Grand Theft Auto III - The Definitive Edition

Grand Theft Auto III - The Definitive Edition

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Why doesn't the game have checkpoints?
In the infamous San Andreas remaster for PS3/360 they added it, so I don't understand why they didn't add it in this trilogy since today it is terribly frustrating to have to start the entire mission AGAIN if you failed in a section at the end
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Showing 1-15 of 26 comments
Because people already complain about the "demastered" trilogy, and if they added any more QoL features like this they'd scream "nerfed" and "carebears" and "casuals" from the rooftops.

More than they do already, of course.
whats wrong with going to your safehouse then saving?
Originally posted by Powellinho.72:
whats wrong with going to your safehouse then saving?

They're talking about starting partway through a mission - you reach a checkpoint and then can continue from there instead of restarting the entire mission.
Originally posted by MenjoBleeko:
Originally posted by Powellinho.72:
whats wrong with going to your safehouse then saving?

They're talking about starting partway through a mission - you reach a checkpoint and then can continue from there instead of restarting the entire mission.

I dont get what the issue is, missions are not long and there should be risk reward there, having multiple checkpoints just makes it too easy.

in these old GTA games, missions can literally take as long as a couple mins to complete.
Last edited by Powellinho.72; 22 Jul @ 1:06pm
Missions in GTA III don't need checkpoints because they really aren't long enough. This version is a lot easier than the original already, as it is. Checkpoints make sense in San Andreas since the missions get much longer.
Farolito 22 Jul @ 2:33pm 
Originally posted by FuriouS X2:
Missions in GTA III don't need checkpoints because they really aren't long enough. This version is a lot easier than the original already, as it is. Checkpoints make sense in San Andreas since the missions get much longer.
But it still didn't cost them anything to put them on, since it's really quite frustrating that just because you fail a second before finishing the mission you have to do everything again!
since Red Dead Redemption 1 they added the checkpoints with the ease that if you lose 3 times it gives you the option to skip it so as not to leave the personas stuck
Farolito 22 Jul @ 2:34pm 
Originally posted by Powellinho.72:
Originally posted by MenjoBleeko:

They're talking about starting partway through a mission - you reach a checkpoint and then can continue from there instead of restarting the entire mission.

I dont get what the issue is, missions are not long and there should be risk reward there, having multiple checkpoints just makes it too easy.

in these old GTA games, missions can literally take as long as a couple mins to complete.
Which is frustrating, since there are times when due to bad luck you die just moments before finishing them and having to start it from 0 already takes away your desire to play the game.
Originally posted by Farolito:
Originally posted by Powellinho.72:

I dont get what the issue is, missions are not long and there should be risk reward there, having multiple checkpoints just makes it too easy.

in these old GTA games, missions can literally take as long as a couple mins to complete.
Which is frustrating, since there are times when due to bad luck you die just moments before finishing them and having to start it from 0 already takes away your desire to play the game.

no it doesnt lol, if that turns off people, for a mission thats so small in length then you would have never survived playing games pre 2000s. The missions for the most part are not even hard, gta has never been considered a hard game, only a few on each game get some complaints for it.

your losing hardly any time, its not an issue. It would make sense if your playing a game where the levels were actually long.
Farolito 22 Jul @ 3:44pm 
Originally posted by Powellinho.72:
Originally posted by Farolito:
Which is frustrating, since there are times when due to bad luck you die just moments before finishing them and having to start it from 0 already takes away your desire to play the game.

no it doesnt lol, if that turns off people, for a mission thats so small in length then you would have never survived playing games pre 2000s. The missions for the most part are not even hard, gta has never been considered a hard game, only a few on each game get some complaints for it.

your losing hardly any time, its not an issue. It would make sense if your playing a game where the levels were actually long.
It's quality of life wow.
There are pre-2000 games that are unplayable due to their insane difficulty
Originally posted by Farolito:
Originally posted by Powellinho.72:

no it doesnt lol, if that turns off people, for a mission thats so small in length then you would have never survived playing games pre 2000s. The missions for the most part are not even hard, gta has never been considered a hard game, only a few on each game get some complaints for it.

your losing hardly any time, its not an issue. It would make sense if your playing a game where the levels were actually long.
It's quality of life wow.
There are pre-2000 games that are unplayable due to their insane difficulty

its not quality of life when the missions are over and done with so fast. you remove any difficulty there even is if you add multiple checkpoints in a mission that lasts less than 5 mins.

ohh really? unplayable? name them
Originally posted by Powellinho.72:
Originally posted by Farolito:
It's quality of life wow.
There are pre-2000 games that are unplayable due to their insane difficulty

its not quality of life when the missions are over and done with so fast. you remove any difficulty there even is if you add multiple checkpoints in a mission that lasts less than 5 mins.

ohh really? unplayable? name them

Silver Surfer for NES, for one.

Superman for N64 for two.
Last edited by MenjoBleeko; 23 Jul @ 6:55am
Originally posted by MenjoBleeko:
Originally posted by Powellinho.72:

its not quality of life when the missions are over and done with so fast. you remove any difficulty there even is if you add multiple checkpoints in a mission that lasts less than 5 mins.

ohh really? unplayable? name them

Silver Surfer for NES, for one.

Superman for N64 for two.

never played this silver surfer game. the superman game is terrible all round, nobody is gonna go back and play that because it adds in checkpoints.
Originally posted by MenjoBleeko:
Originally posted by Powellinho.72:

its not quality of life when the missions are over and done with so fast. you remove any difficulty there even is if you add multiple checkpoints in a mission that lasts less than 5 mins.

ohh really? unplayable? name them

Silver Surfer for NES, for one.

Superman for N64 for two.

They are hard because they are bad, poorly designed games, especially Superman 64, they aren't hard by design and are a pretty poor examples.

GTA 3 is not a poorly designed game. Admittedly it is a bit dated now, it is 23 years old after all, but it still has very solid foundations. There is a reason it was a blueprint for open world action games for a very long time. It was pretty revolutionary when it came out.

There were difficult games back from where your examples were from, there were difficult games in GTA3S era, and there are difficult ones now, that's nothing new. Games from the NES era were on average more difficult as they were still in the arcade game design era, where games were hard so you would put more money in, that came into console games for a good while before they 'evolved' into different design principles. However, the well designed games were still fair and if you got good at them you were fine. No amount of playing Superman 64 would let you get good, as the game (especially its controls), is fundamentally broken.

As for GTA3, it's not all that hard, and you already have the instant mission restart function, which is kind of like a checkpoint anyway. That feature wasn't available in the original, you had to drive back to the mission start point in that one.
You actually managed to fail a mission in GTA3?
8 Aug @ 2:53pm 
What do you mean it doesn't have checkpoints? It does, at the start of every mission. If you died or failed a mission in the original, you weren't granted the choice to restart immediately. You either had to go back to the marker from the hospital or your fail point. So be glad that you're even given the option to start over with zero effort.
Last edited by ; 8 Aug @ 2:53pm
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