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Hey Volandum,
I understand your issue but unfortunately it's too late to change it so I don't think I can do much to change that. Some things might break if I change the speed of certain parts. Sorry.
Is there any room for optimisation around the out-of-combat load screens?
Which load screens are you talking about? The game is already optimized so what you are seeing is the final version. There is a reason why the game boots up very quickly.
Battle link clicked at 11 seconds, VS appears at 20 seconds, takes over 10 seconds to get control.
EDIT: there's also the little time it takes to go from the screen where you choose the level at which you want to engage an elementalist to the screen where you choose to talk or battle.
Yeah but this is normal. If you play any Yu-Gi-Oh game (or Japanese TCG) you will have similar stuff. If it was a roguelike game things would be a lot more simplified and therefore faster.
The first part (black screen + Mazai running) is the game loading all the battle related game objects. But all the animations that come after that is to setup the battle in a nice way, like how most Japanese games like to do it.
My next game is a roguelike and the battle starts way faster.