Source Filmmaker

Source Filmmaker

I need help. Why is the transform rotation not doing anything on the camera??
As show in this video:
https://youtu.be/MLhEAZ2AsAs
I the transform rotation of my camera is not working is there a fix for this?
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Zappy 8 Sep @ 12:14pm 
Originally posted by RunFake:
As show in this video: [Video] I the transform rotation of my camera is not working -
You're trying to set a camera's X rotation to -6.49564e-05. The "e-05" part means that it should be multiplied by 10^-5 (or divided by 10 five times), so the actual value is -0.0000649564; almost equal to zero.


I can't see what the camera's X rotation is before you change it, but if it's close enough to 0, Source Filmmaker might see the old and the new values as "(almost) the same", and therefore think that you didn't change anything, and discard your changes. Try changing it to a value like 10, then to -6.49564e-05 afterwards.

Alternatively, perhaps Source Filmmaker can't read scientific notation (the "e" thing) when you input numbers, so it discards your change - even though it shows scientific notation to you itself when you look at near-zero values. Try changing it to -0.0000649564 instead (and doing the same for the other rotations if applicable, so that one of the values having scientific notation won't stop the other values from being updated).

(Lastly, it's possible that the Graph Editor just doesn't handle inputting numbers into the Animation Set Editor. In this case, try using the Motion Editor instead, or selecting the X rotation keyframe and inputting the number into the top-left number box in the Graph Editor.)
Last edited by Zappy; 8 Sep @ 12:17pm
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Date Posted: 8 Sep @ 11:17am
Posts: 1