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See there's your problem. This isn't your everyday classic roguelike and is probably closer to an extraction type.
I couldn't even find armor that went above 2+ what are you talking about. (The highest armor I got up to was 8+ by the end of Town.) Good for you that the RNG gods love to smile upon you cause I couldn't get ♥♥♥♥♥♥♥♥♥ to drop. Also it takes practically a full run of an area to get 1000 especially if your in early game, making money in this game is a slog. Every time I see a gun in the store is just a reminder that I'll never actually be able afford it for that price for a gun that's half broken anyways.
I'm spiraling into tangents but seriously the progression system in this feels fine when you are actually progressing but if you die you are kicked in the nuts so hard with a huge setback that gives me no incentive or reason to try and get that ♥♥♥♥ back since it's all RNG.
Honestly it's just showing me how much badly paced and designed proc-gen can ruin a game.
Dying is supposed to hurt, it should be a learning experience to play differently.
Honestly you can blast through a good quantity of the game with the starting pistol and armour, no upgrades or enchantments. After you learn some cooking recipes and what the dangers are and enemy attacks then the game becomes trivially easy.
Honestly this game should have a permadeath mode (if it doesn't already, haven't played in a while).