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MC: Hey there, Jules.
Jules: Oh, hi MC! Great to see you.
MC: I'm pretty relieved that you and I ended up on the same team. Not sure if I would have made it through the Academy without you.
Jules: Yeah, I'm glad we got assigned to the same campaign, too! Lucky break, huh?
MC: So, what it's been like for you growing up in Veridia, as a Sayunaari?
Jules: Well, I feel very fortunate. My adoptive parents made sure I didn't grow up without knowing about my Sayunaari heritage. It sounds like such a wonderous place...
Let's define what good writing would consist of. For writing, especially dialogue, to be considered well-written it needs to have a consistent logical flow in the conversation and it needs to show not tell information. Furthermore, it should avoid unnecessary fluff.
Examining it under this lens, you can see the first two lines logically flow into one another and make sense. Jules also shows clearly that he likes MC, which is decent. The third line starts with issues. This dialogue is used to convey information and doesn't follow a logical flow. You are supposed to learn as the reader that they've been on good terms and that they were both part of the same Academy. If it said, MC wasn't sure if he would have made it through the battle or he wasn't sure if he could make it through the conflict without friends like him (obviously better written) it would have made sense and it would have been fine. This way? It's just weird. It's like I am talking with someone about the weather and then asking him why he killed his mom. There is such a massive disconnect that you'd think as the person being spoken to that you misheard because it makes no sense.
Line 4, Jules essentially says nothing. He is just a prop the MC is using to convey information. Line 5, suddenly MC switches to an entirely unrelated topic. There is no logical flow and this would be something the MC would have talked about at the Academy already, considering the established bond between the two. Anything moving on from here is absolutely illogical and frankly, pretty awful writing.
Besides that, things a narrator would be useful for like explaining Tutorials and things like that are pushed upon characters, breaking immersion. Generally, I find the writing dissatisfactory, to be honest.
But yeah, I think the majority of people are here for the game play, which is good enough to overlook any issues some mite have with the story and/or dialogue.
Yeah, some of those side dialogs don't feel very natural.
The purpose of that dialog is to establish
1] That Jules and MC went to the academy together and were friends
2] The Jules was adopted and is Sayunaari by birth.
Those bits could have been shared in a more natural seeming way by switching things around and having Jules volunteer some information instead of having the main character randomly ask about it.
Fortunately the main story is better told. It's not the main draw of the game by any means, but I like the overall arc.
Funnily enough however I actually quite enjoyed the overall story and word building, and the game is incredible in spite of the dialogue being physically painful at times.