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As a linked spell though it's not massively busted, the other spells clear screens easily with the right runes. Bolt does very well once you stack split/bounce/pierce and Blast with duration/aoe.
100% disagree, nothing else in the game has come even close to melting bosses like split auras with duration have as a linked spell. As a linked spell you can get many instances at once going meaning you are constantly doing massive damage to many enemies at once and enough to literally instant kill bosses once theyve stacked with extra duration. None of the other upgrades I have tried have come remotely close to what the auras can do damage wise.
good for you
Master's definitely requires Aura and or Bomb, I've gotten a few lucky starts with Bolts in Masters that lead to wins, but I can't see a Master's win without starting or linking to Bomb or Aura
I'll try though
Not sure of a solid way to nerf Aura though, it's at it's strongest being linked into where you can stack a ton for a ton of damage per frame. Nerfing Link would probably be to only way to indirectly nerf Aura/Bomb
It's just automatically the worst form type because even if it one-shotted the toughest enemies by default, the fact that it's single target and unguided means it still gets you kills (And therefore xp) slowly compared to the AoE tools, and even compared to Summon because at least the summons are guaranteed to hit something, and when you go critical mass with the Overwhelming Split, Summon is a straight upgrade because all 10 summons *will* hit an enemy, while Bolt with the same upgrade just shoots bolts in all directions and half of them probably won't hit anything.
I'd say that if we want Bolt to be a viable choice when compared with AoE tools like Aura and Blast, it needs to either do much more damage than it does (Like twice as much) or it needs to cost much less mana. Or both.
I think Bolt and Ghost need a buff (specifically: eliminate knockback that moves the mob towards the player).
Why Aura seems so OP: lack of mob variety. You would certainly find Aura less powerful if there were enemies such as:
* mobs with auras of their own (healing, increased speed, player damage, damage resistance, mana drain)
* more ranged enemies (higher tier gnome things, perhaps something with a homing mana drain attack)
* more/better mob movement abilities (longer dashing spiders, maybe a teleport that shows where it is going before it gets there)
Also I don't think mobs scale currently. There doesn't seem to be any difference between bats at level 1 or at level 30. While I am not sure they should bet stronger with player level, perhaps they should get stronger with game time...