Ghost of Tsushima DIRECTOR'S CUT

Ghost of Tsushima DIRECTOR'S CUT

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FOV options?
Does anyone know if this game will have a FOV slider on PC? The OG version on PS5 had a nauseatingly narrow FOV, it was unplayable to me. Thanks
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Showing 1-15 of 16 comments
Witcher 24 Apr @ 2:25am 
2
Don't need FOV slider when the game can be played in ultra widescreen mode unlike another overhyped console game that is stuck in the 1990s
clebdye 15 May @ 7:57am 
I really hope so, I'm guessing someone will be able to mod it eventually
No buy until I know there is a fov option. On PS5 the player character takes up like 25% of the screen. Horrible
Johnnius 16 May @ 2:55pm 
There is an fov adjustment in the launcher, not sure what it goes upto as I'm not on my PC but it's 100% there.
Originally posted by Metal_Dad_1522:
No buy until I know there is a fov option. On PS5 the player character takes up like 25% of the screen. Horrible
There is a FOV opinion.
Yes, there is a FOV Slider (-25 0 25+), not the best one, but at least something.
But you can bet your *** on it, that there will be a cheat engine script for increasing that to a more proper value (usually a simple float value increasing and decreasing, also most likely a pointer, since its a static function).
Setting the FOV as +25 bonus feels like regular FOV70~75, nothing which most of the people will be satisfied with.

Got the pointer:
GhostOfTsushima.exe+19E8474
Float. Moves between 0.75 and 1.25.
Can be set to 1.60 (maximum value which works) for higher FOV.

Have fun.
Last edited by ꧁༒☬ GΞX ☬༒꧂; 16 May @ 4:33pm
Trixa 16 May @ 4:26pm 
FOV and 32:9 support.
chiccy 16 May @ 5:48pm 
Originally posted by ꧁༒☬ GΞX ☬༒꧂:
Yes, there is a FOV Slider (-25 0 25+), not the best one, but at least something.
But you can bet your *** on it, that there will be a cheat engine script for increasing that to a more proper value (usually a simple float value increasing and decreasing, also most likely a pointer, since its a static function).
Setting the FOV as +25 bonus feels like regular FOV70~75, nothing which most of the people will be satisfied with.

Got the pointer:
GhostOfTsushima.exe+19E8474
Float. Moves between 0.75 and 1.25.
Can be set to 1.60 (maximum value which works) for higher FOV.

Have fun.

Could you please share your cheat table?
Originally posted by chiccy:
Originally posted by ꧁༒☬ GΞX ☬༒꧂:
Yes, there is a FOV Slider (-25 0 25+), not the best one, but at least something.
But you can bet your *** on it, that there will be a cheat engine script for increasing that to a more proper value (usually a simple float value increasing and decreasing, also most likely a pointer, since its a static function).
Setting the FOV as +25 bonus feels like regular FOV70~75, nothing which most of the people will be satisfied with.

Got the pointer:
GhostOfTsushima.exe+19E8474
Float. Moves between 0.75 and 1.25.
Can be set to 1.60 (maximum value which works) for higher FOV.

Have fun.

Could you please share your cheat table?
Open Cheat Engine. Attach GoT process to it. Click on "Add Address Manually" and paste the pointer I made public, switch Type to Float. Done.
There is no need for an entire table for that, since its just a very simply address addition process, as the "hardest" part of searching for the offset has been done by me already.
Yes, there is a built in fov slider. Not a massive variation but the fov is at a nice spot with it maxed out, IMO.
Originally posted by ꧁༒☬ GΞX ☬༒꧂:
Yes, there is a FOV Slider (-25 0 25+), not the best one, but at least something.
But you can bet your *** on it, that there will be a cheat engine script for increasing that to a more proper value (usually a simple float value increasing and decreasing, also most likely a pointer, since its a static function).
Setting the FOV as +25 bonus feels like regular FOV70~75, nothing which most of the people will be satisfied with.

Got the pointer:
GhostOfTsushima.exe+19E8474
Float. Moves between 0.75 and 1.25.
Can be set to 1.60 (maximum value which works) for higher FOV.

Have fun.
I figured out that pointer to the FOV factor but as soon as the game will be updated, you can be pretty sure it will be different and your trick won't work unless you come back here and you give the new one.
A cheat table would be better which i'm still working on.
Figuring out a pointer is not that hard. In fact, pointers (green values) do not change very frequently, those are static offsets, which rather stay untouched (core game programming). Black values are rather fluctual and dynamic - like ammo count, potion count, health points etc.

Those rather require ASM coding (the "cheat table" approach), and are more likely to break with an any amount of new code being added BEFORE those offset-segments. So, there is also a chance that those won't break, if devs would consider (and can actually consider) adding new code at the end of their source executable.
Originally posted by ꧁༒☬ GΞX ☬༒꧂:
Yes, there is a FOV Slider (-25 0 25+), not the best one, but at least something.
But you can bet your *** on it, that there will be a cheat engine script for increasing that to a more proper value (usually a simple float value increasing and decreasing, also most likely a pointer, since its a static function).
Setting the FOV as +25 bonus feels like regular FOV70~75, nothing which most of the people will be satisfied with.

Got the pointer:
GhostOfTsushima.exe+19E8474
Float. Moves between 0.75 and 1.25.
Can be set to 1.60 (maximum value which works) for higher FOV.

Have fun.

Thank you so much! I spent hours trying to figure this out yesterday!
Khanzer0 18 May @ 8:11am 
I noticed that this particular FOV does not at all change the camera distance from the player.. Which i think is the main problem.

Do you know if there is a way of doing that??
If you have different camera distances, for instance generally roaming around may have a float 1.0 distance value, while being in talks while walking side by side with the NPC having 0.9 (closer), while other scenarios like riding the horse would have 1.2 (farther away) - these would be the simple pattern to search for and finding the pointer for that, and forcing it with a simple higher value and freezing that value.
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