Ara: History Untold

Ara: History Untold

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Tandis  [developer] 24 Sep @ 7:31am
1
The Wishlist Thread
We're so excited! We hope you are too!

We hope you find v1.0 enjoyable, challenging, and compelling.

We want to hear from you on what sorts of additions, tweaks, and other changes you'd like to see. Post them here, and we will begin highlighting the ones that seem to be the most popular.

Then, with any luck, your suggestions and feedback become available in future free updates and/or expansions.

Below is a list of some of the more popular suggestions we're currently evaluating. Watch this post as we will be updating it:

We will be reviewing these wishlists and seeing which things can be incorporated into future updates. We can't make any promises but want to make sure you know we are discussing these things internally:

Automation
* Centralized way to automate placement of supplies in improvements [ADDED in V1.1]
* Centralized way to set inventory targets
* All units should be able to autoexplore, not just scouts

UI / UX
* Categorize city improvements
* Option to hide city improvements that are no longer state of the art (or put them at the bottom of the list)
* Tooltip work to make sure they pop up in places to not obscure things
* Make it more obvious when a new resource has been discovered, especially if it's discovered under an improvement or triumph
* Minimap
* More on-screen detail on combat mechanics, stats, etc. [ADDED in V1.1]

Gameplay
* Unit upgrading [ADDED in V1.1]
* Army retreating options (not just for scouts)
* Predator success based on firepower, not hunting skill alone
* Allow players to adjust the culling % (including reducing to 0)
* Pacing Slider to adjust the rate at which tech is researched [ADDED in V1.1]
* Turn limit elimination option

Diplomacy
* More diplomacy options (lots of suggestions)
* More diplomacy information (more details on what makes mad or not mad)

Performance / Optimization
* More graphics settings
* Support GeForce Now

Content
* Earth Map [ADDED in V1.1]
* Map Editor
* More Leaders
* More amenities, especially late-game food ones [ADDED in V1.1]
* Nukes!

Mod Support
* Mod Manager
* Make it easy to share mods with other players

Customization
* Allow renaming of regions in the city screen
* Allow renaming of city improvements [ADDED in V1.1]
* Allow changing of unit icons
Last edited by Tandis; 15 Nov @ 7:28am
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Showing 1-15 of 474 comments
Sgt. Barnes 24 Sep @ 7:58am 
From I have seen so far, some kind of difference between units is needed. Seeing french, german, arabian scouts looking like cree or apache scout is somewhat immersion-breaking. Even if it convinient in terms of multiplayer for example as all scout's icons are the same, it needs some more consideration. People were complaining zulu armies looking similar to japanese or english ones etc. Basically if celts, germans, slavs are the same guys with axes and Inca/Crow are the way they are now its already fine. Ofc some people will always tell that koreans must be looking completely different from chinese but the approach civ 6-style with regional differences is mostly fine...
Last edited by Sgt. Barnes; 24 Sep @ 7:58am
andreacelaj32 24 Sep @ 8:07am 
2
Nukes and hydrogen bombs and missles(free update please) and mods!
Surge 24 Sep @ 8:21am 
4X games live and die by the ability for the AI to provide a challenge (whilst playing by he same rules as the player as much as possible).

Please don't neglect the importance of improving it over time.
Reaper 24 Sep @ 8:27am 
my whislist its : next time try to do a better research of the history soo you dont write things like the Eva Peron in-game description:
"A 20th-century actress and politician, Eva Perón was married to Argentine populist and strongman president Juan Perón. Eva Perón was incredibly popular with the people, particularly the indigenous population. She ran the Ministry of Health and was a strong advocate for labor unions and women's rights."

"strong advocate for women's rights" she hated feminism literally this was her thoughts about a feminist "Women who are ashamed of being women and are driven by the resentment of not being men." and she took credit about the feminist fight like the Woman's vote. she just manipulated the woman's of Argentina

"popular with... the indigenous population" Literrally during the goverment of Peron they massacred the Pilaga people

also on the description of Juan Peron its odd... he was a fascist

please next time do a real research about my country instead of telling just lies :etgpilot:
Last edited by Reaper; 24 Sep @ 9:00am
biship 24 Sep @ 8:29am 
An option to fully customize the culling. From zero culling to (max civs-1) per era.
The ability to choose game pace would be great, and larger maps too
It would be nice to have text and audio separated. Otherwise all languages having no audio use only english automatically, plus not possible to use for example english text with french audio.
M2Stech 24 Sep @ 8:41am 
DLSS support
I own the game, but on Windows.
SkebbZ 24 Sep @ 8:51am 
HDR support? Don't see it in the settings, so assume it's not in the game.
Deso. 24 Sep @ 8:55am 
Mods definetly must happend.
Yu Daid 24 Sep @ 10:00am 
German localization still has room for improvement!
Option to lock tooltip only manually. And perhaps have the tooltip spawn a bit further away from the cursor. As it is, I feel like it sometimes blocks the next thing I want to hover over.
No Turn-Limit and way greater maps !!!
Better german-localization +1 !
Lunabups 24 Sep @ 10:16am 
Mod tools that make the process of making mods, specifically art-style matching nations & leaders easier. A way to make this super easy is give us a decent character editor, that we can then export to a 3D file (or just use for a mod)

Templates for new mods would also be nice to help us get started.
Last edited by Lunabups; 24 Sep @ 10:18am
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