Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Neurothrope Fully Healing in Inferno Substantial (Purple) Diff?
How the hell does that even happen? Dude went from 1/4 health left to a full HP bar again, and it wasn't BS, he had full health again after I went down. How is this thing healing?
Originally posted by Zerodea:
Originally posted by The Darkened Soul:
No, it was in the Swamp portion. Barely even 1/4 of the way into the mission

From what I understand it could have triggered on anything breakable, like the small trees or something.

I've only had it happen to me once so I can't be 100% sure, but I've heard similar stories on other forums.

It seems to heal a ridiculous amount when hitting breakable objects with it's beam attack when it isn't supposed to heal at all.
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Showing 1-8 of 8 comments
Did this happen in the cave? For some reason the Neurothropes heal when they break the stalagmites with their beam attack. It's kinda dumb lol
Definitely a bug.
Last edited by Zerodea; 4 hours ago
Spaghetti code.
Originally posted by Zerodea:
Did this happen in the cave? For some reason the Neurothropes heal when they break the stalagmites with their beam attack. It's kinda dumb lol
Definitely a bug.

No, it was in the Swamp portion. Barely even 1/4 of the way into the mission
The author of this thread has indicated that this post answers the original topic.
Originally posted by The Darkened Soul:
No, it was in the Swamp portion. Barely even 1/4 of the way into the mission

From what I understand it could have triggered on anything breakable, like the small trees or something.

I've only had it happen to me once so I can't be 100% sure, but I've heard similar stories on other forums.

It seems to heal a ridiculous amount when hitting breakable objects with it's beam attack when it isn't supposed to heal at all.
Last edited by Zerodea; 3 hours ago
My problem has been they do not fall to the ground in their downed phase and remain floating out of reach, immune to ranged damage because of the pulsing shield. This happens consistently in the train yard of ballistic engine. It has happened in other maps though as well.
Originally posted by Nekros:
My problem has been they do not fall to the ground in their downed phase and remain floating out of reach, immune to ranged damage because of the pulsing shield. This happens consistently in the train yard of ballistic engine. It has happened in other maps though as well.

Can't you go out of reach? It will stop if it has nothing to send it's waves at in range. Had this happen on Inferno, last part before the end fight and the ♥♥♥♥♥♥ huddled up in his shield atop the scafolding where he spawns. We left him alone and continued down towards the weapon drop and refilled ammo until he stopped moping around.
I had one bug out in Termination.

He spawned the room where you have to boot up the 2 consoles and get rid of the weeds. I had to kite him back to the short hallway where the ammo cache is and he dropped down for one of his pulse attack phases. I go in and melee him and when he gets up to scream, he phases through the ceiling.

Couldn't advance any further as the console was inoperable while he was still alive. Ran around for 10 minutes while it spammed attacks that was stopped by the ceiling he clipped through.

Randomly phased back through the ceiling so we could progress. Neurothropes in small caves are just asking for trouble.
Originally posted by Nekros:
My problem has been they do not fall to the ground in their downed phase and remain floating out of reach, immune to ranged damage because of the pulsing shield. This happens consistently in the train yard of ballistic engine. It has happened in other maps though as well.

Also happens on Inferno, if the Neurothrope spawns at the top of the very last elevator. Gotta make sure you pull him down to the platforms.
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