Starcom: Unknown Space
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justkevin  [Разработчик] 27 апр. 2023 г. в 6:35
3
Stuck? Can't figure out what to do next? I want to hear about it.
In the game's open world universe, the player is free to explore at their own pace and direction. Most of the game's core story line is expected to unfold at a natural pace with organic exploration, providing some hints if the player missed something critical. Since I know all the content in the game, it is sometimes difficult for me to recognize where players might get stuck if they do things in an unexpected order or miss some clue.

As of Kepler 17342, the number of common "stuck" points in the game have dwindled, but I still want to be aware of any.

  • General: Some times you need to return to Celaeno for new information.
  • General: If you think you are stuck, make sure you've investigated any yellow or purple highlighted investigation targets on the map (unscanned or unsurveyed anomalies). Also, check the Mission Log.
  • Mid Game: The Heretic Portals require a key that should be found soon after you find one. Once a portal is active, you can fly into it.
  • Mid Game: Some player have had trouble re-finding ships of The Trade Guild. They can usually be found in the constellation where you find the Aquarian Colony. If you search your log for "guild master" you can see where you last interacted with them.
  • Late game: One of the three keys you need drop from the Devout in the green nebulae, but only after you've completed the Arkadian quest line.
  • Late game: The unstable cores will eventually respawn after you leave the area
  • Late game: Several players have had trouble locating the Missing Goryr vessel. Sometimes it is legitimately hard to find, but it is also possible to accidentally destroy. Failing to find it doesn't block the main story, but does prevent the mission from being completed.
  • Late game: In Strange Matter, the mission reports the Xenium task as completed, whether or not you have the correct amount. You need to deliver 4 units to complete the mission.
  • Late game: In the unstable "storm space", there's a trail of debris you need to follow to the NE.

You can now submit saves game via F8, but since feedback is anonymous, also post in this thread so I (or another player) can respond.
Отредактировано justkevin; 24 ноя в 7:38
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Hi Kevin,

I've just done a playthrough of Fornax, and I've got a few things in my mission log.

Firstly, I've done The End Zone and collected the reward, but the Primordial Universe still has a note to talk to Milton about probe data (but I've talked to him about that, which led me to The End Zone.)

Secondly, I have an open line where I'm not sure where to go... Imperial Flora is the mission, and I should apparently be on the lookout for lifeforms to provide a solution to the colonies problem. I found some nice berries and that sorted out the coffee shortage, I thought this may be the solution, but have no additional dialogue options with the Oceanic Colony to resolve their flora issue. I'm pretty sure I've uncovered the whole map, am I missing something?

Thanks,

Kanto.
justkevin  [Разработчик] 28 апр. 2023 г. в 5:59 
Автор сообщения: Kantor
Hi Kevin,

I've just done a playthrough of Fornax, and I've got a few things in my mission log.

Firstly, I've done The End Zone and collected the reward, but the Primordial Universe still has a note to talk to Milton about probe data (but I've talked to him about that, which led me to The End Zone.)

Secondly, I have an open line where I'm not sure where to go... Imperial Flora is the mission, and I should apparently be on the lookout for lifeforms to provide a solution to the colonies problem. I found some nice berries and that sorted out the coffee shortage, I thought this may be the solution, but have no additional dialogue options with the Oceanic Colony to resolve their flora issue. I'm pretty sure I've uncovered the whole map, am I missing something?

Thanks,

Kanto.

You're probably blocked on these: the first is generally blocked (there's no more content but I didn't disable the mission).

The second is supposed to introduce an anomaly to the next free "ocean" world you encounter, but the logic isn't quite right and may fail to do so. If you want to hack your save to allow that mission to progress, here's how (make a backup first):

Open your save and search for the line:

"anomalyId": "ARRIVAL.CELAENO_OUTPOST"

Change the anomalyId value to "FALLEN.FLORA_BLIGHT" and change the anomalyState from "6" to "0". This will cause the planet that you originally rescued your crew from to have the anomaly you need (you could do this with any planet, but that's an easy one to find) and set the planet back to unsurveyed.

Let me know if that doesn't work.
Отредактировано justkevin; 28 апр. 2023 г. в 5:59
I think the 6 most common places people get stuck are:

1. Disabling the Red Raider factory. This is critically important and prevents certain events from firing.

2. Visiting the Allythia, and then telling Commander. Yu about it. If you don't do this specific step, the Allythia never arrives.

3. Visiting that pyramid to get the shapes object for Milton. If you do the interactions with the Emryr in a specific order, they'll tell you to not land on the planet after you've paid them off. So one player I talked to refused to land there in the fear they'd anger their new friends.

4. Asking the Allythia, when you first meet them, if they found anything in their excavations. This is how you get the triangular object, to restart the Polyhedral object. Without it activated, you cannot progress the main story at a certain point, namely visiting the Celpheid star.

5. Discovering the Emissary. If you don't wait near the planet it is mentioned, you may never reach the ringworld. And it takes 30ish seconds for it to appear.

6. If you don't install that scanner module, you might not find the debris field planet and thus the heretic planet. Also, if you miss the debris planet, Commander Yu when he promotes you, never mentions the "bomb" ever.
Автор сообщения: Palandus (Bone)
I think the 6 most common places people get stuck are:

1. Disabling the Red Raider factory. This is critically important and prevents certain events from firing.
This has tripped me up a couple of playthroughs; I keep it alive to harvest a bit more resources via dead ships at the start and then forget to go back and take it out.

