameHost.OnIdle()
в Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
в Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
в System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
в System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
в System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
в System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
в System.Windows.Forms.Application.Run(Form mainForm)
в Microsoft.Xna.Framework.WindowsGameHost.Run()
в Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
в Reus.Program.ActualMain()
в Reus.Program.Main(String[] args)
0x0000 Reus.View.dll->Reus.View.SurfacePatchTriangulator.AddTriangle
0x006f Reus.View.dll->Reus.View.PatchTriangulator.AddSinglePatch
0x00e6 Reus.View.dll->Reus.View.SurfacePatchTriangulator.GeneratePatchTriangles
0x0061 Reus.View.dll->Reus.View.Components.Surface.GenerateInteriorTriangles
0x0014 Reus.View.dll->Reus.View.Components.Surface.ValidateTriangleCaches
0x0006 Reus.View.dll->Reus.View.Components.CurvedSoilLayer.Render
0x028a SpaceTech2D.dll->SpaceTech.Graphics.RenderManager2D.Draw
0x00cc Reus.View.dll->Reus.View.GameScreen.OnRender
0x0088 Reus.View.dll->Reus.View.GameplayScreen.OnRender
0x003d SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Render
0x0031 SpaceTech.UI.dll->SpaceTech.UI.Rendering.UIRenderer.RenderUIControl
0x017b SpaceTech.UI.dll->SpaceTech.UI.Rendering.UIRenderer.Render
0x0000 SpaceTech.UI.dll->SpaceTech.UI.Controls.UIScreen.OnRender
0x003d SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Render
0x007d SpaceTech.UI.dll->SpaceTech.UI.Controls.UIScreen.Draw
0x001b Reus.View.dll->Reus.View.ViewComponent.Draw
0x0025 Reus.exe->Reus.GameplayComponent.Draw
0x004d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Draw
0x001a Reus.exe->Reus.Application.Draw
0x006a Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.DrawFrame
0x02a9 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Tick
0x0006 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.HostIdle
0x0019 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GameHost.OnIdle
0x000b Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame
0x001d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle
0x0000 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
0x01cf System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
0x01e9 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner
0x0014 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop
0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run
0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run
0x009c Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.RunGame
0x0006 Reus.exe->Reus.Program.ActualMain
0x008a Reus.exe->Reus.Program.Main
Does anyone have any idea how to solve this case?
This is my crash files:
Version: 1.6.5
Thread: Main
System.IndexOutOfRangeException: O índice estava fora dos limites da matriz.
em Reus.View.SurfacePatchTriangulator.AddTriangle(Vector3 a, Vector3 b, Vector3 c)
em Reus.View.PatchTriangulator.AddGroupPatch(SurfaceContourEdge edge, Vector2 endBottom, Vector2 startBottom)
em Reus.View.SurfacePatchTriangulator.GeneratePatchTriangles(IPatchPalette palette, SurfaceContour contour, SurfaceContour connectingContour, Patch patch)
em Reus.View.Components.Surface.GenerateInteriorTriangles()
em Reus.View.Components.Surface.ValidateTriangleCaches()
em Reus.View.Components.CurvedSoilLayer.Render(ISceneCamera2D camera)
em SpaceTech.Graphics.RenderManager2D.Draw(Eye eye, Single aspectRatio)
em Reus.View.GameScreen.OnRender(RenderContext context)
em Reus.View.GameplayScreen.OnRender(RenderContext context)
em SpaceTech.UI.Controls.UIControl.Render(RenderContext context)
em SpaceTech.UI.Rendering.UIRenderer.RenderUIControl(UIRenderContext context)
em SpaceTech.UI.Rendering.UIRenderer.Render(UIControl control, RenderContext controlContext)
em SpaceTech.UI.Controls.UIScreen.OnRender(RenderContext context)
em SpaceTech.UI.Controls.UIControl.Render(RenderContext context)
em SpaceTech.UI.Controls.UIScreen.Draw(GameTime gameTime)
em Reus.View.ViewComponent.Draw(GameTime gameTime)
em Reus.GameplayComponent.Draw(GameTime gameTime)
em Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
em Reus.Application.Draw(GameTime gameTime)
em Microsoft.Xna.Framework.Game.DrawFrame()
em Microsoft.Xna.Framework.Game.Tick()
em Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
em Microsoft.Xna.Framework.GameHost.OnIdle()
em Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
em Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.Run(Form mainForm)
em Microsoft.Xna.Framework.WindowsGameHost.Run()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em Reus.Program.ActualMain()
em Reus.Program.Main(String[] args)
0x0000 Reus.View.dll->Reus.View.SurfacePatchTriangulator.AddTriangle
0x008a Reus.View.dll->Reus.View.PatchTriangulator.AddGroupPatch
0x00e6 Reus.View.dll->Reus.View.SurfacePatchTriangulator.GeneratePatchTriangles
0x0061 Reus.View.dll->Reus.View.Components.Surface.GenerateInteriorTriangles
0x0014 Reus.View.dll->Reus.View.Components.Surface.ValidateTriangleCaches
0x0006 Reus.View.dll->Reus.View.Components.CurvedSoilLayer.Render
0x028a SpaceTech2D.dll->SpaceTech.Graphics.RenderManager2D.Draw
0x00cc Reus.View.dll->Reus.View.GameScreen.OnRender
0x0088 Reus.View.dll->Reus.View.GameplayScreen.OnRender
0x003d SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Render
0x0031 SpaceTech.UI.dll->SpaceTech.UI.Rendering.UIRenderer.RenderUIControl
0x017b SpaceTech.UI.dll->SpaceTech.UI.Rendering.UIRenderer.Render
0x0000 SpaceTech.UI.dll->SpaceTech.UI.Controls.UIScreen.OnRender
0x003d SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Render
i have also tried version 1.4
Version: 1.4
Thread: Main
System.IndexOutOfRangeException: O índice estava fora dos limites da matriz.
em Reus.View.SurfacePatchTriangulator.AddTriangle(Vector3 a, Vector3 b, Vector3 c)
em Reus.View.PatchTriangulator.AddGroupPatch(SurfaceContourEdge edge, Vector2 endBottom, Vector2 startBottom)
em Reus.View.SurfacePatchTriangulator.GeneratePatchTriangles(IPatchPalette palette, SurfaceContour contour, SurfaceContour connectingContour, Patch patch)
em Reus.View.Components.Surface.GenerateInteriorTriangles()
em Reus.View.Components.Surface.ValidateTriangleCaches()
em Reus.View.Components.CurvedSoilLayer.Render(ISceneCamera2D camera)
em SpaceTech.Graphics.RenderManager2D.Draw(Eye eye, Single aspectRatio)
em Reus.View.GameScreen.OnRender(RenderContext context)
em Reus.View.GameplayScreen.OnRender(RenderContext context)
em SpaceTech.UI.Controls.UIControl.Render(RenderContext context)
em SpaceTech.UI.Rendering.UIRenderer.RenderUIControl(UIRenderContext context)
em SpaceTech.UI.Rendering.UIRenderer.Render(UIControl control, RenderContext controlContext)
em SpaceTech.UI.Controls.UIScreen.OnRender(RenderContext context)
em SpaceTech.UI.Controls.UIControl.Render(RenderContext context)
em SpaceTech.UI.Controls.UIScreen.Draw(GameTime gameTime)
em Reus.View.ViewComponent.Draw(GameTime gameTime)
em Reus.GameplayComponent.Draw(GameTime gameTime)
em Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
em Reus.Application.Draw(GameTime gameTime)
em Microsoft.Xna.Framework.Game.DrawFrame()
em Microsoft.Xna.Framework.Game.Tick()
em Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
em Microsoft.Xna.Framework.GameHost.OnIdle()
em Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
em Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.Run(Form mainForm)
em Microsoft.Xna.Framework.WindowsGameHost.Run()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em Reus.Program.ActualMain()
em Reus.Program.Main(String[] args)
0x0000 Reus.View.dll->Reus.View.SurfacePatchTriangulator.AddTriangle
0x008a Reus.View.dll->Reus.View.PatchTriangulator.AddGroupPatch
0x00e6 Reus.View.dll->Reus.View.SurfacePatchTriangulator.GeneratePatchTriangles
0x0061 Reus.View.dll->Reus.View.Components.Surface.GenerateInteriorTriangles
0x0014 Reus.View.dll->Reus.View.Components.Surface.ValidateTriangleCaches
0x0006 Reus.View.dll->Reus.View.Components.CurvedSoilLayer.Render
0x0286 SpaceTech2D.dll->SpaceTech.Graphics.RenderManager2D.Draw
0x00ca Reus.View.dll->Reus.View.GameScreen.OnRender
0x0088 Reus.View.dll->Reus.View.GameplayScreen.OnRender
0x003d SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Render
0x0033 SpaceTech.UI.dll->SpaceTech.UI.Rendering.UIRenderer.RenderUIControl
0x017b SpaceTech.UI.dll->SpaceTech.UI.Rendering.UIRenderer.Render
0x0000 SpaceTech.UI.dll->SpaceTech.UI.Controls.UIScreen.OnRender
0x003d SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Render
0x007d SpaceTech.UI.dll->SpaceTech.UI.Controls.UIScreen.Draw
0x001b Reus.View.dll->Reus.View.ViewComponent.Draw
0x0025 Reus.exe->Reus.GameplayComponent.Draw
0x004d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Draw
0x001a Reus.exe->Reus.Application.Draw
0x006a Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.DrawFrame
0x02a9 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Tick
