Black Reliquary

Black Reliquary

Difficulty
I really don't want to seem like a baby about this, but I have a question about the general difficulty of the mod itself.

I'm having a pretty hard time in the mod in general. I have a pretty good amount of experience with DD in general. (maybe 600 hours in total).

But this mod in a lot of ways is reeeeeally difficult. Maybe I find it more annoying than difficult. but its just extreamly frustrating to be doing so badly even in the early game.

Is anyone else finding this mod pretty difficult and disheartening?
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Showing 1-15 of 49 comments
Dino 15 Apr, 2023 @ 2:25am 
Yeah, I have completed the original multiple times and gotten all the achieves for darkest dungeon, but the balance in this mod is way off
Like it's a really good mod but jeez
Last edited by Dino; 15 Apr, 2023 @ 2:25am
Why 15 Apr, 2023 @ 3:36am 
skill issue
NeloDante 15 Apr, 2023 @ 6:32am 
It is really hard, but not disheartening or frustrating - although at times it can be frustrating. I just lost a Hellion on turn 2 because the first Levantine boss crit her three times in a row for 30-45 and even getting her out of death door I just didn't expect that the three hits to be crit at the very start of the fight.

What teams are you running and in which regions? I might be able to help and get you used to the mechanics of BR.
Cranky Dino 16 Apr, 2023 @ 6:04pm 
Honestly, I have to agree with this post. the difficulty of this mod is quite disheartening and down right infuriating. I have only completed a hand full of dungeons and am already having to say enough. I understand wanting a difficulty in a game, but I just feel like the difficulty of this mod is just way too extreme for me to enjoy. Especially do to the fact that a lot of the time it just feels like the enemy is just going to stat check you, something that I absolutely hate about this mod.
To explain, I would like to state that I find most of the difficulty in vanilla DD1 is due to the fact that enemies are balanced around the fact that their numbers are always going to be at least equal to yours. Meaning you must find a way to leverage an advantage against your enemies, creating a lead in the shortest time possible that you can turn into a successful battle (Common knowledge of course).
this mod, from what I have experienced, seems to be based around the fact the each individual enemy is simply better then you. Be it through stats, abilities, or both, which seems to be the most common of the three. The mod is both beautifully made and engaging, all the way until I enter combat, where it completely looses me purely due to the fact that all I can say is "this is hell, why is this hell?."
I apologize for such a long post, I guess I decided to make my opinion known in the longest way possible.
NeloDante 16 Apr, 2023 @ 6:14pm 
Originally posted by Cranky Dino:
-snip-
Again, the same as I said previously. In no moment an individual enemy is better than a single unit of yours with the exception of bosses.

Again, it just seems that you do not understand how to improve your teams performance. A Hellion can just fine one shot almost everything in the game on any difficulty level as an example. Buffs and debuffs can stack keep that in mind since they're so powerful here, marks now are counted down per round instead of per action, even common items are now useful.

DD1 was not balanced at all, you could beat the entire game with barely getting touched. You were waaaaaaaay too powerful and here in Black Reliquary you still are - just less so since enemies can finally put up a fight.

Bring what teams you're using, which skills you're choosing, trinkets and region that you went to. That'll give info to tell you what to do better and the likes - unless you just want to complain.
gilles 17 Apr, 2023 @ 12:44am 
I didn't know mark is per turn here. That's great, mark strategy is greatly improved against enemies with multiple actions!
For my part, I don't find BR to be too hard. For sure it's not an easy walk, but it's meant to be played by DD veterans, and some part of the game are actually easier than vanilla. For example it's much easier to cure stress in town, death blow resist start at 87%, common trinkets are actually good. Even the prep round let you set up powerfull combos.
Ben bitmişim 17 Apr, 2023 @ 1:07am 
Just use mark teams with debuff chance trinkets before they nerf that to the ground too like expiate and aoe attacks. I'm clearing all dungeos with arbalest occultist bh and flag.
Terran 17 Apr, 2023 @ 12:46pm 
I genuinely find this mod easier than normal Darkest Dungeon, so it seems confusing to me. Most enemies have a clear tell on how to counter them or prevent the pain train, so just like vanilla DD its a lot of trial and error.
You could just copy-paste in a mod like "3 trinkets" or something that will make the game subtly easier for you?
There's also a google document with a lot of "Crew Trinkets", which I assume are donator or something, some of which are extremely powerful (Like a 50% protection trinket) that might give you more of an edge.
PlayOnWords 17 Apr, 2023 @ 7:49pm 
I find that I have a couple of go-to composition that works for me in long Champion dungeons (of medium and long for Caverns). Anything other than that composite will struggle.

Which is part of my beef - any suboptimal composition has the chance to be completely blown out in Champion difficulty dungeons. Even veteran dungeons will blow out your team is they don't have the ability to consistently rotate between: a ~15+ heal per turn, one ~10 stress heal per round, and 1 enemy killed each round.

Combat items feel much more important and impactful, which makes early game a big struggle with the lower reward appentice dungeons.
Last edited by PlayOnWords; 17 Apr, 2023 @ 8:52pm
Chicken biscuit 18 Apr, 2023 @ 9:34pm 
Originally posted by NeloDante:
It is really hard, but not disheartening or frustrating - although at times it can be frustrating. I just lost a Hellion on turn 2 because the first Levantine boss crit her three times in a row for 30-45 and even getting her out of death door I just didn't expect that the three hits to be crit at the very start of the fight.

