SULFUR
PSA - High Grade Oil is only good for selling
I'm sure a lot of people have suspected the High Grade oil may not be worth the enchantment slot already, but I'm the kind of person who minmaxes with speadsheets. So if anyone is interested in the numbers, here you go:

Oils
0
1
2
3
4
5
Uses
1200
600
400
300
240
200
+HGOil
N/A
750
500
375
300
250
NetUses
N/A
-450
-100
-25
0
10

Starting with a weapon with durability 1200 you can see the most you get out of using this oil is a whopping 10 uses. What about with a highly durable Corpsemaker, with a base of 3600? Again, significant losses with one or two oils, and only a gain of 30 as the fifth. That's a pretty small amount given how actively harmful if used on something with less than three already applied.

Surely the wouldn't make it that terrible to use though, right? Maybe they made this oil not add to the durability per use? That'd make it a net positive in each column (for base 1200: +900, +450, +300, +225, +180). Sadly no. Still increases the durability used by one per shot.

Anyway, it'll probably (hopefully) be adjusted as development goes on, but for now it's only worth the 600 Sulf you can sell it for.
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I already develop a calculator for this.
you can setting Minimum number of usable times and then calculator will figure out a combination suitable this setting.
download:
https://github.com/itkdqwzero/Sulfur_Weapon_modify_simulator
in the [∞ exhaustion] subwindow, check a box "Allow modify max durability"
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