Reus
 This topic has been pinned, so it's probably important
AbbeyManuel  [developer] 22 May, 2018 @ 2:34am
Game Crash support
This past weekend thousands of people tried out the new Patch (1.6) for Reus. It seems it introduced a new crash that some people are experiencing. If you're one of them, then this is to help you.

Finding the cause
First we need to figure out WHY the game crashes. When it crashes the game creates a problem report in your local game folder. You'll find it like this:
1. Right-click Reus in your Steam library.
2. Click 'Local Files'
3. Click 'Browse Local Files'
4. Find the file called "errorReport<date>.txt". This file contains hints on why the game crashed.

If it says something about
System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
Please follow these instructions and let us know if it helped: https://gtm.you1.cn/app/222730/discussions/0/630800447144548051/

If it says something like:
System.IO.FileNotFoundException: Could not load file or assembly 'SpaceTech.Font.dll' or one of its dependencies. The specified module could not be found.
Then please read on to fix it and help us figure it out.

If it says something else, you can send an e-mail to support@abbeygames.com and attach this file. That way we can help you figure out what's wrong.

Fixing dependency issues
Option 1
In most cases, it seems to be a missing dependency. We're trying to pinpoint which one it is exactly. First of all, make sure all the dependencies are installed by:
1. Right-click Reus in your Steam library.
2. Click 'Local Files'
3. Click 'Verify Integrity of Game Files'

It might be that the redistributables should be installed manually. If the above doesn't work, please download and install the following
- Visual C++ Redistributable for Visual Studio 2015 (32-bit)
- Visual C++ Redistributable for Visual Studio 2017 (32-bit)
from the Microsoft website. It would be great if you could let us know if this fixes the issue for you. It it doesn't we need to know to, to figure out a different fix.

Option 2
Another options is to play the Legacy version (Patch 1.4) by selecting the legacy branch or to play the FNA version (different engine) of Patch 1.6 by selecting the fna-version branch. The FNA version decreases memory footprint, but framerate is also slightly worse. The legacy version contains some old bugs, so if you can, please try Option 1 first.

You can select a branch by
1. Right-clicking Reus in your Library
2. selecting Properties and under the tab Betas
3. select 'legacy' or 'fna-version'.
Reus should then update, although this might take some time. If Reus does not update, try using 'Verify Integrity of Game Cache' in the Properties menu or restarting Steam.
Last edited by AbbeyManuel; 22 May, 2018 @ 9:46am
< >
Showing 1-15 of 28 comments
Maria Hee 22 May, 2018 @ 6:37am 
still no luck. Windows 7 64bit.
error as below:
Version: 1.6.5
Thread: Main

System.IO.FileNotFoundException: Could not load file or assembly 'SpaceTech.Font.dll' or one of its dependencies. The specified module could not be found.
File name: 'SpaceTech.Font.dll'
at Reus.IntroScreen.LoadContent()
at Microsoft.Xna.Framework.DrawableGameComponent.Initialize()
at Reus.Application.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Reus.Program.ActualMain()
at Reus.Program.Main(String[] args)



0xffffffff Reus.exe->Reus.IntroScreen.LoadContent
0x00b8 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.DrawableGameComponent.Initialize
0x01af Reus.exe->Reus.Application.Initialize
0x0039 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.RunGame
0x0006 Reus.exe->Reus.Program.ActualMain
0x008a Reus.exe->Reus.Program.Main
AbbeyManuel  [developer] 22 May, 2018 @ 9:45am 
CARRY OR CARRY, thanks for trying. Have you installed both redistributables manually? I see that I forgot to specify they should be the 32-bit versions. Even though you have a 64bit PC, Reus is a 32bit program. Can you try the 32-bit versions? I'll update the original post to reflect this, sorry.
Sm0k_147 3 Jan, 2019 @ 6:50am 
SpaceTech.Audio.AudioException: An FMOD error occured (ERR_OUTPUT_FORMAT): Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output).
bei SpaceTech.Audio.AudioManager..ctor(String audioPath)
bei Reus.Application.Initialize()
bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bei Reus.Program.ActualMain()
bei Reus.Program.Main(String[] args)

0x0000 SpaceTech.Audio.dll->SpaceTech.Audio.AudioManager..ctor
0x010b Reus.exe->Reus.Application.Initialize
0x0039 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.RunGame
0x0006 Reus.exe->Reus.Program.ActualMain
0x008a Reus.exe->Reus.Program.Main

can someone please help?
Okay, I got the same error log as Minilla there. Another thing, went to try the Visual C++ stuff but only came up with 64 and 86 files. I saw that above you said that it had to be 32 bit but I'm not seeing it.
Installing the 2017 redistributable seems to have fixed it for me. Thanks!

