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More than they do already, of course.
They're talking about starting partway through a mission - you reach a checkpoint and then can continue from there instead of restarting the entire mission.
I dont get what the issue is, missions are not long and there should be risk reward there, having multiple checkpoints just makes it too easy.
in these old GTA games, missions can literally take as long as a couple mins to complete.
since Red Dead Redemption 1 they added the checkpoints with the ease that if you lose 3 times it gives you the option to skip it so as not to leave the personas stuck
no it doesnt lol, if that turns off people, for a mission thats so small in length then you would have never survived playing games pre 2000s. The missions for the most part are not even hard, gta has never been considered a hard game, only a few on each game get some complaints for it.
your losing hardly any time, its not an issue. It would make sense if your playing a game where the levels were actually long.
There are pre-2000 games that are unplayable due to their insane difficulty
its not quality of life when the missions are over and done with so fast. you remove any difficulty there even is if you add multiple checkpoints in a mission that lasts less than 5 mins.
ohh really? unplayable? name them
Silver Surfer for NES, for one.
Superman for N64 for two.
never played this silver surfer game. the superman game is terrible all round, nobody is gonna go back and play that because it adds in checkpoints.
They are hard because they are bad, poorly designed games, especially Superman 64, they aren't hard by design and are a pretty poor examples.
GTA 3 is not a poorly designed game. Admittedly it is a bit dated now, it is 23 years old after all, but it still has very solid foundations. There is a reason it was a blueprint for open world action games for a very long time. It was pretty revolutionary when it came out.
There were difficult games back from where your examples were from, there were difficult games in GTA3S era, and there are difficult ones now, that's nothing new. Games from the NES era were on average more difficult as they were still in the arcade game design era, where games were hard so you would put more money in, that came into console games for a good while before they 'evolved' into different design principles. However, the well designed games were still fair and if you got good at them you were fine. No amount of playing Superman 64 would let you get good, as the game (especially its controls), is fundamentally broken.
As for GTA3, it's not all that hard, and you already have the instant mission restart function, which is kind of like a checkpoint anyway. That feature wasn't available in the original, you had to drive back to the mission start point in that one.