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Navigate to %LOCALAPPDATA%\Ronin\Saved\Config\WindowsNoEditor\ and edit the Engine.ini file. Add this at the bottom:
[SystemSettings]
r.CreateShadersOnLoad=1
save the file, and now shaders will be generated on loading screens. Note: this only works in DX11 mode and works in various Unreal Engine 4 games.
NO WAY. I GOTTA TRY THIS. Pls send this to Alex Battaglia at Digital Foundry so he makes a video. Barely anyone, if what you say is true, knows that this option exists.
Update: OMG IT WORKED in ready or not. no more stupid shjader comp stutters, buttersmooth now! AMAZING! why are these UE4 devs so stupid and dont do this as a standard!?
I've tagged him a few times and posted on videos but it's pretty hard to get noticed as you can imagine haha. So I just humbly buy unreal games, test the setting, and browse the discussions for anyone needing this tweak. It works in Kena, Daemon X Machina, It Takes Two, Hot Wheels Unleashed with forced DX11, etc.
Thanks a lot johnpinky7 :)
They could fix that via a patch, a simple line in an .ini file...
not to be that sorta guy but.... thats exactly why gabe newell said: in order to defeat "xxxxxxx" your service gotta be better. and well, unless you wanna pay for the steam copy.....
i personally dont care, the devs know about this issue and don´t wanna fix it, so.... up to you what you wanna do but the gamepass version is unplayable.
Please explain me how to do it and I'll try it, thank you :)
Ah DX11 -- that's why it didn't work on another game I tried recently.