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The fact, alone, that there aren't any "apes" in the game proves that.
not really, there's an additional standardskills set...
this I understand, but it is as is. Get used to it or play Tetris
not even true
this is a 'problem'!?
here's hope for DLC in spite of Naggers
utterly wrong. Again.
utterly wrong... OMG...
Hä!?
Ohhh! Poor player, you...
What!? An action RPG, where you actually are part of the Action?!? How DARE they!
learn to shred them faster...
WAT!?
WAT!?!?!?
I often sit there lazy and let my pawns handle it... only when it takes too long I nuke them Enemies...
....
Not for me. You go play Tetris.
Normal in these kinds of games
this is just a taste thing. I love the dark tone in unmoored or the tune from the Ancient Battle grounds... have you even made it that far? No? Then how about you shut the fork up?
Blabber... you are just bad at it. Now fork away. Btw, I do NOT want Co-Op...at all.
I want Extensions like MOAR of everything. But NOT Co-Op...
The game is great, just skeletal compared to what was hoped for. If this was really due to the whole 'money' thing, ok, nagging accepted. Everything else you state... points the finger back at you for being a VERRRY bad gamer...
He missed ♥♥♥♥♥♥♥♥ about "Denuvo" so maybe he'll write another book about that.
I do enjoy these forums, every days there's something good. I wouldn't even know where to begin with his list. But this one made me laugh out loud.
I like the part where you didn't even bother to change the original post.
Personally I think the animations in this game are real art. Walking, runnin, jumping, holstering the sword, those actions go so smooth, I wish every game had that quality of animations.
~ the animations do play when the player character is idle (I edited the O. P.)
- game engine comes across as dated -- little observable distant activity; frame rates of distant activity really low (like 1930s stop-motion); NPC's fade in/out within townships; low environment destructibility (ER has more)
- skills "progression" is really linear ("streamlined") now -- cannot customise Augments; reduced active skill slots discourage experimentation -- making it more like an MMO than an ARPG
- QoL issues: customisable consumable quick-slots; slow map transition; cannot access equipment from innkeeper menu (as was possible in DDDA); annoying NPC's inescapably accosting player character for quests
- pawns seem dumber now (not healing; getting ganked); pawn chatter seems more repetitive
- ham-fisted "woke" elements (innkeeper in, IIRC, the rest stop area 🥴); voices clearly don't matching NPCs (the bookish, jailed "magistrate" 🙄)
- weather system does not seem to match setting (the British Isles style beseems more frequent inclement weather)
- no time indication / clock / sun dial
+ the game kind of grows on you... albeit, it still feels like an interns-made re-make, rather than a sequel developed a decade-and-a-half after its progenitor... might just be nostalgia
+ in the end, it is DD... just not a particularly improved incarnation thereof, and with a seeming "less = more" mantra behind its development
IMO, had Capcom done something that they never, ever do -- liaise with the fans of a series that they plan to re-boot, before, during, and after development -- they could not have got aught wrong with a game that was a sleeper hit with a very strong, niche fan-base. However, because they just "made it" and then threw it out there only a few months before launch, every simple mistake they made or were goaded to making, was baked in and will be for aye.