Originally posted by The Original Stevette:
Okay, I got the same error log as Minilla there. Another thing, went to try the Visual C++ stuff but only came up with 64 and 86 files. I saw that above you said that it had to be 32 bit but I'm not seeing it.

It's the 86 one. Don't ask me why...
Last edited by always screaming inside my heart; 22 Jan, 2019 @ 8:20am
gintarasp2 22 Jan, 2019 @ 3:32pm 
Hello! Game keeps on crashing, any advice?

Windows 10,
Core i5-6200U, 2.30 GHz
12 Gb RAM

Version: 1.6.5
Thread: Main

System.NullReferenceException: Object reference not set to an instance of an object.
at Reus.GameplayComponent.SaveGame(String name, Boolean isAutosave)
at Reus.GameplayComponent.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Reus.Application.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Reus.Program.ActualMain()
at Reus.Program.Main(String[] args)

0x0124 Reus.exe->Reus.GameplayComponent.SaveGame
0x01ca Reus.exe->Reus.GameplayComponent.Update
0x0058 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Update
0x0049 Reus.exe->Reus.Application.Update
0x027a Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Tick
0x0006 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.HostIdle
0x0019 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GameHost.OnIdle
0x000b Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame
0x001d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle
0x001d System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
0x01cf System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
0x01e9 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner
0x0014 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop
0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run
0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run
0x009c Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.RunGame
0x0006 Reus.exe->Reus.Program.ActualMain
0x008a Reus.exe->Reus.Program.Main
Last edited by gintarasp2; 22 Jan, 2019 @ 3:34pm
Cat's Eye 7 Feb, 2019 @ 7:43am 
Hello.) :lunar2019grinningpig:


During the game, I create a lot of single-tiles mountains for a more accurate location of the settlements in the places I need.


And I noticed the following bug:
Playing on the big planet (I did not check on other sizes) it is impossible to create more than 18 separate mountains/oceans. When you try to do this, the following error occurs:

Version: 1.6.5
Thread: Main

System.IndexOutOfRangeException: Индекс находился вне границ массива.
в Reus.View.SurfacePatchTriangulator.AddTriangle(Vector3 a, Vector3 b, Vector3 c)
в Reus.View.PatchTriangulator.AddSinglePatch(SurfaceContourEdge edge, Vector2 endBottom, Vector2 startBottom)
в Reus.View.SurfacePatchTriangulator.GeneratePatchTriangles(IPatchPalette palette, SurfaceContour contour, SurfaceContour connectingContour, Patch patch)
в Reus.View.Components.Surface.GenerateInteriorTriangles()
в Reus.View.Components.Surface.ValidateTriangleCaches()
в Reus.View.Components.CurvedSoilLayer.Render(ISceneCamera2D camera)
в SpaceTech.Graphics.RenderManager2D.Draw(Eye eye, Single aspectRatio)
в Reus.View.GameScreen.OnRender(RenderContext context)
в Reus.View.GameplayScreen.OnRender(RenderContext context)
в SpaceTech.UI.Controls.UIControl.Render(RenderContext context)
в SpaceTech.UI.Rendering.UIRenderer.RenderUIControl(UIRenderContext context)
в SpaceTech.UI.Rendering.UIRenderer.Render(UIControl control, RenderContext controlContext)
в SpaceTech.UI.Controls.UIScreen.OnRender(RenderContext context)
в SpaceTech.UI.Controls.UIControl.Render(RenderContext context)
в SpaceTech.UI.Controls.UIScreen.Draw(GameTime gameTime)
в Reus.View.ViewComponent.Draw(GameTime gameTime)
в Reus.GameplayComponent.Draw(GameTime gameTime)
в Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
в Reus.Application.Draw(GameTime gameTime)
в Microsoft.Xna.Framework.Game.DrawFrame()
в Microsoft.Xna.Framework.Game.Tick()
в Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
в Microsoft.Xna.Framework.GameHost.OnIdle()
в Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
в Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
в System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
в System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
в System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
в System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
в System.Windows.Forms.Application.Run(Form mainForm)
в Microsoft.Xna.Framework.WindowsGameHost.Run()
в Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
в Reus.Program.ActualMain()
в Reus.Program.Main(String[] args)

