Granny 3

Granny 3

List of Questions Before Reviewing
1. Does this game really have half the items to find as the first game, but not have half the price? This game feels so empty compared to Granny.
2. What fun does waiting to open locked doors add? Does it have a mechanical purpose like making noise to attract them?
3. Are their paths really randomized so you can't learn to get good at the game, or are they just complicated?
4. Sometimes Grandpa does a 5 second sit-down in front of the TV 3 or 4 times in a row, other time he's napping in a bed or patrolling outside with a shotgun. How long is the routine rotation I'm supposed to memorize in this game?
5. Is there really only one accessible but non-patrolled in this area: the dungeon? Comparatively the original game having outside, basement, and attic to duck between. She'd only patrol those areas when you make noise, not randomly.
6. How do you feel comfortable in this game?
• In the old game I'd kite with loops. In this game, Slendrina offbalances kites and Grandpa corners or ranges you in loops.
• In the old game you could lure to one side of the house while you explore the other (if careful not to make noise), but in this game, Grandpa ignores noise.
• In the old game you could reliably sauna, or use freeze trap, crossbow, or spend some shotgun to earn some peace. In this game, I've only found shotgun and slingshot, and grandpa could shoot me first so confrontation is not reliable.
• In the old game, one grandma downing let you get some exploration peace. In this game, having to shoot them both every time period makes the time reward less and the effort more taxing than downing the original granny.

--- Thoughts on the game so far ---
The Granny games get worse each iteration.
Where is the maze of creepy crawlspaces to sneak around in?
Where are the things to knock over to make noise and lure people around the house?
Where are all the items to find? This has less than half of what the first game has IMO.

The new concept of this game is not one I'm sure I like:
Every few seconds your camera jerks around to a jump-scare that kills you if you don't look away soon enough (and it's pulling you to look). Not triggered by any action, just random time-delay jumpscares. The camera-pull jumpscare can even disrupt you while you're trying to sneak or flee.
Last edited by TigerInuzuka; 8 Jan @ 3:13pm
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Showing 1-1 of 1 comments
Ok so playing more I figured out some.
2. Encourages you to lure them to open doors for you.
5. dungeon, roof, shed
6. Teddy kills slendrina, Grandpa IS lurable with robot horns (need to check piano and toilet), slingshot headshots matter
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