Source SDK

Source SDK

Missing information mod error. need help
i tried loading up missing information 1.6 for the first time and got this:
MountFilesystem(317) failed:
SteamMountFilesystem(6552,317,0x1d92f9c8=,0x1d92f8b8) failed with error 5: No CS online with app 317 Ver 10
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Is your Source SDK Base 2007 switched to SteamPipe? We recommend you launch Half-Life 2, Half-Life 2: Episode Two and the Source SDK Base 2007 at least once before starting the mod.
İlk olarak #gbn.ScarT tarafından gönderildi:
Is your Source SDK Base 2007 switched to SteamPipe? We recommend you launch Half-Life 2, Half-Life 2: Episode Two and the Source SDK Base 2007 at least once before starting the mod.

thanks for the help, but who's we? i appreciate your help, but im just uncertain who "we" is.
I'm the project lead for Missing Information, so I'm speaking on our behalf, thus we :)
En son #gbn.scart tarafından düzenlendi; 15 Kas 2013 @ 13:41
İlk olarak #gbn.ScarT tarafından gönderildi:
I'm the project lead for Missing Information, so I'm speaking on our behalf, thus we :)
wow, im quite honored to be speaking to you. love the idea of missing information. do you know why some models are untextured (pipe on the wall in the beggining of borealis, for example). if its because the mod is WIP, i am perfectly ok with that.
Could you post a screenshot of that? That's the first I've of that.
İlk olarak #gbn.ScarT tarafından gönderildi:
Could you post a screenshot of that? That's the first I've of that.
this is what i've seen:
http://gtm.you1.cn/sharedfiles/filedetails/?id=195830216
http://gtm.you1.cn/sharedfiles/filedetails/?id=195830247
http://gtm.you1.cn/sharedfiles/filedetails/?id=195830192
http://gtm.you1.cn/sharedfiles/filedetails/?id=195830134
http://gtm.you1.cn/sharedfiles/filedetails/?id=195830172
http://gtm.you1.cn/sharedfiles/filedetails/?id=195830101
http://gtm.you1.cn/sharedfiles/filedetails/?id=195830068

i really like the idea of smoke coming from the OICW. wish it was kept from the cut content. i loved scouring the half life wiki about the lenggthy beta leak and the drastic changes from the final project
Do you have Episode Two installed? None of these bugs should show up unless you're missing one of the base games.
İlk olarak #gbn.ScarT tarafından gönderildi:
Do you have Episode Two installed? None of these bugs should show up unless you're missing one of the base games.
i have half life 2 ,episode 2, and episode 1 installed
Could you try validating your separate games? I'm not sure what's causing this. Is this converted to the new SteamPipe setup?
İlk olarak #gbn.ScarT tarafından gönderildi:
Could you try validating your separate games? I'm not sure what's causing this. Is this converted to the new SteamPipe setup?
hmm, might be it. let me see.
I have that exact same problem.
Not sure what's going on: Is this a mod that's failing to load textures and stuff from Counter-Strike?
No. Valve removed a bunch of textures from the Half-Life 2 content repos when they switched to SteamPipe. People that converted existing content from GCF to VPK doesn't get the problem, but once they get a clean install from Steams content servers, they'll see the same problems.
Check the Gameinfo.txt for wrong lines and missing informations
Here is my from MI v1.6

"GameInfo" { game "Missing Information 1.6" title "MISSING INFORMATION" title2 "" developer "Missing Information Team" type singleplayer_only icon "resource/MI" FileSystem { SteamAppId 420 // This will mount all the GCFs we need (240=CS:S, 220=HL2). ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. AdditionalContentId 420 // Makes Half-Life 2 content available ingame. // NOTICE: There's several bugs when playing the Half-Life 2 maps. We don't offer support for this! // // The code that loads this file automatically does a few things here: // // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end. // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. // 3. For the first "Game" search path, it adds a search path called "MOD". // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH". // // // Search paths are relative to the base directory, which is where hl2.exe is found. // // |gameinfo_path| points at the directory where gameinfo.txt is. // We always want to mount that directory relative to gameinfo.txt, so // people can mount stuff in c:\mymod, and the main game resources are in // someplace like c:\program files\valve\steam\steamapps\half-life 2. // SearchPaths { // First, mount all user customizations. This will search for VPKs and subfolders // and mount them in alphabetical order. The easiest way to distribute a mod is to // pack up the custom content into a VPK. To "install" a mod, just drop it in this // folder. // // Note that this folder is scanned only when the game is booted. game+mod |gameinfo_path|. platform |gameinfo_path|. // We search VPK files before ordinary folders, because most files will be found in // VPK and we can avoid making thousands of file system calls to attempt to open files // in folders where they don't exist. (Searching a VPK is much faster than making an operating // system call.) game+mod ep2/ep2_english.vpk game+mod ep2/ep2_pak.vpk game |all_source_engine_paths|episodic/ep1_english.vpk game |all_source_engine_paths|episodic/ep1_pak.vpk game |all_source_engine_paths|hl2/hl2_english.vpk game |all_source_engine_paths|hl2/hl2_pak.vpk game |all_source_engine_paths|hl2/hl2_textures.vpk game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk game |all_source_engine_paths|hl2/hl2_sound_misc.vpk game |all_source_engine_paths|hl2/hl2_misc.vpk platform |all_source_engine_paths|platform/platform_misc.vpk // Now search loose files. We'll set the directory containing the gameinfo.txt file // as the first "mod" search path (after any user customizations). This is also the one // that's used when writing to the "mod" path. mod+mod_write+default_write_path |gameinfo_path|. // Add the HL2 directory as a game search path. This is also where where writes // to the "game" path go. game+game_write |gameinfo_path|. // Where the game's binaries are gamebin episodic/bin // Last, mount in shared HL2 loose files game |all_source_engine_paths|episodic game |all_source_engine_paths|hl2 platform |all_source_engine_paths|platform } } }
En son rataj tarafından düzenlendi; 14 Oca 2015 @ 7:18
İlk olarak #gbn.scart tarafından gönderildi:
Do you have Episode Two installed? None of these bugs should show up unless you're missing one of the base games.
do you need to have half life 2 in order to run this mod, because i was experiencing some HUD issues with this mod and im redownloading it right now. I have the original HL2 Ep2 (and Ep1, but its not nessesary i think), but not the base game. Please reply as soon as possible.
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