The Gap

The Gap

View Stats:
leoandhisd02s 13 Oct, 2023 @ 3:03am
Game settings options are very limited
I would like to preface this by saying I'm running everything on Ultra, so there might be low end user who would want more options than I can think of here, but still.

The options we have to customize the game settings are way too limited. For starters, separate volume sliders are a basic requirement. It doesn't matter how good your mixing is, you can't possibly account for the output device of every player.

The video settings are what bothered me the most tho. Not having the effects and post processing options broken down into individual settings is a very annoying quirk as it makes it impossible to achieve the desired look. For example, is the game using motion blur? Ok, then how do I turn that off, as 99 times out of 100 it achieves nothing visually besides making the game looks worse? Does turning the correlated setting get rid of bloom? Which setting has the non-ray traced AO been chucked into? Personally, I got no tearing at any frame rate settings, but why not include a hard V-Sync setting?

Also, I understand it's there for immersion, and I didn't personally need it, but not being able to turn off head-bob is terrible for accessibility. Some people will legit abandon your game because the bobbing makes them sick.

Most of all what kind of AA is the game using? Probably temporal, right? Has to be, as the voicemail text looked terrible when moving the cellphone screen around near the beginning of the demo. I'd rather have no AA that get that atrocious ghosting temporal produces or, better yet, use a different AA method, but the game just offers "Low" tru "Ultra".

I'm not saying the game needs to let me mess with every single rendering setting individually, but it makes the game more approachable to more people when you can fine tune your settings.
Last edited by leoandhisd02s; 27 Oct, 2023 @ 10:22pm
< >
Showing 1-1 of 1 comments
Yanzl  [developer] 13 Oct, 2023 @ 7:46am 
Hi, thank you for playing the demo and sending us your feedback, we'll keep it in mind :)

For AA - yes, we're using TAA since the game is not fast paced and it offers the best image stability. The AA setting can change it to other types: TAA on High and Ultra, FXAA on Medium and no AA on Low. Hope that helps :)
< >
Showing 1-1 of 1 comments
Per page: 1530 50