Archvale
Gruzzly 2022년 7월 30일 오후 10시 24분
Plans for the future?
Are there any plans for the future? Updates or anything? This is easily one of my favorite games, however I don't hear much chatter about it.
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Jeff 2022년 8월 1일 오후 5시 31분 
they were planning on doing a "random map generator" last year but I think they scrapped the idea when they realized how much work it would be and decided to work on a different game.
idoz  [개발자] 2022년 8월 2일 오전 6시 07분 
we do have updates planned, namely a roguelike mode as well as some reworked badges for the core game. however, we don't anticipate that updating archvale will bring us much revenue, so we're working on it in the background of our next project. archvale sold well and gave us a little bit of headroom, but really we want to make sure we've secured our future for the next couple of years before spending too much time on updates for archvale. indie devs seem to drop like flies after their first game release, so we're trying to make sure that doesn't happen to us!
Jeff 2022년 8월 2일 오전 6시 29분 
I did enjoy archvale and I'm looking forward to see what your next project is when you think it's developed enough to promote.

I do see developers work on games longer than they probably should, beyond the peak of sales and that "new game" bonus interest. Vampire survivors & peglin being some examples from my games list of the top of my head.

A game like roguebook I saw a clear break in the timeline where they decided to stop putting work into it when they realized it's not going to explode in interest like they had hoped.

It's probably a gamble to update a game at all past release day besides bug fixes...unless it has a monetization method in the game to bring sales beyond initial release.

I'm glad people still do the "buy to own" model of game sales because it is my favorite model as a consumer, even though microtransactions seem to be what makes huge amounts of money for large developers these days.
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