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Probably a unit should have a chance of getting an affliction only in case when damage of an attack exceeds for example 20% of his maximum HP. Or at least 10%. If damage is less than this threshold, the chance of getting an affliction should be 0.
P.S. The video was recorded on version 5.30, but as far as I understand, nothing changed regarding this mechanic in version 5.31.
https://www.youtube.com/watch?v=JGwUIH3dWvQ&t=4238
https://gtm.you1.cn/app/1606340/discussions/0/5503948370881411357/
FAQ, last entry.
https://gtm.you1.cn/sharedfiles/filedetails/?id=3201796693
https://gtm.you1.cn/sharedfiles/filedetails/?id=3201815071
https://www.youtube.com/watch?v=o6oBlrZaVZg&t=2105
I am pretty sure +armour spells are not supposed to stack. Just the highest one should take effect.
Can be seen for example at 42:38 in the following video:
https://www.youtube.com/watch?v=fe9ieu41rKk&t=2558
https://www.youtube.com/watch?v=1yJVyTxMQ8U&t=7225
By the way, Bakemono can’t recruit anything in Pale One’s lair.
Units are generally placed pretty smart. The totems being in the water is actually a very nice spot for them. Only water breathing melee units can get them there. Or ranged fire.
That's normal. No class but the Pale One can recruit anything down there.
Well, the Kobold King can probably get some Green Kobolds, but that's a special case.
Bakemono do not get scout offers by default. Not every class can get recuitable scouts.
The Bakemono can summon Shikome with the "Summon Lesser Oni" ritual. Those have spirit sight. Which will let you see everything.
But I can’t agree regarding effigies placement in Pale One’s lair. The top water tile is located right next to the land tile, so anyone can attack the top effigy from that land tile. Also, it happens pretty often that during battle in Pale One’s lair even non-water breathing units go into water tiles and get close enough to those water tiles where effigies are placed. By the way, it can be seen for example at 1:51:51 in the same video. By the way, effigies have good spell casting range and even summoning spells, so there is no need to place them so close to the enemy.
Regarding scouts - very questionable mechanics :) Some classes can recruit scouts easily, dwarves can even spam scouts every turn and some classes can’t recruit scouts at all. By the way, as far as I understand, bakemono shos are somewhat like goblins. So it is pretty expected to have bakemono sho scouts.
P.S. For Kobold King it would be probably more suitable to get in Pale One’s lair black kobolds instead of green.