Final Stardust: Cosmic Nexus

Final Stardust: Cosmic Nexus

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I'm really enjoying this game but some things are slowing me down
The diversity of strategies and being able to combine the elements is great!

I appreciate that it's already possible to turn a lot of animations off but it still feels like a lot of time is spent waiting for transitions (phase transitions, summoning, turn start/end) rather than making decisions and it would be nice to be able to speed those up.
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Showing 1-9 of 9 comments
NourSaiFR  [developer] 29 Jun @ 4:21am 
Originally posted by volandum:
The diversity of strategies and being able to combine the elements is great!

I appreciate that it's already possible to turn a lot of animations off but it still feels like a lot of time is spent waiting for transitions (phase transitions, summoning, turn start/end) rather than making decisions and it would be nice to be able to speed those up.

Hey Volandum,

I understand your issue but unfortunately it's too late to change it so I don't think I can do much to change that. Some things might break if I change the speed of certain parts. Sorry.
volandum 29 Jun @ 4:50am 
Thanks for explaining! Great game still, it's so hard to find a singleplayer collecting card game and this one does a lot with just a few mechanics!

Is there any room for optimisation around the out-of-combat load screens?
Last edited by volandum; 29 Jun @ 4:51am
NourSaiFR  [developer] 29 Jun @ 2:42pm 
Originally posted by volandum:
Thanks for explaining! Great game still, it's so hard to find a singleplayer collecting card game and this one does a lot with just a few mechanics!

Is there any room for optimisation around the out-of-combat load screens?

Which load screens are you talking about? The game is already optimized so what you are seeing is the final version. There is a reason why the game boots up very quickly.
volandum 29 Jun @ 2:50pm 
https://1drv.ms/v/s!AqY9SL4YSn5vgZlm6jPxOfJyWCgrag?e=4rnGZM

Battle link clicked at 11 seconds, VS appears at 20 seconds, takes over 10 seconds to get control.

EDIT: there's also the little time it takes to go from the screen where you choose the level at which you want to engage an elementalist to the screen where you choose to talk or battle.
Last edited by volandum; 29 Jun @ 3:37pm
NourSaiFR  [developer] 30 Jun @ 1:14am 
Originally posted by volandum:
https://1drv.ms/v/s!AqY9SL4YSn5vgZlm6jPxOfJyWCgrag?e=4rnGZM

Battle link clicked at 11 seconds, VS appears at 20 seconds, takes over 10 seconds to get control.

EDIT: there's also the little time it takes to go from the screen where you choose the level at which you want to engage an elementalist to the screen where you choose to talk or battle.

Yeah but this is normal. If you play any Yu-Gi-Oh game (or Japanese TCG) you will have similar stuff. If it was a roguelike game things would be a lot more simplified and therefore faster.
volandum 30 Jun @ 3:31am 
Thanks for explaining! So is it about loading assets? I appreciate you're a solo developer and this isn't a big bug - I've joined your Discord as Volandum and if it would be useful to talk about the challenges there I would love to help.
NourSaiFR  [developer] 30 Jun @ 4:20am 
Originally posted by volandum:
Thanks for explaining! So is it about loading assets? I appreciate you're a solo developer and this isn't a big bug - I've joined your Discord as Volandum and if it would be useful to talk about the challenges there I would love to help.

The first part (black screen + Mazai running) is the game loading all the battle related game objects. But all the animations that come after that is to setup the battle in a nice way, like how most Japanese games like to do it.

My next game is a roguelike and the battle starts way faster.
volandum 30 Jun @ 6:27am 
Thanks! I appreciate the explanation and that things probably won't change now, but I'd expect a lot of game objects to be in common between consecutive battles so would there be a benefit to less unloading?
Originally posted by NourSaiFR:
Originally posted by volandum:
Thanks for explaining! So is it about loading assets? I appreciate you're a solo developer and this isn't a big bug - I've joined your Discord as Volandum and if it would be useful to talk about the challenges there I would love to help.

The first part (black screen + Mazai running) is the game loading all the battle related game objects. But all the animations that come after that is to setup the battle in a nice way, like how most Japanese games like to do it.
It would feel better If you could hide a bit of the loading during the versus screen. You could even prolong it, as it's a bit too quick right now, looking at volandum's video. So, instead of 6 or 7 seconds of black screen into 2 seconds of versus screen, it would be 4 of black and 4 of versus. Just an idea.
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