What teams are you running and in which regions? I might be able to help and get you used to the mechanics of BR.
To be honest, I'm experimenting with different teams, but in general standard mark/bleed/expiate teams in the exposed interior and the catacombs which I've had the least trouble with. My main problems are with the treasury and the Troglodyte caverns, which I've discussed my problems with on another post in the Mod page disscusion which no longer applies. but I go armor piercing in trog caverns generally, and bleedish teams in treasury as thats its stat weakness. but It feels like all the enemies can do everything in most dungeons besides heal (Exception I think is treasury) I try and take a stumble/movement team to treasury as they're really weak to being out of position. Despite my planning I've had a lot of trouble with it. IT IS NOT DUE TO INEXPERIENCE! I want that clear, I have A LOT of hours on DD1, enough to know what I'm doing.

I could go on for a page and a half with my problems or whatever but I don't think anyone wants to hear that, and I'm also not looking for A team recommendation. You don't play this game to take the same team into the same dungeon over and over (thats just boring) but if thats required to be successful in this mod I don't want to play it.

Again sorry for the complaining, Just wanted to know if others felt the same and to bring my concerns to the creator if they'd like to hear it.

If any of the creation team wants to hear my honest concerns I'm more than willing to talk for a bit on it, I promise I won't complain like a baby that this game is not exactly how I like it. I'll be as genuine and honest as I can.

Thanks guys
Chicken biscuit 18 Apr, 2023 @ 9:47pm 
Originally posted by Terran:
I genuinely find this mod easier than normal Darkest Dungeon, so it seems confusing to me. Most enemies have a clear tell on how to counter them or prevent the pain train, so just like vanilla DD its a lot of trial and error.
You could just copy-paste in a mod like "3 trinkets" or something that will make the game subtly easier for you?
There's also a google document with a lot of "Crew Trinkets", which I assume are donator or something, some of which are extremely powerful (Like a 50% protection trinket) that might give you more of an edge.

TBH I don't understand how you can play this Mod/Game/Thing and think its easier. All enemies from apprentice to champion have many more skills, and the skills usually do more for them than in base game. That alone should be enough to posit that this is much harder, IE you have to account for the enemies using more than 2 skills, they could have 4 and can hit more of your party.
I don't want to cheat my experience by adding "More trinkets" IDK where you get the idea that I do. I would like the game balanced.

Just as an example of where I think the balance problem might be, in DD1, even on my first 50 hours of the game, I had maybe 3 deaths? mostly from me making inexperienced decisions. Memory is fallible, but I'm sure none of those that died were at full health, beggining of turn 2, first combat, crit once, bled to death. In black reliquary, that has happened to me, twice. (The variables were mostly the same.) and I've played this mod for like 50 hours maybe?

TLDR i'm not a baby, I don't want to cheat my experience, I don't want to have to play one kind of party for each dungeon to be successful, and I don't want advice like, "maybe you should just play on baby mode?"
NeloDante 19 Apr, 2023 @ 2:18am 
Originally posted by Chicken biscuit:
-snip-
In the treasury they don't really care about moving them, the Catacombs is the one that cares the most about moving since there's one unit that buff them depending on the position they are plus how much weaker their move becomes when out of position.
The enemy bring heals in all areas actually, EI with the druid, Caverns has small AoE healing, treasury there's the debuff placed on you that heals them AoE and the mimic with lifesteal and Catacombs has two healers plus an abomination-like unit that heals itself on transformation.

Blight can go anywhere except Caverns, just that it's slightly harder to blight on Treasury but still works perfectly fine. Same for bleeding unless it's EI night where Kvarotz reside who are inmune to bleeding. About Caverns though, you cannot bring DoT because they're resistant to everything (I seriously don't know what they were thinking with this area, it's cancer too many things at once).

It's not about giving you a team recommendation, but to see what you bring and tell you that kind of team might or might not work depending on the area.
And yes, you do bring the same team or similar teams to the same area due to limited roster (unless you mod the limit, which is something I do) and also due to enemy resistances, once again Cavern being the most limiting area. More so since we do not have currently the chance of adding modded classes at the moment besides Veiled and Hexer.
Nekosia 21 Apr, 2023 @ 8:55am 
I don't have as much time as some, but I do enjoy a bit of DD and this is very refreshing in terms of novelty, but... why are the early mobs way overtuned ? Even the most basics one have heal, horror, tons of bleed, can crit for over 50, stacks debuff and buffs on themselves...

They seem to never miss even when I have over 30 dodge meanwhile my skills that have base 100 accuracy, I have trinkets and buffs don't hit half of the time ? I already lost all my heroes in fights in 5 out of my 7 expeditions because they kept hitting and criting me when I couldn't even land 1 or 2 hit per turn.
NeloDante 21 Apr, 2023 @ 9:18am 
Originally posted by Nekosia:
I don't have as much time as some, but I do enjoy a bit of DD and this is very refreshing in terms of novelty, but... why are the early mobs way overtuned ? Even the most basics one have heal, horror, tons of bleed, can crit for over 50, stacks debuff and buffs on themselves...

They seem to never miss even when I have over 30 dodge meanwhile my skills that have base 100 accuracy, I have trinkets and buffs don't hit half of the time ? I already lost all my heroes in fights in 5 out of my 7 expeditions because they kept hitting and criting me when I couldn't even land 1 or 2 hit per turn.
Are you by any chance trying to swing at prep round without the skill having the prep round bonus?
Terran 21 Apr, 2023 @ 9:23am 
Accuracy early game is pretty bad for the player...But also for monsters. With even a tiny amount of dodge, you should be evading a LOT of enemy attacks. Its sort of one of my minute gripes - fights sometimes feel like a brawl between the blind.
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