Source Filmmaker

Source Filmmaker

CaptainExtremis 2024년 7월 5일 오전 10시 20분
Metallic model deforming when it shouldn't be
I made a medal recently (as in, an Olympic medal), and I imported it to SFM, textures work fine, looks good. The only problem I've run into is that the actual metallic portion of the model warps when I rotate it, as I have a bone to control that part of the model specifically and I can't figure out why. Can anyone offer suggestions on what's going on so I can fix it please? (can provide pics if needed)
첫 게시자: Zappy:
CaptainExtremis님이 먼저 게시:
I made a medal - the actual metallic portion of the model warps when I rotate it, as I have a bone to control that part of the model specifically and I can't figure out why. -
When rigging/weight-painting the model, does the metallic part have 100% weight for the correct bone/vertex group, and does it have 0% weight for all other bones?
Even if it has 100% weight for the correct bone, it's not going to work correctly if it also has some weight for other bones.

In Blender, in Edit Mode, you can select the entire metallic part, find the model data's tab that has vertex groups, and "assign" the correct bone/vertex group at 100% weight, and then "unassign" all other vertex groups one by one. (There are probably faster/easier ways to do that, but I don't know how.)
< >
2개 댓글 중 1-2개 표시
글타래 작성자가 이 게시물을 해당 주제의 답변으로 채택하였습니다.
Zappy 2024년 7월 5일 오후 12시 06분 
CaptainExtremis님이 먼저 게시:
I made a medal - the actual metallic portion of the model warps when I rotate it, as I have a bone to control that part of the model specifically and I can't figure out why. -
When rigging/weight-painting the model, does the metallic part have 100% weight for the correct bone/vertex group, and does it have 0% weight for all other bones?
Even if it has 100% weight for the correct bone, it's not going to work correctly if it also has some weight for other bones.

In Blender, in Edit Mode, you can select the entire metallic part, find the model data's tab that has vertex groups, and "assign" the correct bone/vertex group at 100% weight, and then "unassign" all other vertex groups one by one. (There are probably faster/easier ways to do that, but I don't know how.)
CaptainExtremis 2024년 7월 5일 오후 3시 01분 
Yeah, that was the issue. I don't know how that slipped past me. Thanks, Zappy!
< >
2개 댓글 중 1-2개 표시
페이지당 표시 개수: 1530 50

게시된 날짜: 2024년 7월 5일 오전 10시 20분
게시글: 2