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You're right, we did put a lot of time into the reactivity in the game and planning out how different choices would affect the story. That's something that's really important to us as a studio, and a big reason we made the game in the first place. So you can expect us to keep focusing on that in future titles.
It means a lot to have awesome folks that care about the little details on board for our future games -- we won't let you down!
It allows him to be a character, and one that shines through in the best of the endings. From his relationship with the Hero in the Partners in Crimefighting ending, to the way he plays everyone for fools in the Lord Stanley ending, he's his own guy, we're just...tweaking his path through life a bit.
It's a good feeling, and lets the story evolve a lot thanks to not having to fit the player character into every scene, instead letting us direct without being the writer. That's good VN stuff right there. It even avoids tropes I hate, as Stan is never without a smart answer or at least a quip to use against those who talk to him, instead having him say stupid things because the plot needs him to not be smart to make it work.
Stan is plenty smart. He just doesn't have motivation...oh gods I just realized. He's Shikamaru from Naruto...I don't know how to feel about that. Regardless, he's fun, the world is fun, and I hope to see more of your stuff in the future...maybe with a giant robot in it next time...just saying.