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Сообщить о проблеме с переводом
And, yes, Scud Race would be amazing... Sega should revive the whole Sega Racing Universe, including Daytona, Sega Touring Car, ManxTT, and maybe a new entry for OutRun and Hang On!
You have done an amazing job at this; I often even just look at the screens and video. It brings me back to the days when Sega Rally was new in the arcade, and totally state of the art. Your UE5 rendition of this manages to produce the same experience
Thanks again! I really want to bring that sense of awe we experienced back in the days, but with new graphics! We deserve it, for our memories, and the new generations deserve it, to experience it. I see it as a way to preserve games.
I can see myself finishing this game and perhaps consulting for other Sega titles, but I'd like to focus my attention on different genres.
But that's a great stage and you should give it a spin! Unreal Engine 5 is not as difficult as it might seem, you can pretty much find all those assets and put them together, like I did for Over Jump.
Have you completed the other sega rally stages?
I specifically focused on only the Forest stage, which had a good balance of challenging turns, various micro-environments, and different road surfaces. I feel it was the optimal candidate to try the gameplay and get a glimpse of the final product.
Also, the Forest stage was in the Bootleg Sampler, a free demo that came with the official Sega Saturn Magazine, where a lot of people in the US trying Sega Rally for the very first time.
I did a lot of pre-production for the remaining stages, so I'm go to start them. I also made the even area, which is fully explorable, and it's a nice addition to just the track design.
Best of luck! I started with the Unreal Sensei 5-hour tutorial to get into the engine, then I watched many others.
UNF has one specifically for racing. I guess the one you are referring to is on Udemy, called Unreal Engine 5: Creating a Car Racing Game. I got it as well but I haven't watched it yet. It looked promising from the preview.
Check also Marco Ghislanzoni's channel.
I started from zero about pretty much everything except the Post Process Volume and some concepts like Albedo, Normal maps, etc.
Again, start with Unreal Sensei tutorials, they are free and they give you a solid base.
Man, the video and the screenshots for Over Jump Rally gave my some good retro vibes. Thanks for that.
It looks like the car is steered from it's center, not the front where the actual car steering mechanics are. Last time I saw that on the first Watch_Dogs. Besides that there is nothing really making this game stand out from tons of other games.