0x0000 Reus.View.dll->Reus.View.SurfacePatchTriangulator.AddTriangle
0x006f Reus.View.dll->Reus.View.PatchTriangulator.AddSinglePatch
0x00e6 Reus.View.dll->Reus.View.SurfacePatchTriangulator.GeneratePatchTriangles
0x0061 Reus.View.dll->Reus.View.Components.Surface.GenerateInteriorTriangles
0x0014 Reus.View.dll->Reus.View.Components.Surface.ValidateTriangleCaches
0x0006 Reus.View.dll->Reus.View.Components.CurvedSoilLayer.Render
0x028a SpaceTech2D.dll->SpaceTech.Graphics.RenderManager2D.Draw
0x00cc Reus.View.dll->Reus.View.GameScreen.OnRender
0x0088 Reus.View.dll->Reus.View.GameplayScreen.OnRender
0x003d SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Render
0x0031 SpaceTech.UI.dll->SpaceTech.UI.Rendering.UIRenderer.RenderUIControl
0x017b SpaceTech.UI.dll->SpaceTech.UI.Rendering.UIRenderer.Render
0x0000 SpaceTech.UI.dll->SpaceTech.UI.Controls.UIScreen.OnRender
0x003d SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Render
0x007d SpaceTech.UI.dll->SpaceTech.UI.Controls.UIScreen.Draw
0x001b Reus.View.dll->Reus.View.ViewComponent.Draw
0x0025 Reus.exe->Reus.GameplayComponent.Draw
0x004d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Draw
0x001a Reus.exe->Reus.Application.Draw
0x006a Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.DrawFrame
0x02a9 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Tick
0x0006 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.HostIdle
0x0019 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GameHost.OnIdle
0x000b Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame
0x001d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle
0x0000 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
0x01cf System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
0x01e9 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner
0x0014 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop
0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run
0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run
0x009c Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.RunGame
0x0006 Reus.exe->Reus.Program.ActualMain
0x008a Reus.exe->Reus.Program.Main


Does anyone have any idea how to solve this case?
Karax 21 Mar, 2019 @ 4:53am 
It seems the game will almost always crash whenever I alt tab or minimise it
RaVeN-yAiU 22 Mar, 2019 @ 12:34am 
Originally posted by Cat's Eye:
Hello.) :lunar2019grinningpig:


During the game, I create a lot of single-tiles mountains for a more accurate location of the settlements in the places I need.


And I noticed the following bug:
Playing on the big planet (I did not check on other sizes) it is impossible to create more than 18 separate mountains/oceans. When you try to do this, the following error occurs:

Version: 1.6.5
Thread: Main

System.IndexOutOfRangeException: Индекс находился вне границ массива.
в Reus.View.SurfacePatchTriangulator.AddTriangle(Vector3 a, Vector3 b, Vector3 c)
в Reus.View.PatchTriangulator.AddSinglePatch(SurfaceContourEdge edge, Vector2 endBottom, Vector2 startBottom)


Does anyone have any idea how to solve this case?
I'm also having this same problem.
This is my crash files:
Version: 1.6.5
Thread: Main

