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https://gtm.you1.cn/sharedfiles/filedetails/?id=3408913048
Not just for their practicality as attacks. But because they have the least fuss and jank to recover from on a miss or "The weapon clearly hit their body, but it did not count as the damage area"
Dagger is fun if you just want to melee a lot, just make sure you are aware it will need multiple swings to knock away a physical MT shield in PvE even with best or 2nd best melee arms.
I gave up on this after one too many times where the strong lance 2nd hit would no-clip me through my target instead of hurting them, and they could shoot/stab me in the back of the head.
This was reinforced every time someone in PvP hit and staggered me with the charged lance... and then no-clipped through me so I could shoot or stab them in the back of the head.
See also: The chainsaw. Great on the ground. But even ten feet in the air can lead to the target just glitching out of it and killing you while you are stuck in a chainsaw animation.
It is the stupidest way I have lost to nightfall. It is another case of "Oh, also it happened to other players hitting me in PvP, sucks to be them"
https://gtm.you1.cn/sharedfiles/filedetails/?id=3405009900
https://gtm.you1.cn/sharedfiles/filedetails/?id=3373637010
https://gtm.you1.cn/sharedfiles/filedetails/?id=3373469138
Zimmer + Laser Dagger + Pulse blade melee cancel/boosting indeed produced "Ninja" like movements for this Depth 2 S-rank build. Actually with this Comical build more like "Beverly Hill's Ninja"...
https://gtm.you1.cn/sharedfiles/filedetails/?id=3393498235
https://gtm.you1.cn/sharedfiles/filedetails/?id=3393498089
https://gtm.you1.cn/sharedfiles/filedetails/?id=3393497701