Runic
PokerusFreak 20 Oct, 2022 @ 6:22am
Aura Builds too good?
Is it just me or is aura just busted good? It's easier to start with since it can hit an infinite number of enemies within its range at once, does good enough damage to start with given that fact, and if you can link another aura and give it the near permanent upgrade the downside from the extra cost is removed due to it being a linked effect instead of a direct cast and you can create a permanent death aura that melts even the bosses instantly

Something along the lines of: aura with on hit link to another aura/also works with on ignite cast another aura + always burn but -90% damage (I usually just make it as big as possible) > second aura with reliable damage, splitting + damage, area size + damage, and near permanence means you can melt literally everything in the game.
Works similarly with any other spell creating an on hit or on burn aura, and to a lesser extent on kill creating an aura. I've found that on hit or on burn massive aura with the massive size upgrade though creates a literal instant death aura around the player at all times. Using this and the dash with no cooldown artifact you can literally just FLY across the screen killing everything (and yeeting XP off the map if you change direction).


Will this get balanced in the future? Will other spells get upgraded to actually be good too? This is so busted it makes the other spells seem terrible by comparison (I've beaten master with all of them, but aura linking is so good I don't want to use anything else after a while).

TLDR:
I LOVE the spell linking mechanic, but having the negative effects of certain upgrades not take effect due to linking seems to make the semi permanence auras in particular so busted its not even funny.
< >
Showing 1-15 of 16 comments
hintzhamlet 21 Oct, 2022 @ 10:13am 
Aura is the most powerful rune in the game, unless you really optimize blast.
AwwGasm 21 Oct, 2022 @ 11:36pm 
Aura will always be the best starter because as a basic spell it has very low requirements to trigger other spells.

As a linked spell though it's not massively busted, the other spells clear screens easily with the right runes. Bolt does very well once you stack split/bounce/pierce and Blast with duration/aoe.
KellyR 22 Oct, 2022 @ 12:02am 
Originally posted by AwwGasm:
Aura will always be the best starter because as a basic spell it has very low requirements to trigger other spells.

As a linked spell though it's not massively busted, the other spells clear screens easily with the right runes. Bolt does very well once you stack split/bounce/pierce and Blast with duration/aoe.
Aura clears the screen surprisingly well with upgraded split cards. But ultimately clearing the screen is useless anyway because kills only help if you pick up the xp. Aura is great because all the kills are close enough to get all the xp.
PokerusFreak 22 Oct, 2022 @ 6:41am 
Originally posted by AwwGasm:
Aura will always be the best starter because as a basic spell it has very low requirements to trigger other spells.

As a linked spell though it's not massively busted, the other spells clear screens easily with the right runes. Bolt does very well once you stack split/bounce/pierce and Blast with duration/aoe.

100% disagree, nothing else in the game has come even close to melting bosses like split auras with duration have as a linked spell. As a linked spell you can get many instances at once going meaning you are constantly doing massive damage to many enemies at once and enough to literally instant kill bosses once theyve stacked with extra duration. None of the other upgrades I have tried have come remotely close to what the auras can do damage wise.
hintzhamlet 23 Oct, 2022 @ 5:44pm 
Originally posted by PokerusFreak:
Originally posted by AwwGasm:
Aura will always be the best starter because as a basic spell it has very low requirements to trigger other spells.

As a linked spell though it's not massively busted, the other spells clear screens easily with the right runes. Bolt does very well once you stack split/bounce/pierce and Blast with duration/aoe.

