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Having said that it only happens on WIN 11. WIN 10 I never had a problem with it.
Bro, I just bought the game and I wanted to have fun, but I can't shoot in 22 fps. Is this a new issue that just started appearing, or an old issue that they still haven't fixed yet? Also, isn't it a bit weird that we basically have the same GPU and we're both experiencing the same problem? The RTX 4060 is the NVIDIA equivalent of my card, the RX 7600.
2.maybe your setting it's not optimize for example u shouldn't turn on raytracing on that gpu and your vram usage in game setting must be in white area not yellow not red.
I stated in the post that no matter the settings, the same thing happens. Also, I first tried to run the game with raytracing and it runs the same as without RT. Which I found to be extremely weird. RT also doesn't change the vram usage for me in this game. I then tried to put everything on low, and went from my 80 fps with everything maxed out, including RT on high, to 150-160 fps, but the same issue occurs. I'm well beyond the shader optimization thing, I'm all the way in chapter 2. I picked hardcore because I'm a seasoned gamer, but I literally cannot shoot in 22 fps. I'm also getting another issue with the way the game renders sniper scopes. From what I can see, the game utilizes the picture in picture method for sniper scopes, which causes my game to go from those 22 fps to 12, making it even harder to aim. I might have found a cause for the issue though. So, basically, in the menu of the game, the game tells me that I have 7.19 available vram, but when I'm playing the game, it says that my card only has 3GB of vram. I also get some high vram usage message in the settings, even though my card has 8 and the game keeps saying that it has 3. This is the case when I'm playing the actual game, as the memory appears as normal in the menu of the game. Do you have any idea what might cause this issue? I honestly think that this is why my game goes to 22 fps after 10 minutes of gameplay.
Might actually do because I'm done with modern games. I get similar issues in Allan Wake 2 with pathtracing even though I'm getting high fps with pathtracing. About 55-67 fps.
I just saw that you edited your message. And I see that you mentioned you're only getting this on Windows 11. Well, I'm on Windows 11. I think I know why it happens. For me personally, the game says that I have 7.19 available memory. Everything seems normal here. While playing the game, going into the settings makes me sick af. It shows that my card only has 3GBs of Vram. Even though I have an 8GB card. Maybe the same issue is present for you as well. I say you test it out yourself. Go into the game and try to play for a few minutes. Then go into the settings and look at the allocated vram usage.
I think it must be a Win 11 thing because the same happens with "INSIDE" believe it or not and you can run that on a pocket calculator.
Yeah lmao! I can believe it. I've been getting the same problem across many games after switching to Windows 11. I might just end up doing a dual boot between Windows 11 and 10 to see exactly which OS version is better for gaming. I nearly had a stroke when I was playing Alan Wake 2 and the textures started streaming in 144p resolution even though the game was barely allocating 6GBs of memory. I've been trying to fix this issue and many other issues related to some other video games for the past week with no success. I never gave it a thought that it could just be Windows 11. At least I can stop looking for a fix now lol. I already lost too many nights with this bs.
INSIDE on WIN 11 heats up my unit so much it almost shuts down - there's no resources to heat with that title LOL
Are you on Windows 11? Both myself and some other person on this post have noticed that many video games are broken on this OS. I was just talking with a guy who's experiencing the same issue on Windows 11, but not Windows 10. At this point it might just be that Windows 11 is dumb and eating out resources. If it helps, I'm getting your exact issue in Alan Wake 2, where after 10 minutes of gameplay, everything starts rendering in 144p res and my fps goes down to 7 or 9. I was going to suggest you do some memory optimization on your pc by running less apps in the background, but I see you already have 10GBs of memory on that card. To answer your question, I actually don't know because I just bought the game yesterday as well. I've lost long nights trying to fix not only issues related to this game, but related to many other modern games on Windows 11. Try doing a dual boot between Windows 11 and 10 so you can switch out between them whenever you want. But you have to know that they made dual booting harder now. Windows 11 has a special partition that is required when partitioning the boot drive that won't work on older Windows versions. But you should be good since Windows 11 already requires UEFI to be turned on by default. Which is supported by Windows 10 as well. I'm just mentioning this because I was forced to switch to Windows 11 after partitioning my drives to be UEFI ready, and Windows 10 stopped booting on my boot drive. For some reason it refused to boot until I switched to legacy mode partitioning.
The building shader thing was a trend that devs rode hard af as an excuse to stop optimizing their games by letting optimization be done by loading up a bunch of performance shaders that are pre applied to your game, needing to wait for the shaders to download or experience heavy stutters as a result of the game constantly downloading these shaders. This trend lasted for 2 years during the pandemic and all the way to 2022, but it died. All the modern releases such as Alan Wake 2 and Avatar don't load performance shaders. I have no clue if RE4 Remake loads up performance shaders. I honestly doubt it because the game isn't stuttering when you first start it. (given that it even works before you start playing) Also, the devs never introduced performance shaders in their RE engine. The engine that they make the games in are just very optimized. You have to understand that they've made all of their games in the same engine. So the devs have everything figured out and they don't need to add performance shaders to their games. I honestly think that they broke the game yesterday, or some time last week. I can't find any reddit thread related to the game not working. All I can find is people praising that RT works so well in RE games. It's ridiculous that the game doesn't work on your system. You pretty much have the definition of a beast of a pc that can handle anything thrown at it with RT/PT at 4k resolution. The devs have to respond to this ASAP!!! I'm just glad that I ain't the only person who can't play the game properly. For a second, I thought my GPU was broken.
THIS GAME IS NOT OKAY. FIX the CPU bottleneck capcom. what use is my i7 14700k if it only use 2 or 3 cores.