System.IndexOutOfRangeException: O índice estava fora dos limites da matriz.
em Reus.View.SurfacePatchTriangulator.AddTriangle(Vector3 a, Vector3 b, Vector3 c)
em Reus.View.PatchTriangulator.AddGroupPatch(SurfaceContourEdge edge, Vector2 endBottom, Vector2 startBottom)
em Reus.View.SurfacePatchTriangulator.GeneratePatchTriangles(IPatchPalette palette, SurfaceContour contour, SurfaceContour connectingContour, Patch patch)
em Reus.View.Components.Surface.GenerateInteriorTriangles()
em Reus.View.Components.Surface.ValidateTriangleCaches()
em Reus.View.Components.CurvedSoilLayer.Render(ISceneCamera2D camera)
em SpaceTech.Graphics.RenderManager2D.Draw(Eye eye, Single aspectRatio)
em Reus.View.GameScreen.OnRender(RenderContext context)
em Reus.View.GameplayScreen.OnRender(RenderContext context)
em SpaceTech.UI.Controls.UIControl.Render(RenderContext context)
em SpaceTech.UI.Rendering.UIRenderer.RenderUIControl(UIRenderContext context)
em SpaceTech.UI.Rendering.UIRenderer.Render(UIControl control, RenderContext controlContext)
em SpaceTech.UI.Controls.UIScreen.OnRender(RenderContext context)
em SpaceTech.UI.Controls.UIControl.Render(RenderContext context)
em SpaceTech.UI.Controls.UIScreen.Draw(GameTime gameTime)
em Reus.View.ViewComponent.Draw(GameTime gameTime)
em Reus.GameplayComponent.Draw(GameTime gameTime)
em Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
em Reus.Application.Draw(GameTime gameTime)
em Microsoft.Xna.Framework.Game.DrawFrame()
em Microsoft.Xna.Framework.Game.Tick()
em Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
em Microsoft.Xna.Framework.GameHost.OnIdle()
em Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
em Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.Run(Form mainForm)
em Microsoft.Xna.Framework.WindowsGameHost.Run()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em Reus.Program.ActualMain()
em Reus.Program.Main(String[] args)

0x0000 Reus.View.dll->Reus.View.SurfacePatchTriangulator.AddTriangle
0x008a Reus.View.dll->Reus.View.PatchTriangulator.AddGroupPatch
0x00e6 Reus.View.dll->Reus.View.SurfacePatchTriangulator.GeneratePatchTriangles
0x0061 Reus.View.dll->Reus.View.Components.Surface.GenerateInteriorTriangles
0x0014 Reus.View.dll->Reus.View.Components.Surface.ValidateTriangleCaches
0x0006 Reus.View.dll->Reus.View.Components.CurvedSoilLayer.Render
0x028a SpaceTech2D.dll->SpaceTech.Graphics.RenderManager2D.Draw
0x00cc Reus.View.dll->Reus.View.GameScreen.OnRender
0x0088 Reus.View.dll->Reus.View.GameplayScreen.OnRender
0x003d SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Render
0x0031 SpaceTech.UI.dll->SpaceTech.UI.Rendering.UIRenderer.RenderUIControl
0x017b SpaceTech.UI.dll->SpaceTech.UI.Rendering.UIRenderer.Render
0x0000 SpaceTech.UI.dll->SpaceTech.UI.Controls.UIScreen.OnRender
0x003d SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Render

i have also tried version 1.4

Version: 1.4
Thread: Main

System.IndexOutOfRangeException: O índice estava fora dos limites da matriz.
em Reus.View.SurfacePatchTriangulator.AddTriangle(Vector3 a, Vector3 b, Vector3 c)
em Reus.View.PatchTriangulator.AddGroupPatch(SurfaceContourEdge edge, Vector2 endBottom, Vector2 startBottom)
em Reus.View.SurfacePatchTriangulator.GeneratePatchTriangles(IPatchPalette palette, SurfaceContour contour, SurfaceContour connectingContour, Patch patch)
em Reus.View.Components.Surface.GenerateInteriorTriangles()
em Reus.View.Components.Surface.ValidateTriangleCaches()
em Reus.View.Components.CurvedSoilLayer.Render(ISceneCamera2D camera)
em SpaceTech.Graphics.RenderManager2D.Draw(Eye eye, Single aspectRatio)
em Reus.View.GameScreen.OnRender(RenderContext context)
em Reus.View.GameplayScreen.OnRender(RenderContext context)
em SpaceTech.UI.Controls.UIControl.Render(RenderContext context)
em SpaceTech.UI.Rendering.UIRenderer.RenderUIControl(UIRenderContext context)
em SpaceTech.UI.Rendering.UIRenderer.Render(UIControl control, RenderContext controlContext)
em SpaceTech.UI.Controls.UIScreen.OnRender(RenderContext context)
em SpaceTech.UI.Controls.UIControl.Render(RenderContext context)
em SpaceTech.UI.Controls.UIScreen.Draw(GameTime gameTime)
em Reus.View.ViewComponent.Draw(GameTime gameTime)
em Reus.GameplayComponent.Draw(GameTime gameTime)
em Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
em Reus.Application.Draw(GameTime gameTime)
em Microsoft.Xna.Framework.Game.DrawFrame()
em Microsoft.Xna.Framework.Game.Tick()
em Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
em Microsoft.Xna.Framework.GameHost.OnIdle()
em Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
em Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.Run(Form mainForm)
em Microsoft.Xna.Framework.WindowsGameHost.Run()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em Reus.Program.ActualMain()
em Reus.Program.Main(String[] args)

