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void CHL2MP_Player::FireBullets ( const FireBulletsInfo_t &info )
{
/*
// Move other players back to history positions based on local player's lag
lagcompensation->StartLagCompensation( this, this->GetCurrentCommand() );
*/
FireBulletsInfo_t modinfo = info;
CWeaponHL2MPBase *pWeapon = dynamic_cast<CWeaponHL2MPBase *>( GetActiveWeapon() );
if ( pWeapon )
{
modinfo.m_iPlayerDamage = modinfo.m_flDamage = pWeapon->GetHL2MPWpnData().m_iPlayerDamage;
}
NoteWeaponFired();
BaseClass::FireBullets( modinfo );
/*
// Move other players back to history positions based on local player's lag
lagcompensation->FinishLagCompensation( this );
*/
}