Source SDK

Source SDK

Tf2 map doesnt run
Well, I'm preparing to make a map for the King of the Hill game mode and I tried to run it but without any luck. I tried searching online but I did not find anything
If you want to help me here's my Compile process:

** Executing...
** Command: "D:\SteamLibrary\steamapps\common\team fortress 2\hl2.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\team fortress 2\tf" "d:\steamlibrary\steamapps\common\team fortress 2\koth_underground"


** Executing...
** Command: "D:\SteamLibrary\steamapps\common\team fortress 2\bin\vvis.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\team fortress 2\tf" "d:\steamlibrary\steamapps\common\team fortress 2\koth_underground"

Valve Software - vvis.exe (Apr 22 2024)
8 threads
reading d:\steamlibrary\steamapps\common\team fortress 2\koth_underground.bsp
reading d:\steamlibrary\steamapps\common\team fortress 2\koth_underground.prt
183 portalclusters
575 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 384 visible clusters (1.79%)
Total clusters visible: 21481
Average clusters visible: 117
Building PAS...
Average clusters audible: 183
visdatasize:9819 compressed from 8784
writing d:\steamlibrary\steamapps\common\team fortress 2\koth_underground.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed

** Executing...
** Command: "D:\SteamLibrary\steamapps\common\team fortress 2\bin\vrad.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\team fortress 2\tf" "d:\steamlibrary\steamapps\common\team fortress 2\koth_underground"

Valve Software - vrad.exe SSE (Apr 22 2024)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading d:\steamlibrary\steamapps\common\team fortress 2\koth_underground.bsp
Setting up ray-trace acceleration structure... Done (0.01 seconds)
507 faces
479767 square feet [69086464.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
507 patches before subdivision
zero area child patch
8375 patches after subdivision
sun extent from map=0.000000
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 321400, max 223
transfer lists: 2.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(40038, 23534, 23992)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(4364, 2263, 2413)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(792, 384, 350)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(126, 60, 54)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(30, 14, 11)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(8, 4, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(3, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0014 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 31/8192 372/98304 ( 0.4%)
brushsides 194/65536 1552/524288 ( 0.3%)
planes 268/65536 5360/1310720 ( 0.4%)
vertexes 784/65536 9408/786432 ( 1.2%)
nodes 423/65536 13536/2097152 ( 0.6%)
texinfos 87/12288 6264/884736 ( 0.7%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 507/65536 28392/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 134/65536 7504/3670016 ( 0.2%)
leaves 426/65536 13632/2097152 ( 0.7%)
leaffaces 580/65536 1160/131072 ( 0.9%)
leafbrushes 271/65536 542/131072 ( 0.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2942/512000 11768/2048000 ( 0.6%)
edges 1531/256000 6124/1024000 ( 0.6%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 49/32768 490/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 702/65536 1404/131072 ( 1.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 342892/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 9819/16777216 ( 0.1%)
entdata [variable] 1050/393216 ( 0.3%)
LDR ambient table 426/65536 1704/262144 ( 0.7%)
HDR ambient table 426/65536 1704/262144 ( 0.7%)
LDR leaf ambient 1650/65536 46200/1835008 ( 2.5%)
HDR leaf ambient 426/65536 11928/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 12226/4194304 ( 0.3%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1392
Writing d:\steamlibrary\steamapps\common\team fortress 2\koth_underground.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed

** Executing...
** Command: Copy File
** Parameters: "d:\steamlibrary\steamapps\common\team fortress 2\koth_underground.bsp" "D:\SteamLibrary\steamapps\common\team fortress 2\tf\maps\koth_underground.bsp"


** Executing...
** Command: "D:\SteamLibrary\steamapps\common\team fortress 2\hl2.exe"
** Parameters: -dev -console -allowdebug -game "D:\SteamLibrary\steamapps\common\team fortress 2\tf" +map "koth_underground"
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Showing 1-7 of 7 comments
What does "I tried to run it but without any luck" mean? I'll assume you're saying the game crashes when it tries to load the map, in which case my best guess would be that there's an input/output problem somewhere on the map, since the log looks perfectly fine. For TF2, I'd also recommend first making sure that your spawn points are all sufficiently elevated above the ground - I don't remember if this can actually cause crashes, but it's worth checking.
Originally posted by Infinite_Data:
What does "I tried to run it but without any luck" mean? I'll assume you're saying the game crashes when it tries to load the map, in which case my best guess would be that there's an input/output problem somewhere on the map, since the log looks perfectly fine. For TF2, I'd also recommend first making sure that your spawn points are all sufficiently elevated above the ground - I don't remember if this can actually cause crashes, but it's worth checking.
I mean that It won't load the game but affter some testing I runnen it in tf2 manualy and It worked but affter I tried to change the map it remained the same
Originally posted by Infinite_Data:
What does "I tried to run it but without any luck" mean? I'll assume you're saying the game crashes when it tries to load the map, in which case my best guess would be that there's an input/output problem somewhere on the map, since the log looks perfectly fine. For TF2, I'd also recommend first making sure that your spawn points are all sufficiently elevated above the ground - I don't remember if this can actually cause crashes, but it's worth checking.
But I will try if that works and it most probably will
Originally posted by A freak #FIXTF2:
I mean that It won't load the game but affter some testing I runnen it in tf2 manualy and It worked but affter I tried to change the map it remained the same
If the game isn't opening at all, then you probably have "Don't run the game after compiling" checked in the "Normal" compilation options.
Originally posted by Infinite_Data:
Originally posted by A freak #FIXTF2:
I mean that It won't load the game but affter some testing I runnen it in tf2 manualy and It worked but affter I tried to change the map it remained the same
If the game isn't opening at all, then you probably have "Don't run the game after compiling" checked in the "Normal" compilation options.
I tried it now but It wont run. God knows how but probably if I just export the map again will help. And it worked
Last edited by A freak #FIXTF2; 30 Jun @ 9:12am
labgames 12 Aug @ 12:29pm 
"First check Hammers problemchecker (alt+p). If that doesn't solve your problems, you can either ignore the error, or try to find it anyway using cordon tools. You would be looking for brushes which might be too complex. I wouldn't recommend the second option."
Originally posted by labgames:
"First check Hammers problemchecker (alt+p). If that doesn't solve your problems, you can either ignore the error, or try to find it anyway using cordon tools. You would be looking for brushes which might be too complex. I wouldn't recommend the second option."
Ty but I gave up on the map and I'm trying to make a mod for half life
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Showing 1-7 of 7 comments
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