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You'd think it would be possible with GameMaker and people with Youtube videos claim that it is, but they're working on the same network to "prove it works."
Risk of Rain would be the first to use peer-to-peer multiplayer rather than its cumbersome third party system with Hamachi that fakes 2 users being on the same network. Other than that the only ways to get multiplayer are indeed port forwarding or LAN party.
You can always have a dedicated server and use that where 2 players can connect. That seems to work.
We did talk to the Author directly and he said:
It sounds to me like it creates a small server in steam, I will be running through this again with my programmer step by step to see if we can get it to work. It doesn't sound like it runs off a P2P system, but that's Okay.
The only other thing is if this doesn't work, do you know of a way to Punch through using a server so we don't need to port forward our game. we are using GMnet to do so, but we don't quite understand how to use GMnet Punch or find a server that we can use for it.
Good luck.
Just like the topic starter I am also looking for guides on how to setup Multiplayer with Steam & GameMaker Studio.
Oh yeah, we have since relesed a game on steam that is made in GMS2 that uses steam connection as a way to connect. we found a programmer that understood this.
from what i gather is Steam dosnt host games. it just helps connects players. since we have a 1v1 minigolf game it was easy to make host super light. and steam just helps players connect with some basic info. If you want to know more i can probbly direct you to our network programmer that can explane it better.
Hello, I know it been years but i would like to learn how to do this! Thank you if you see this