0x0006 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.HostIdle
0x0019 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GameHost.OnIdle
0x000b Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame
0x001d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle
0x0000 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
0x01cf System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
0x01e9 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner
0x0014 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop
0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run
0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run
0x009c Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.RunGame
0x0006 Reus.exe->Reus.Program.ActualMain
0x0084 Reus.exe->Reus.Program.Main
Any idea what I can do to fix this ? Love your game, so it is kind of sad =(
Version: 1.6.5
Thread: Main
System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format)
at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader input, Texture2D existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at SpaceTech.Content.ContentProvider.Load[T](String name)
at Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference[T]()
at SpaceTech.Content.TextureAtlasReader.Read(ContentReader input, TextureAtlas existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at SpaceTech.Content.ContentProvider.Load[T](String name)
at SpaceTech.Content.ReferencedContentManager.Load[T](String assetName)
at Reus.LoadingScreen.LoadContentItem`1.Load()
at Reus.LoadingScreen.LoadingScreenComponent.LoadNextItem()
at Reus.LoadingScreen.LoadingScreenComponent.Draw(GameTime gameTime)
at Reus.LoadingScreen.VisualLoadingScreenComponent.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
at Reus.Application.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Reus.Program.ActualMain()
at Reus.Program.Main(String[] args)
0x0246 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Helpers.GetExceptionFromResult
0x0076 Microsoft.Xna.Framework.Graphics.dll->Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult
0x0000 Microsoft.Xna.Framework.Graphics.dll->Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture
0x0006 Microsoft.Xna.Framework.Graphics.dll->Microsoft.Xna.Framework.Graphics.Texture2D..ctor
0x0035 Microsoft.Xna.Framework.Graphics.dll->Microsoft.Xna.Framework.Content.Texture2DReader.Read
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0043 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0047 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x0056 SpaceTech.dll->SpaceTech.Content.ContentProvider.Load
0x0028 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference
0x0034 SpaceTech2D.dll->SpaceTech.Content.TextureAtlasReader.Read
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0043 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0047 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x0056 SpaceTech.dll->SpaceTech.Content.ContentProvider.Load
0x0026 SpaceTech.dll->SpaceTech.Content.ReferencedContentManager.Load
0x0012 Reus.exe->Reus.LoadingScreen.LoadContentItem`1.Load
0x0034 Reus.exe->Reus.LoadingScreen.LoadingScreenComponent.LoadNextItem
0x000e Reus.exe->Reus.LoadingScreen.LoadingScreenComponent.Draw
0x0000 Reus.exe->Reus.LoadingScreen.VisualLoadingScreenComponent.Draw
0x004d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Draw
0x001a Reus.exe->Reus.Application.Draw
0x006a Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.DrawFrame
0x02a9 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Tick
0x0006 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.HostIdle
0x0019 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GameHost.OnIdle
0x000b Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame
0x001d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle
0x0000 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
0x01cf System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
0x01e9 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner
0x0014 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop
0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run
0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run
0x009c Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.RunGame
0x0006 Reus.exe->Reus.Program.ActualMain
0x008a Reus.exe->Reus.Program.Main
from windows or the game.It was easy solved with the compatibility mode
set to "deactivate full image optimizing" [Translated from german windows.