0x0000 Reus.View.dll->Reus.View.SurfacePatchTriangulator.AddTriangle
0x008a Reus.View.dll->Reus.View.PatchTriangulator.AddGroupPatch
0x00e6 Reus.View.dll->Reus.View.SurfacePatchTriangulator.GeneratePatchTriangles
0x0061 Reus.View.dll->Reus.View.Components.Surface.GenerateInteriorTriangles
0x0014 Reus.View.dll->Reus.View.Components.Surface.ValidateTriangleCaches
0x0006 Reus.View.dll->Reus.View.Components.CurvedSoilLayer.Render
0x0286 SpaceTech2D.dll->SpaceTech.Graphics.RenderManager2D.Draw
0x00ca Reus.View.dll->Reus.View.GameScreen.OnRender
0x0088 Reus.View.dll->Reus.View.GameplayScreen.OnRender
0x003d SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Render
0x0033 SpaceTech.UI.dll->SpaceTech.UI.Rendering.UIRenderer.RenderUIControl
0x017b SpaceTech.UI.dll->SpaceTech.UI.Rendering.UIRenderer.Render
0x0000 SpaceTech.UI.dll->SpaceTech.UI.Controls.UIScreen.OnRender
0x003d SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Render
0x007d SpaceTech.UI.dll->SpaceTech.UI.Controls.UIScreen.Draw
0x001b Reus.View.dll->Reus.View.ViewComponent.Draw
0x0025 Reus.exe->Reus.GameplayComponent.Draw
0x004d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Draw
0x001a Reus.exe->Reus.Application.Draw
0x006a Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.DrawFrame
0x02a9 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Tick
0x0006 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.HostIdle
0x0019 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GameHost.OnIdle
0x000b Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame
0x001d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle
0x0000 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
0x01cf System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
0x01e9 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner
0x0014 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop
0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run
0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run
0x009c Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.RunGame
0x0006 Reus.exe->Reus.Program.ActualMain
0x0084 Reus.exe->Reus.Program.Main
Wofuru 3 Apr, 2019 @ 9:05am 
Hello, I tried looking for both options, but the game is still crashing for me.
Any idea what I can do to fix this ? Love your game, so it is kind of sad =(

Version: 1.6.5
Thread: Main

System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format)
at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader input, Texture2D existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at SpaceTech.Content.ContentProvider.Load[T](String name)
at Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference[T]()
at SpaceTech.Content.TextureAtlasReader.Read(ContentReader input, TextureAtlas existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at SpaceTech.Content.ContentProvider.Load[T](String name)
at SpaceTech.Content.ReferencedContentManager.Load[T](String assetName)
at Reus.LoadingScreen.LoadContentItem`1.Load()
at Reus.LoadingScreen.LoadingScreenComponent.LoadNextItem()
at Reus.LoadingScreen.LoadingScreenComponent.Draw(GameTime gameTime)
at Reus.LoadingScreen.VisualLoadingScreenComponent.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
at Reus.Application.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Reus.Program.ActualMain()
at Reus.Program.Main(String[] args)

