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Enemies don't really "wait their turn", they operate based on a "ticket" system. If an enemy has a ticket, they can attack the player. When an enemy is punished or is otherwise inactionable, that ticket is instantly transferred to someone else, meaning they can start attacking you even when you've just started your combo or are locked in an animation. Student and Disciple difficulties only have 1 ticket, while Master difficulty has 2 tickets, meaning you can be independently attacked by 2 enemies at the same time.
I wouldn't let that discourage you from getting the game - if anything, you'd be thankful for how it works down the line. The game's got plenty more roadblocks as is. And, well, if you do end up finding your first completion too easy, there is the aforementioned modifier.
When you watch how someone else play you are not busy with dodging so you notice these moments. In real gameplay you feel constant pressure and need to focus, you have no time to watch in the corner of the screen to see how passive enemy just getting closer instead of attacking. You absolutely don't feel that game goes easy on you, not at all.
There is also ingame custom modificator that makes enemies truly not waiting any turns and by playing with it you realise how absolutely unfun and unbalanced it is.
It's just not physically possible to attack one person as a group simultaneously unless you're just kicking them when they're on the ground. At most you can have like 2 people really going at it but any more than that and you're getting hit by your homies.