[Can called differ in english version.]
here is the error report
Version: 1.6.5
Thread: Main
System.UnauthorizedAccessException: Access to the path 'C:\Users\CrazyJam3s\Documents\Reus\Saves\Autosave.raf' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at Reus.SaveGameDatabase.Create(String name, SaveGameStats stats, Token serializedGameToken)
at Reus.GameplayComponent.SaveGame(String name, Boolean isAutosave)
at Reus.GameplayComponent.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Reus.Application.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Reus.Program.ActualMain()
at Reus.Program.Main(String[] args)
0x012f CommonLanguageRuntimeLibrary->System.IO.__Error.WinIOError
0x03a0 CommonLanguageRuntimeLibrary->System.IO.FileStream.Init
0x0018 CommonLanguageRuntimeLibrary->System.IO.FileStream..ctor
0x0094 Reus.exe->Reus.SaveGameDatabase.Create
0x0101 Reus.exe->Reus.GameplayComponent.SaveGame
0x01ca Reus.exe->Reus.GameplayComponent.Update
0x0058 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Update
0x0049 Reus.exe->Reus.Application.Update
0x027a Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Tick
0x0006 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.HostIdle
0x0019 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GameHost.OnIdle
0x000b Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame
0x001d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle
0x0000 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
0x01cf System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
0x01e9 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner
0x0014 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop
0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run
0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run
0x009c Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.RunGame
0x0006 Reus.exe->Reus.Program.ActualMain
0x008a Reus.exe->Reus.Program.Main
Version: 1.6.5
Thread: Main
System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format)
at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader input, Texture2D existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at SpaceTech.Content.ContentProvider.Load[T](String name)
at Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference[T]()
at SpaceTech.Content.TextureAtlasReader.Read(ContentReader input, TextureAtlas existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at SpaceTech.Content.ContentProvider.Load[T](String name)
at SpaceTech.Content.ReferencedContentManager.Load[T](String assetName)
at Reus.LoadingScreen.LoadContentItem`1.Load()
at Reus.LoadingScreen.LoadingScreenComponent.LoadNextItem()
at Reus.LoadingScreen.LoadingScreenComponent.Draw(GameTime gameTime)
at Reus.LoadingScreen.VisualLoadingScreenComponent.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
at Reus.Application.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Reus.Program.ActualMain()
at Reus.Program.Main(String[] args)
0x0246 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Helpers.GetExceptionFromResult
0x0076 Microsoft.Xna.Framework.Graphics.dll->Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult
0x0000 Microsoft.Xna.Framework.Graphics.dll->Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture
0x0006 Microsoft.Xna.Framework.Graphics.dll->Microsoft.Xna.Framework.Graphics.Texture2D..ctor
0x0035 Microsoft.Xna.Framework.Graphics.dll->Microsoft.Xna.Framework.Content.Texture2DReader.Read
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0043 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0047 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x0056 SpaceTech.dll->SpaceTech.Content.ContentProvider.Load
0x0028 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference
0x0034 SpaceTech2D.dll->SpaceTech.Content.TextureAtlasReader.Read
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0043 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0047 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x0056 SpaceTech.dll->SpaceTech.Content.ContentProvider.Load