0x0246 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Helpers.GetExceptionFromResult
0x0076 Microsoft.Xna.Framework.Graphics.dll->Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult
0x0000 Microsoft.Xna.Framework.Graphics.dll->Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture
0x0006 Microsoft.Xna.Framework.Graphics.dll->Microsoft.Xna.Framework.Graphics.Texture2D..ctor
0x0035 Microsoft.Xna.Framework.Graphics.dll->Microsoft.Xna.Framework.Content.Texture2DReader.Read
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0043 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0047 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x0056 SpaceTech.dll->SpaceTech.Content.ContentProvider.Load
0x0028 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference
0x0034 SpaceTech2D.dll->SpaceTech.Content.TextureAtlasReader.Read
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0043 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0047 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x0056 SpaceTech.dll->SpaceTech.Content.ContentProvider.Load
0x0026 SpaceTech.dll->SpaceTech.Content.ReferencedContentManager.Load
0x0012 Reus.exe->Reus.LoadingScreen.LoadContentItem`1.Load
0x0034 Reus.exe->Reus.LoadingScreen.LoadingScreenComponent.LoadNextItem
0x000e Reus.exe->Reus.LoadingScreen.LoadingScreenComponent.Draw
0x0000 Reus.exe->Reus.LoadingScreen.VisualLoadingScreenComponent.Draw
0x004d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Draw
0x001a Reus.exe->Reus.Application.Draw
0x006a Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.DrawFrame
0x02a9 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Tick
0x0006 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.HostIdle
0x0019 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GameHost.OnIdle
0x000b Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame
0x001d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle
0x0000 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
0x01cf System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
0x01e9 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner
0x0014 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop
0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run
0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run
0x009c Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.RunGame
0x0006 Reus.exe->Reus.Program.ActualMain
0x008a Reus.exe->Reus.Program.Main
EnZyMe van Chris 1 May, 2019 @ 1:31pm 
Here i hat a "back to desktop crash" without any message or failure code
from windows or the game.It was easy solved with the compatibility mode
set to "deactivate full image optimizing" [Translated from german windows.
[Can called differ in english version.]
CrazyJam3s 18 Jun, 2019 @ 1:02pm 
My game keeps crashing and the error report says that access to the autosave file has been denied and I'm not sure why?
here is the error report
Version: 1.6.5
Thread: Main

System.UnauthorizedAccessException: Access to the path 'C:\Users\CrazyJam3s\Documents\Reus\Saves\Autosave.raf' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at Reus.SaveGameDatabase.Create(String name, SaveGameStats stats, Token serializedGameToken)
at Reus.GameplayComponent.SaveGame(String name, Boolean isAutosave)
at Reus.GameplayComponent.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Reus.Application.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Reus.Program.ActualMain()
at Reus.Program.Main(String[] args)

0x012f CommonLanguageRuntimeLibrary->System.IO.__Error.WinIOError
0x03a0 CommonLanguageRuntimeLibrary->System.IO.FileStream.Init
0x0018 CommonLanguageRuntimeLibrary->System.IO.FileStream..ctor
0x0094 Reus.exe->Reus.SaveGameDatabase.Create
0x0101 Reus.exe->Reus.GameplayComponent.SaveGame
0x01ca Reus.exe->Reus.GameplayComponent.Update
0x0058 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Update
0x0049 Reus.exe->Reus.Application.Update
0x027a Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Tick
0x0006 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.HostIdle
0x0019 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GameHost.OnIdle
0x000b Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame
0x001d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle
0x0000 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
0x01cf System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
0x01e9 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner
0x0014 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop
0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run
0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run
0x009c Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.RunGame
0x0006 Reus.exe->Reus.Program.ActualMain
0x008a Reus.exe->Reus.Program.Main
tstki 29 Nov, 2019 @ 11:58pm 
Crashes as soon as i try to open the very first mission...

Version: 1.6.5
Thread: Main

System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format)
at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader input, Texture2D existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at SpaceTech.Content.ContentProvider.Load[T](String name)
at Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference[T]()
at SpaceTech.Content.TextureAtlasReader.Read(ContentReader input, TextureAtlas existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at SpaceTech.Content.ContentProvider.Load[T](String name)
at SpaceTech.Content.ReferencedContentManager.Load[T](String assetName)
at Reus.LoadingScreen.LoadContentItem`1.Load()
at Reus.LoadingScreen.LoadingScreenComponent.LoadNextItem()
at Reus.LoadingScreen.LoadingScreenComponent.Draw(GameTime gameTime)
at Reus.LoadingScreen.VisualLoadingScreenComponent.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
at Reus.Application.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Reus.Program.ActualMain()
at Reus.Program.Main(String[] args)

