Symphony of War: The Nephilim Saga

Symphony of War: The Nephilim Saga

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Dialogue writing off-putting
Hi folks,
I am just wondering before I commit more time to the game, can someone tell me if the dialogue writing improves later on? From what I've seen so far, the dialogue is pretty awful and I am not sure if that will translate into the story, too. Are most people content with the gameplay and thus reviewing it positively or is the writing going to improve down the line?

Cheers for your input!
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Showing 1-6 of 6 comments
MHLoppy 18 Nov @ 10:55am 
If a few different people answer you'll probably get some variety in the answers. Seeing that you have 88 minutes recorded (it shows when I hover over your username!) I don't think the dialogue picks up much from there - maybe a little, but not substantially imo. The story maybe does get slightly better, but I would consider both the dialogue and story to primarily exist in service of the gameplay - that gameplay's what's doing a lot of the heavy lifting for the game.
Phayned 20 Nov @ 4:00am 
Let's just take an excerpt from a conversation that has glaring examples of what I'm talking about:

MC: Hey there, Jules.
Jules: Oh, hi MC! Great to see you.
MC: I'm pretty relieved that you and I ended up on the same team. Not sure if I would have made it through the Academy without you.
Jules: Yeah, I'm glad we got assigned to the same campaign, too! Lucky break, huh?
MC: So, what it's been like for you growing up in Veridia, as a Sayunaari?
Jules: Well, I feel very fortunate. My adoptive parents made sure I didn't grow up without knowing about my Sayunaari heritage. It sounds like such a wonderous place...

Let's define what good writing would consist of. For writing, especially dialogue, to be considered well-written it needs to have a consistent logical flow in the conversation and it needs to show not tell information. Furthermore, it should avoid unnecessary fluff.

Examining it under this lens, you can see the first two lines logically flow into one another and make sense. Jules also shows clearly that he likes MC, which is decent. The third line starts with issues. This dialogue is used to convey information and doesn't follow a logical flow. You are supposed to learn as the reader that they've been on good terms and that they were both part of the same Academy. If it said, MC wasn't sure if he would have made it through the battle or he wasn't sure if he could make it through the conflict without friends like him (obviously better written) it would have made sense and it would have been fine. This way? It's just weird. It's like I am talking with someone about the weather and then asking him why he killed his mom. There is such a massive disconnect that you'd think as the person being spoken to that you misheard because it makes no sense.

Line 4, Jules essentially says nothing. He is just a prop the MC is using to convey information. Line 5, suddenly MC switches to an entirely unrelated topic. There is no logical flow and this would be something the MC would have talked about at the Academy already, considering the established bond between the two. Anything moving on from here is absolutely illogical and frankly, pretty awful writing.

Besides that, things a narrator would be useful for like explaining Tutorials and things like that are pushed upon characters, breaking immersion. Generally, I find the writing dissatisfactory, to be honest.
Toriaz 21 Nov @ 8:25pm 
I would say that the Dialogue improves a little bit over time (practice makes perfect lah) though i found the overall story to consistently go downhill, but I would attribute that to personal preference more than anything.
But yeah, I think the majority of people are here for the game play, which is good enough to overlook any issues some mite have with the story and/or dialogue.
Originally posted by Phayned:
Let's just take an excerpt from a conversation that has glaring examples of what I'm talking about:

Yeah, some of those side dialogs don't feel very natural.

The purpose of that dialog is to establish

1] That Jules and MC went to the academy together and were friends
2] The Jules was adopted and is Sayunaari by birth.

Those bits could have been shared in a more natural seeming way by switching things around and having Jules volunteer some information instead of having the main character randomly ask about it.

MC: Hey there, Jules.
Jules: Oh, hi MC! Great to see you.
MC: It's great that you're here. Now I can rely on you to save my butt again if I mess up, just like on our training missions at the academy.
Jules: Hehe, that's not how I remember it went. But yeah, it's nice to fight alongside people I know. Though to be honest, I had kind of hoped my first campaign would take me south instead.
MC: South? Oh, you mean near Sayunaa? But even if you got posted there, it's not like they'd let you cross the border.
Jules: I know. Even if I am Sayunaari by birth, I count as Viridian because of my adopted parents... but I grew up hearing all those stories, and it sounds like such a wonderous place...
MC: One day, Jules. One day they'll come to their senses and open the borders again. Then we'll go there together!

Fortunately the main story is better told. It's not the main draw of the game by any means, but I like the overall arc.
Last edited by Iguana-on-a-stick; 23 Nov @ 5:14pm
MrPibbs 26 Nov @ 4:19pm 
I know it's subjective, but for me the dialogue is easily the worst part of this game, and I wouldn't really say it improves over the course of the game. Maybe it does slightly.

Funnily enough however I actually quite enjoyed the overall story and word building, and the game is incredible in spite of the dialogue being physically painful at times.
BigSexy 26 Nov @ 6:53pm 
Just started playing the game and for me the dialog is fine but also minor aspect compared to how amazing this game is overall. I real sorry for those that can't look past the dialog and enjoy what this game has to offer. I'm very happy a sequel is in the works!
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