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Ilmoita käännösongelmasta
As for the maps, when you load them, do you get an error about missing "HDR" or something?
(I guess it won't do any harm, but there's still no point in keeping it in your SFM folder).
Failed to load models/!
Binding uncached material "potterywheelpanelwireframe", artificially incrementing refcount
Any indication what that could mean when trying to load up an invisible model?
Initializing python...
Registering sfm import module into python
1> Running script...
Unknown command "mp_waitingforplayers_time"
NET_GetBindAddresses found 10.0.161: 'Intel(R) Dual Band Wireless-AC 7265'
Opened Steam Socket client(0): listen socket handle ( 1 )
Opened Steam Socket server(1): listen socket handle( 65538)
Network: IP 01.0.0.0.161, mode MP, dedicated No
Port client = 27005
Port server = 27015
Port hltv = 27020
Stopping All Sounds...
Steamworks Stats: Received CLIENT session id: 1432401866525
CreateEvent: event 'show_class_layout' not registered.
CreateEvent: 'show_class_layout' not registered.
Not playing a local game.
Binding uncached material "potterywheelpanelwireframe", artificially incrementing refcount
MDLCache: Failed load of .VVD data for corrin.mdl
Dunno what this long string of code is supposed to indicate though.
-/SourceFilmmaker/game/[folder]/models/corrin.mdl (and .vvd and .dx90.vtx)
So in short, the MDL file shown in that error is the path the model should be located at, starting at
-/SourceFilmmaker/game/[folder]/models/
(Most commonly, people get errors from having it in -/models/models/- instead of just -/models/-.)
If they give an "MDLCache: Failed load of .VVD data for [path].mdl" error in the console, then make sure the .mdl, .vvd and .dx90.vtx files are located at
-/SourceFilmmaker/game/[folder]/models/[path].mdl (and .vvd and .dx90.vtx)
I tried my best to explain this in my previous post, but of course, without examples, it can be confusing. So... Here are some examples of .VVD errors, and where the files would go:
Any occurence of an .mdl file here should be accompanied by a .vvd and .dx90.vtx file at least.
I hope these examples explain the meaning of the error to you well enough.
Models often have .phy, .dx80.vtx and .sw.vtx files too. These are mostly unneeded by Source FilmMaker, but can be with the .mdl file if you want.
...Or if the models don't give an error in the console despite not showing in the model browser, but they do have a wireframe if you enable that option, and they do show up normally in the map itself when spawned, they just use some material parameters the model browser doesn't like a lot. Don't worry too much about that.
Failed to load models/f_anm.mdl!
Failed to load models/!
Binding uncached material "potterywheelpanelwireframe", artificially incrementing refcount
MDLCache: Failed load of .VVD data for players/trish_una.mdl
Failed to load models/!
Failed to load models/m_anm.mdl!
MDLCache: Failed load of .VVD data for models/mush/mush_pm.mdl
-/SourceFilmmaker/game/[folder]/models/players/trish_una.[extension]
-/SourceFilmmaker/game/[folder]/models/models/mush/mush_pm.[extension]
(With "[folder]" being any active search path.)