Source Filmmaker

Source Filmmaker

 This topic has been pinned, so it's probably important
Marco Skoll 20 Jan, 2018 @ 12:38pm
2
Artwork Thread 2: Art Harder
Although I think we can all accept that the last artwork thread had gone off the rails by the end, I felt that when the thread worked, it was an asset to the community, giving people more of a chance to discuss their art and get feedback than the Artwork gallery provides, as well as a bit more exposure for the kind of art that doesn't get easily up-voted.

And so, here is an attempt at a new artwork thread.

~~~~~

You may post your Source Filmmaker artwork (be it images, animations or workshop items) here at your own discretion.

Bear in mind that anything you post here is potentially open to feedback (either positive or negative), but if you particularly want in-depth critique, feel free to specifically request it - just please be prepared to potentially get your artwork painstakingly dissected.

Please do not post the work of others; it's very rude to post other people's work for (potential) critique.
(Partial exception will be made if the work is being used as a positive example to assist a critique. Please do not use other people's work as "what not to do" examples, because again, that's rude).

Rules
Given that the last artwork thread went off-track, it is worth a reminder that the following are forbidden in general across the Steam community (and also that several people got banned for doing such things in the last thread):

- Flaming or insulting other members
- Derailing a thread's topic
- Posting spam
- Threatening violence or other harassment (even as a joke)
- Racism and discrimination
- Abusive language (including swearing)
- Religious, political, or other "prone to huge arguments" subjects


A non-exhaustive list of subjects that will be updated if/when things prove prone to argument:
- Criticising fandoms or their interests.
- Discussion of commission pricing.

Please also remember that community rules do not make exceptions for any of the following:
- Any abuse directed towards members (or the artwork of members) who are not in the thread.
- "But we're best friends, this is just banter". (Your relationship is not evident to outsiders, and any such behaviour sets a bad precedent).
- "The thread's gone quiet, so it doesn't matter".
- Being funny, no matter how funny you think it is.


If necessary, anyone flaunting the community rules will be reported directly to the moderation team.

Giving critique
If you're giving feedback on someone's work, be specific. Explain exactly what you think is wrong, and suggest how to improve.

Just saying something like "bad lighting, bad FOV, bad posing" is useless, particularly to an inexperienced newcomer.

But the same points put like this are much more useful:
- Your lighting is washing out the shadows - if you turn your fill-lighting down, I think the picture would look better with more contrast.
- The camera is unnaturally close to Spy, so try pulling it back and instead zooming in to frame the scene.
- Heavy's pose looks stiff. Try to make the spine and collarbones less rigid.


Thinking about critique this way also helps keep it valid. Is the art genuinely flawed, or is it simply just not to your taste?

The most useful critiques will also pick out positive points. Being told what you've done well is not only useful for improvement, but is also encouraging.

~~~~~

With that said, go forth and art!
Last edited by Marco Skoll; 6 Aug, 2018 @ 2:35pm
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Showing 1,201-1,215 of 4,821 comments
wicked 25 Jun, 2018 @ 5:02pm 
Originally posted by Anetheon:
Originally posted by penta oof:
should i just remove it?

the border looks fine to me... though you might wanna invest some time in doing some scenebuilding
didnt really know what to add
Anetheon 25 Jun, 2018 @ 5:05pm 
Originally posted by penta oof:
Originally posted by Anetheon:

the border looks fine to me... though you might wanna invest some time in doing some scenebuilding
didnt really know what to add

there are one or two prop packs in the workshop
https://gtm.you1.cn/sharedfiles/filedetails/?id=685994386

seems pretty fitting for Widowmaker
wicked 25 Jun, 2018 @ 5:06pm 
Originally posted by Anetheon:
Originally posted by penta oof:
didnt really know what to add

there are one or two prop packs in the workshop
https://gtm.you1.cn/sharedfiles/filedetails/?id=685994386

seems pretty fitting for Widowmaker
i did try to add smthing behind her but it just didnt look right
tried this, hanamura arcade
wicked 25 Jun, 2018 @ 5:07pm 
Ill prob try and redo it tomorrow
Anetheon 25 Jun, 2018 @ 5:08pm 
Originally posted by penta oof:
i did try to add smthing behind her but it just didnt look right
tried this, hanamura arcade

You could always boot up OW (if you have the pc version) and just snap some screenshots that look fitting and just layer mask it behind her in photoshop
wicked 25 Jun, 2018 @ 5:11pm 
Originally posted by Anetheon:
Originally posted by penta oof:
i did try to add smthing behind her but it just didnt look right
tried this, hanamura arcade

You could always boot up OW (if you have the pc version) and just snap some screenshots that look fitting and just layer mask it behind her in photoshop
I could
If blizzard wouldnt ban me once a week
Anetheon 25 Jun, 2018 @ 5:12pm 
Originally posted by penta oof:
Originally posted by Anetheon:

You could always boot up OW (if you have the pc version) and just snap some screenshots that look fitting and just layer mask it behind her in photoshop
I could
If blizzard wouldnt ban me once a week

stahp being toxic
problem solved
wicked 25 Jun, 2018 @ 5:21pm 
Originally posted by Anetheon:
Originally posted by penta oof:
I could
If blizzard wouldnt ban me once a week

stahp being toxic
problem solved
The reason i got banned according to the game master is because i was very sarcsstic in the chat
Pretty cool how anyone can say anything in voice or throw but being sarcastic in the text chat is bannable
Anetheon 25 Jun, 2018 @ 5:24pm 
Originally posted by penta oof:
Originally posted by Anetheon:

stahp being toxic
problem solved
The reason i got banned according to the game master is because i was very sarcsstic in the chat
Pretty cool how anyone can say anything in voice or throw but being sarcastic in the text chat is bannable

sarcasm is pretty complicated to understand through text alone.
wicked 25 Jun, 2018 @ 5:29pm 
Originally posted by Anetheon:
Originally posted by penta oof:
The reason i got banned according to the game master is because i was very sarcsstic in the chat
Pretty cool how anyone can say anything in voice or throw but being sarcastic in the text chat is bannable

sarcasm is pretty complicated to understand through text alone.
Idk if telling someone that failed at something 'good job you did it. ' is suspension worthy but whatever
Anetheon 25 Jun, 2018 @ 5:37pm 
Originally posted by penta oof:
Idk if telling someone that failed at something 'good job you did it. ' is suspension worthy but whatever

that was only a quote and I'm offended.

All joking aside.
If you cant take screenshots in-game. You should probably just figure out the scene you'd like to have in the background then build it and pose your model.

Figure out the camera angle you want first and build around that. In most cases that's what I do... helps with stuff like models in the distance/model scaling
wicked 26 Jun, 2018 @ 1:34am 
Originally posted by Anniversary Arby:
https://gtm.you1.cn/sharedfiles/filedetails/?id=1421814392
Hello.
Too bright and bad model
სულიკო (Banned) 26 Jun, 2018 @ 2:40am 
bloody hell

20 new comments in one night
Marco Skoll 26 Jun, 2018 @ 4:32am 
Is this what we're doing now? Okay.
https://gtm.you1.cn/sharedfiles/filedetails/?id=1423115383
... wait...

B*llocks, I've done it wrong again, haven't I?
Last edited by Marco Skoll; 26 Jun, 2018 @ 4:37am
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