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Also it feels to me that when you replay the game more parts are 'skip-able'.
In max payne 2 when you completed the game on the hardest difficulty the final cutscene differs and the game has a differrent outcome.
I did not see such a think in MP3, but i didnt complete the game on hardest yet.
You can't skip any of the FMV ones between chapters in the storyline, such as the 6 minute cutscene at the beginning of Chapter 4 or the interminable club scene in Chapter 2.
Then there's all the in-engine cutscenes in Chapter 3 that can't be skipped, or the one before the QTE in Chapter 9 that makes the level longer than it has to be in Arcade mode. There's plenty more too, like the plot twist ones in Chapter 12.
I'm sure with the in-engine ones they're afraid of letting you skip most of them because it may cause scripting problems, which is quite simply poor design. No idea about why they won't let you skip the FMV ones.
Is it that hard to make it so pressing a button immediately sends you to one of the loading screens that load the next part of the level in 3 seconds?
@OP: And yeah, I have the game for the 360 and PC and they both allow you to skip the cutscenes at the exact same moments. They aren't loading anything.
Why I also dont believe is that the loading a lot of times just syncs perfecly with the lenght of the cutscene, shouldnt I sometime get issues where the loading is longer than the cutscene? Sometimes there is not alot of gameplay where the next cutscene takes place.
When you do a new game, it makes you watch the entire intro movie while it's "still loading" and continues to be "still loading" all the way to the end when the main menu pops up.
I get that they want people to watch the cutscenes, but I don't see why they don't even give you a choice. Even just having to fast forward through sections of the cutscenes (like conversation skipping in Fallout) would be nice.