Sifu
Enemies Waiting Turns - Disable for 1st time play?
In the difficulty trailer, "relentless enemies" is promised, enemies kick the player's back from behind. Watching a no-hit master run, I see enemies WAITING their turn. This one design choice keeps me from buying this game. Is it possible to disable this behavior for a 1st time run. Or even a second time run? I read something about an "arena mode" -- I'm asking about the campaign. Thanks
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Showing 1-9 of 9 comments
JAG 29 Sep @ 8:16am 
It is possible to enable the "Unlimited Threats" modifier after completing the game once, which, as expected, lets enemies attack regardless of anything else.

Enemies don't really "wait their turn", they operate based on a "ticket" system. If an enemy has a ticket, they can attack the player. When an enemy is punished or is otherwise inactionable, that ticket is instantly transferred to someone else, meaning they can start attacking you even when you've just started your combo or are locked in an animation. Student and Disciple difficulties only have 1 ticket, while Master difficulty has 2 tickets, meaning you can be independently attacked by 2 enemies at the same time.

I wouldn't let that discourage you from getting the game - if anything, you'd be thankful for how it works down the line. The game's got plenty more roadblocks as is. And, well, if you do end up finding your first completion too easy, there is the aforementioned modifier.
MrNatas 5 Oct @ 5:36am 
Play in Master and get your a** kicked until you're good. Don't worry about the turns, that won't be a problem.
When you actually play game, you don't even realise enemies wait turns because all you see is enemies constantly attacking you, sometimes multiple at the same time and you very busy with watching how to dodge/avoid/deflect their strikes.

When you watch how someone else play you are not busy with dodging so you notice these moments. In real gameplay you feel constant pressure and need to focus, you have no time to watch in the corner of the screen to see how passive enemy just getting closer instead of attacking. You absolutely don't feel that game goes easy on you, not at all.

There is also ingame custom modificator that makes enemies truly not waiting any turns and by playing with it you realise how absolutely unfun and unbalanced it is.
Last edited by Michanicks; 7 Oct @ 12:28pm
justfaded 19 Oct @ 12:02am 
I was in a fight one time inside a crowded garage. 3 of us and like 15 of them and that was when I learned all those movies with bad guys just waiting for their turn is actually just how it happens.

It's just not physically possible to attack one person as a group simultaneously unless you're just kicking them when they're on the ground. At most you can have like 2 people really going at it but any more than that and you're getting hit by your homies.
Michanicks 19 Oct @ 12:17am 
Originally posted by justfaded:
I was in a fight one time inside a crowded garage. 3 of us and like 15 of them and that was when I learned all those movies with bad guys just waiting for their turn is actually just how it happens.

It's just not physically possible to attack one person as a group simultaneously unless you're just kicking them when they're on the ground. At most you can have like 2 people really going at it but any more than that and you're getting hit by your homies.
That's right, it takes expierence to attack someone simultaneously.
Originally posted by Michanicks:
Originally posted by justfaded:
I was in a fight one time inside a crowded garage. 3 of us and like 15 of them and that was when I learned all those movies with bad guys just waiting for their turn is actually just how it happens.

It's just not physically possible to attack one person as a group simultaneously unless you're just kicking them when they're on the ground. At most you can have like 2 people really going at it but any more than that and you're getting hit by your homies.
That's right, it takes expierence to attack someone simultaneously.
Just get your little brothers and try to beat someone down as a group. You're not all going to be attacking simultaneously.
Originally posted by justfaded:
Originally posted by Michanicks:
That's right, it takes expierence to attack someone simultaneously.
Just get your little brothers and try to beat someone down as a group. You're not all going to be attacking simultaneously.
That's wasn't sarcasm. I was agreeing with you.
justfaded 19 Oct @ 10:28am 
Originally posted by Michanicks:
Originally posted by justfaded:
Just get your little brothers and try to beat someone down as a group. You're not all going to be attacking simultaneously.
That's wasn't sarcasm. I was agreeing with you.
Sorry my mistake.
There is a modifier to enable this in campaign runs for your second run onwards. I've done a couple full playthroughs with that modifier, and while you can absolutely master it and be a wrecking force with it, it's definitely not something you'd want to have on for a first time playthrough; to actually succeed at it, you need to have a very good understanding of how the game mechanics work and how to get the most out of your moveset, like reverse attacks having unique properties (i.e. reverse sweep dodging high attacks), and how to effectively crowd control. It is *very fun* when you get the hang of it, though.
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