0x0026 SpaceTech.dll->SpaceTech.Content.ReferencedContentManager.Load
0x0012 Reus.exe->Reus.LoadingScreen.LoadContentItem`1.Load
0x0034 Reus.exe->Reus.LoadingScreen.LoadingScreenComponent.LoadNextItem
0x000e Reus.exe->Reus.LoadingScreen.LoadingScreenComponent.Draw
0x0000 Reus.exe->Reus.LoadingScreen.VisualLoadingScreenComponent.Draw
0x004d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Draw
0x001a Reus.exe->Reus.Application.Draw
0x006a Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.DrawFrame
0x02a9 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Tick
0x0006 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.HostIdle
0x0019 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GameHost.OnIdle
0x000b Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame
0x001d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle
0x0000 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
0x01cf System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
0x01e9 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner
0x0014 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop
0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run
0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run
0x009c Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.RunGame
0x0006 Reus.exe->Reus.Program.ActualMain
0x008a Reus.exe->Reus.Program.Main
Version: 1.6.5
Thread: Main
System.NullReferenceException: Object reference not set to an instance of an object.
at Reus.Model.Giants.States.MoveState..ctor(Patch p, Single margin, Func`1 cancelMethod)
at Reus.Model.Giants.States.PickupAmbassadorState.<OnProcess>d__6.MoveNext()
at Reus.Model.Giants.States.CoroutineState.Process(Giant giant, TimeSpan totalGameTime, TimeSpan elapsedGameTime)
at Reus.Model.Giants.Giant.ProcessState(TimeSpan gameTime, TimeSpan elapsedGameTime)
at Reus.Controller.Giants.GiantController.Update(GameTime gameTime)
at Reus.Controller.Giants.GiantCollectionController.<>c__DisplayClass7_0.<Update>b__0(GiantController g)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at Reus.Controller.Giants.GiantCollectionController.Update(GameTime gameTime)
at Reus.Controller.PlanetController.Update(GameTime gameTime)
at Reus.GameplayComponent.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Reus.Application.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Reus.Program.ActualMain()
at Reus.Program.Main(String[] args)
0x0000 Reus.Model.dll->Reus.Model.Giants.States.MoveState..ctor
0x006f Reus.Model.dll->Reus.Model.Giants.States.PickupAmbassadorState+<OnProcess>d__6.MoveNext
0x0059 Reus.Model.dll->Reus.Model.Giants.States.CoroutineState.Process
0x0000 Reus.Model.dll->Reus.Model.Giants.Giant.ProcessState
0x0056 Reus.exe->Reus.Controller.Giants.GiantController.Update
0x000c Reus.exe->Reus.Controller.Giants.GiantCollectionController+<>c__DisplayClass7_0.<Update>b__0
0x0036 CommonLanguageRuntimeLibrary->System.Collections.Generic.List`1.ForEach
0x0024 Reus.exe->Reus.Controller.Giants.GiantCollectionController.Update
0x00da Reus.exe->Reus.Controller.PlanetController.Update
0x008c Reus.exe->Reus.GameplayComponent.Update
0x0058 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Update
0x0049 Reus.exe->Reus.Application.Update
0x027a Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Tick
0x0006 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.HostIdle
0x0019 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GameHost.OnIdle
0x000b Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame
0x001d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle
0x0000 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
0x01cf System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
0x01e9 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner
0x0014 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop
0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run
0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run
0x009c Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.RunGame
0x0006 Reus.exe->Reus.Program.ActualMain
0x008a Reus.exe->Reus.Program.Main