0x0246 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Helpers.GetExceptionFromResult
0x0076 Microsoft.Xna.Framework.Graphics.dll->Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult
0x0000 Microsoft.Xna.Framework.Graphics.dll->Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture
0x0006 Microsoft.Xna.Framework.Graphics.dll->Microsoft.Xna.Framework.Graphics.Texture2D..ctor
0x0035 Microsoft.Xna.Framework.Graphics.dll->Microsoft.Xna.Framework.Content.Texture2DReader.Read
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0043 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0047 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x0056 SpaceTech.dll->SpaceTech.Content.ContentProvider.Load
0x0028 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference
0x0034 SpaceTech2D.dll->SpaceTech.Content.TextureAtlasReader.Read
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0043 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0047 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x0056 SpaceTech.dll->SpaceTech.Content.ContentProvider.Load
0x0026 SpaceTech.dll->SpaceTech.Content.ReferencedContentManager.Load
0x0012 Reus.exe->Reus.LoadingScreen.LoadContentItem`1.Load
0x0034 Reus.exe->Reus.LoadingScreen.LoadingScreenComponent.LoadNextItem
0x000e Reus.exe->Reus.LoadingScreen.LoadingScreenComponent.Draw
0x0000 Reus.exe->Reus.LoadingScreen.VisualLoadingScreenComponent.Draw
0x004d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Draw
0x001a Reus.exe->Reus.Application.Draw
0x006a Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.DrawFrame
0x02a9 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Tick
0x0006 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.HostIdle
0x0019 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GameHost.OnIdle
0x000b Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame
0x001d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle
0x0000 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
0x01cf System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
0x01e9 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner
0x0014 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop
0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run
0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run
0x009c Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.RunGame
0x0006 Reus.exe->Reus.Program.ActualMain
0x008a Reus.exe->Reus.Program.Main
tstki 30 Nov, 2019 @ 12:02am 
There is no "properties" on the betas tab, only "none popt out of all beta programs", and enter beta access code to unlock private betas.
tstki 5 Dec, 2019 @ 10:33am 
ran windows compatibility fixer,. it put the game in windows 8 compatible mode. still crashed on the second tutorial level.

Version: 1.6.5
Thread: Main

System.NullReferenceException: Object reference not set to an instance of an object.
at Reus.Model.Giants.States.MoveState..ctor(Patch p, Single margin, Func`1 cancelMethod)
at Reus.Model.Giants.States.PickupAmbassadorState.<OnProcess>d__6.MoveNext()
at Reus.Model.Giants.States.CoroutineState.Process(Giant giant, TimeSpan totalGameTime, TimeSpan elapsedGameTime)
at Reus.Model.Giants.Giant.ProcessState(TimeSpan gameTime, TimeSpan elapsedGameTime)
at Reus.Controller.Giants.GiantController.Update(GameTime gameTime)
at Reus.Controller.Giants.GiantCollectionController.<>c__DisplayClass7_0.<Update>b__0(GiantController g)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at Reus.Controller.Giants.GiantCollectionController.Update(GameTime gameTime)
at Reus.Controller.PlanetController.Update(GameTime gameTime)
at Reus.GameplayComponent.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Reus.Application.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Reus.Program.ActualMain()
at Reus.Program.Main(String[] args)

0x0000 Reus.Model.dll->Reus.Model.Giants.States.MoveState..ctor
0x006f Reus.Model.dll->Reus.Model.Giants.States.PickupAmbassadorState+<OnProcess>d__6.MoveNext
0x0059 Reus.Model.dll->Reus.Model.Giants.States.CoroutineState.Process
0x0000 Reus.Model.dll->Reus.Model.Giants.Giant.ProcessState
0x0056 Reus.exe->Reus.Controller.Giants.GiantController.Update
0x000c Reus.exe->Reus.Controller.Giants.GiantCollectionController+<>c__DisplayClass7_0.<Update>b__0
0x0036 CommonLanguageRuntimeLibrary->System.Collections.Generic.List`1.ForEach
0x0024 Reus.exe->Reus.Controller.Giants.GiantCollectionController.Update
0x00da Reus.exe->Reus.Controller.PlanetController.Update
0x008c Reus.exe->Reus.GameplayComponent.Update
0x0058 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Update
0x0049 Reus.exe->Reus.Application.Update
0x027a Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Tick
0x0006 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.HostIdle
0x0019 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GameHost.OnIdle
0x000b Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame
0x001d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle
0x0000 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
0x01cf System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
0x01e9 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner
0x0014 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop
0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run
0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run
0x009c Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.RunGame
0x0006 Reus.exe->Reus.Program.ActualMain
0x008a Reus.exe->Reus.Program.Main

< >
Showing 1-15 of 28 comments
Per page: 1530 50