100% disagree, nothing else in the game has come even close to melting bosses like split auras with duration have as a linked spell. As a linked spell you can get many instances at once going meaning you are constantly doing massive damage to many enemies at once and enough to literally instant kill bosses once theyve stacked with extra duration. None of the other upgrades I have tried have come remotely close to what the auras can do damage wise.
Yeah, this is totally the experience I have had as well.
FauxTera 26 Oct, 2022 @ 3:32am 
Bolt just needs some built in split, summons need more duration or pierce and blast needs area if dev was going to bring them up to aura level rather than nerf aura.
DeadlyFlow 27 Oct, 2022 @ 6:14am 
Aura is the best and next is blast, duration blast is just basically a targeted aura, and ive done full Aura only builds and i kill bosses in 1 sec u just need to kill the minions 1st to stack aura and then when u reach the boss u insta kill it
Nick 29 Oct, 2022 @ 11:56pm 
literally the only one way i can win this game is with aura stacking.
KellyR 30 Oct, 2022 @ 4:03pm 
Originally posted by Nick:
literally the only one way i can win this game is with aura stacking.
I can beat Apprentice difficulty with any spell type, but Master difficulty requires at least one Aura or Blast (Either works)
Last edited by KellyR; 30 Oct, 2022 @ 4:04pm
Nick 30 Oct, 2022 @ 6:12pm 
Originally posted by KellyR:
Originally posted by Nick:
literally the only one way i can win this game is with aura stacking.
I can beat Apprentice difficulty with any spell type, but Master difficulty requires at least one Aura or Blast (Either works)

good for you
Vexilus 31 Oct, 2022 @ 1:17am 
Originally posted by KellyR:
Originally posted by Nick:
literally the only one way i can win this game is with aura stacking.
I can beat Apprentice difficulty with any spell type, but Master difficulty requires at least one Aura or Blast (Either works)

Master's definitely requires Aura and or Bomb, I've gotten a few lucky starts with Bolts in Masters that lead to wins, but I can't see a Master's win without starting or linking to Bomb or Aura

I'll try though

Not sure of a solid way to nerf Aura though, it's at it's strongest being linked into where you can stack a ton for a ton of damage per frame. Nerfing Link would probably be to only way to indirectly nerf Aura/Bomb
KellyR 31 Oct, 2022 @ 1:52am 
Originally posted by Vexilus:
Originally posted by KellyR:
I can beat Apprentice difficulty with any spell type, but Master difficulty requires at least one Aura or Blast (Either works)

Master's definitely requires Aura and or Bomb, I've gotten a few lucky starts with Bolts in Masters that lead to wins, but I can't see a Master's win without starting or linking to Bomb or Aura

I'll try though

Not sure of a solid way to nerf Aura though, it's at it's strongest being linked into where you can stack a ton for a ton of damage per frame. Nerfing Link would probably be to only way to indirectly nerf Aura/Bomb
I'm not sure Aura needs a nerf so much as Bolt (badly) needs a buff. It does too little damage and costs too much mana for being the only spell in the entire game that's both single target and unguided.

It's just automatically the worst form type because even if it one-shotted the toughest enemies by default, the fact that it's single target and unguided means it still gets you kills (And therefore xp) slowly compared to the AoE tools, and even compared to Summon because at least the summons are guaranteed to hit something, and when you go critical mass with the Overwhelming Split, Summon is a straight upgrade because all 10 summons *will* hit an enemy, while Bolt with the same upgrade just shoots bolts in all directions and half of them probably won't hit anything.

I'd say that if we want Bolt to be a viable choice when compared with AoE tools like Aura and Blast, it needs to either do much more damage than it does (Like twice as much) or it needs to cost much less mana. Or both.
Hollyleaf 2 Nov, 2022 @ 1:33am 
I think both Aura and Blast are about as strong tbh, Blast is basically just a targeted Aura
Hollyleaf 2 Nov, 2022 @ 1:42am 
Honestly I've been having more success with Blast because Aura is a lot worse at dealing with the ranged enemies
tragicshark 19 Nov, 2022 @ 7:55am 
I don't think Aura is the problem.

I think Bolt and Ghost need a buff (specifically: eliminate knockback that moves the mob towards the player).

Why Aura seems so OP: lack of mob variety. You would certainly find Aura less powerful if there were enemies such as:

* mobs with auras of their own (healing, increased speed, player damage, damage resistance, mana drain)
* more ranged enemies (higher tier gnome things, perhaps something with a homing mana drain attack)
* more/better mob movement abilities (longer dashing spiders, maybe a teleport that shows where it is going before it gets there)

Also I don't think mobs scale currently. There doesn't seem to be any difference between bats at level 1 or at level 30. While I am not sure they should bet stronger with player level, perhaps they should get stronger with game time...
< >
Showing 1-15 of 16 comments
Per page: 1530 50