Probably worth just triggering the next stage upon discovering it rather than destroying it?
Автор сообщения: Palandus (Bone)
2. Visiting the Allythia, and then telling Commander. Yu about it. If you don't do this specific step, the Allythia never arrives.
This probably just needs a highlight on Yu like the others do when they've got a new quest conversation.
Автор сообщения: Palandus (Bone)
3. Visiting that pyramid to get the shapes object for Milton. If you do the interactions with the Emryr in a specific order, they'll tell you to not land on the planet after you've paid them off. So one player I talked to refused to land there in the fear they'd anger their new friends.
Maybe just needs a comment at the end of the conversation along the lines of "thanks, job's done here, feel free to visit $planet or not, I don't care". They're mercenaries after all, so it would be logical I guess?
Автор сообщения: Darke
Автор сообщения: Palandus (Bone)

3. Visiting that pyramid to get the shapes object for Milton. If you do the interactions with the Emryr in a specific order, they'll tell you to not land on the planet after you've paid them off. So one player I talked to refused to land there in the fear they'd anger their new friends.
Maybe just needs a comment at the end of the conversation along the lines of "thanks, job's done here, feel free to visit $planet or not, I don't care". They're mercenaries after all, so it would be logical I guess?

As I recall the Ermyr says something along the lines of "thanks for the copper, we're leaving, you definitely shouldn't look around on the planet while we're off looking in the other direction". It's a wink-wink-nudge-nudge way of saying "Bribe accepted, do what you want".
Отредактировано Malvastor; 29 апр. 2023 г. в 8:15
Well I think the person that complained about it, didn't understand innuendo or sarcasm. People who are on the autistic spectrum usually has issues with those two things, as well as other social cues, so its possible they had some level of autism. And if you don't understand those things, then, its entirely plausible for someone to take it literally to mean, that they cannot land there.
Автор сообщения: Malvastor
Автор сообщения: Darke
Maybe just needs a comment at the end of the conversation along the lines of "thanks, job's done here, feel free to visit $planet or not, I don't care". They're mercenaries after all, so it would be logical I guess?

As I recall the Ermyr says something along the lines of "thanks for the copper, we're leaving, you definitely shouldn't look around on the planet while we're off looking in the other direction". It's a wink-wink-nudge-nudge way of saying "Bribe accepted, do what you want".
I'll have to check on the next playthrough, I don't recall it but it might be because I just skipped over it otherwise it might have been a bit subtle for me too. I just plundered the place anyway since that's what save files are for. :)
Some of the "What next?" might be an Early Access thing.

Since in Nexus, the growing realisation that the star systems were spread out in a galactic pattern (a 4-arm spiral, if I recall) hinted at both where to explore next and how much was probably yet to be discovered.

I think once the content in Unknown Space approaches v1.0, the star systems will probably distributed (or re-distributed) in a similarly intuitive way.

An odd thought - could the sister ship (Allythia?) be used as a sort of narrative safety valve for stuck players?

For instance if the game spots you've been wandering around for a while without tripping any expected content flags, maybe Allythia shows up in your current system if it's safe; or the base says something like "Allythia went out and did X and figured out Y" - to add a new map marker or advisory to jump start the player.

To some extent the game already does this through a mixture of (timed?) crew insights and base quest updates; but since both of those rely on either what the player (and by extension, their crew) has seen; or what the base trio could plausibly figure out - having Allythia as a fallback Deus Ex Machina that can "travel" places, might be handy.
Hi there, it's the guy who keeps giving feedback about the need for the log to record locations as well as timestamps for events. Perhaps unsurprisingly, I think it would be *super* useful for the log to be able to provide a waypoint when you click on a log entry, for any of the numerous times when you have to revisit a location to progress a storyline. I've been stuck more than once not because I couldn't figure out what to do, but because the log was singularly unhelpful about where to do it.
justkevin  [Разработчик] 6 мая. 2023 г. в 12:23 
Автор сообщения: White Haven
Hi there, it's the guy who keeps giving feedback about the need for the log to record locations as well as timestamps for events. Perhaps unsurprisingly, I think it would be *super* useful for the log to be able to provide a waypoint when you click on a log entry, for any of the numerous times when you have to revisit a location to progress a storyline. I've been stuck more than once not because I couldn't figure out what to do, but because the log was singularly unhelpful about where to do it.

That's a good suggestion. I've added coordinates to anomaly log entries for the next update, and I've thought about adding a "drop pin" option.
Автор сообщения: Malvastor
As I recall the Ermyr says something along the lines of "thanks for the copper, we're leaving, you definitely shouldn't look around on the planet while we're off looking in the other direction". It's a wink-wink-nudge-nudge way of saying "Bribe accepted, do what you want".

I also bugged on that area for a bit, not sure whether to explore the planets or listen to the warnings (I didn't feel like a war at that time with the starter ship).
I was expecting the faction to declare war when landing and nothing happened.

There is a similar scenario later when entering the trading guild area. The Ermyr warns you to not land on any planet and they enter war immediately if you do.
Same action, opposite result.
For that one, you need to ignore fights and fly deeper into the system, to meet the trading guild and buy the right to trade.
justkevin  [Разработчик] 7 мая. 2023 г. в 6:15 
I think the codex planet could be resolved by a crew comment if the player doesn't land on the planet within a short period of time after paying the Ermyr off.
I ended up declaring war with both the nornion and kynan after a "minor diplomatic incident" and now i am stuck with no mission and just stuck

how can i recover ;-;
Отредактировано hinikin43; 18 мая. 2023 г. в 22:21
Fly around for a bit and see if that addresses. Most factions have a timeout period where they'll calm down. Not sure it applies to them though.

Or just reload from an earlier save before the incident.
yeah i just reloaded a previous save, i doutb there's a wait time for those two factions given that i ♥♥♥♥♥♥ them both over by destroying a station and a carrier and the escorting fleets with a skimpy ass 55-ish slot ship
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Дата создания: 27 апр. 2023 г. в 6:35
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