BPM: BULLETS PER MINUTE

BPM: BULLETS PER MINUTE

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AWE INTERACTIVE  [ontwikkelaar] 16 sep 2020 om 5:42
FEATURE REQUEST MEGA-THREAD
Hey guys, we think it would be helpful as we work on patch #1 to have one place for all the feature requests to go. So if you could check this thread for duplicates. Bug requests to go in the "BUG MEGA-THREAD".
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MAYBE some kind of weapon stats when looking at them in the store or rando-chest, I mean it seems like guns are just to have different playstyles but other than the obvious big hitters, would still be nice to see some things like that.

As well, randomized modifiers on weapons like levels, could be interesting.
Hey there, first of all, great game! Very fun, feels great to shoot and reload to the rhythm. I've only completed this once on hard with the first character but I plan on playing a lot more.

1)Can we have an option to not have the zoom in when entering the boss area? It feels weird since you can move and shoot during the mini cutscene.

2)I feel like bosses beyond the first one (even the first one if you're lucky with gear) end up getting destroyed very fast, so maybe giving them a hp buff on hard mode would be nice, or making their HP scale depending on your damage stat?

3)Make boss fights have their own rhythm. Perhaps slow down the rhythm when the fight becomes mechanic heavy so that the player can focus on dodging, and accelerate the rhythm during moments when you can burst down the boss?

4)Does the shift action have iframes? If not, could you add some? This is mostly so you can deal with the growing dome attacks. Not sure how to avoid those and when I dodge into it I get hit. Unless there's a specific way to deal with em I missed.

5)Would coop be even possible due to rhythm mechanic? Just wondering.

6)More description for armor/shield/helmet/boots you pick up would be nice. Perhaps have some sort of encyclopedia of gear in the main menu where you can read a full description of each item you've picked up so far? Because tbh stuff like "Deals percentage damage" doesn't tell me much. Could even include some flavor text or lore in there!

7) More complex enemy patterns for their attacks. Right now you can just run around enemies and they won't really hit you. Needs to be harder!

Thanks for making such a fun game!
Laatst bewerkt door Boodendorf; 16 sep 2020 om 7:24
Make the game less RNG based: remove the no-chest modifier, make coins spawn more consistently (sometimes you get a HUGE amount of coins but almost nowhere to spend them at) make wasps easier to target, make statues easier to notice, more explicit item descriptions, make bosses adapt to the gear you have (I sometime get an OP first boss but couldnt find any weapon so I get wrecked, or if I have op gear they die instantly) and MOST IMPORTANTLY: make the loot adapt to the character you are playing, its so frustrating to find loot you cant use (like health potions when you only got shields and such) P.S
(Also make Gullveig attacks counterable)
Laatst bewerkt door Tushie; 16 sep 2020 om 8:13
More Songs and differents rythms!! Maybe some melee weapons too
I would love to see some kind of codex. Where all the weapons/items you picked up are listed with some stats or descriptions for what they do. There could even be an entry for enemies with tips on how to deal with them.
The game is too easy. Most of the melee enemies are useless and the biggest threat in this game is a room full with fly spawners. This shouldn't be like that. It's too easy to get a strong run since there aren't that many items and most of them really good or just straight up broken which basically makes all the later bosses die instantly and removes most of the challenge. This game is harder in first 2 stages than it is in the rest of the run. Besides that other users already mentioned most of the things i want so let me address their comments.

I agree with most of the comment that Boodendorf made. The rhythm changes really need to happen. Also you should introduce more attack patterns that require you to dodge to the beat. The first boss is the best example of that. His left/right attack is what i expected from later bosses, just harder and more complicated. Meanwhile all the later bosses barely even utilize the beat and also die instantly thanks to OP items. I understand that you have to wait till the dome stops to walk through it but an invincibility frame would still be a great tool to have, especially if you decide to listen to players like me and increase the difficulty.

Edit. Since Zhan made some adjustments to his comment i also decided to edit this part. I still agree with what he said about UI improvements like statue visibility and item descriptions as i did in my original comment but i'm still not on board with the rest of the stuff he mentioned for both technical and personal reasons. Wasps are wasps. It's a small target, it should be hard to to hit. RNG of the coins and the rewards is something that is really tricky to adjust. Too much and it stops being RNG, too little and you feel like nothing has changed. So how do you fix it? First you start by making the game harder in various ways. Then you introduce more ways of obtaining currency and getting rewards. For example you could solve 2 issues with one stone by introducing some kind of a weapon upgrade system. Currently there is no real incentive to switch out guns since most of them are just sidegrades instead of upgrades. If rarer weapons could be upgraded to a higher degree it would incentivize the player to switch out guns while also giving him a way to use his currency. As for what he said about bosses, it's a very tricky topic. On one hand, you can't just remove the ability to steamroll the bosses with a good build, but on the other hand, you still have to make them a bigger challenge. One thing for sure, they definitely need more attack patterns, preferably patterns that are rhytmic and much harder. And i'm COMPLETELY against his idea to make the loot adapt to the character. It's part of the genre to find useless stuff and this shouldn't change.
Laatst bewerkt door TTsuyuki; 16 sep 2020 om 9:26
Shot accuracy.
The loading screen already has some current run stats, I would find personal satisfaction in knowing how accurately I'm beating bugs to the beat.

Also wouldn't be against a stats page with character stats or total global stats in main menu / pause menu.
BlueAura 16 sep 2020 om 7:05 
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1: Allow players to add custom music for each level. Detect the BPM of each track and/or have them tap out each beat and set the level accordingly.

2: Remix(es) of the existing soundtrack with an option to choose track by level or have the game randomly choose the music.

3: More thorough explanation on weapons and equipment as previously mentioned here. Please give the weapons names!

Thank you for taking interest, loved the game.
I personally enjoy the aesthetic of high saturation lighting, but perhaps an accessibility option to disable it?
The color saturation is already in video settings, and having an extra option to tone down or disable the lighting effect would perhaps be welcome as well, despite "ruining" or negating the aesthetic.

EDIT:
After having moved the "saturation" sliders more aggressively, I understand that the lighting is already tied to these - I would like to change my request to perhaps separating the option of color filters and lighting contrast/saturation?
I like the color filters, but wouldn't mind a "cleaner" visual effect option.
Laatst bewerkt door BordBrain™; 16 sep 2020 om 7:18
A) do something about the awful colour filters
B) do something about the awful colour filters
C) do something about the awful colour filters
...
Z) do something about the awful colour filters

maybe do something about gun range too
make it an option if need be
Laatst bewerkt door WZ; 16 sep 2020 om 7:15
+1 for switching rhythms! I would love if I had to adapt to different rhythms, may it be in the middle of battle or straight up each level having a different bpm.

and I love the bird please keep the bird thanks

Please have different rhythms, while I'm having a blast with the game it would be nice to mix things up considering there aren't a ton of unlocks...

More unlocks/achievements would be nice as well

And keep range as is, it's perfectly fine and adds challenge. People just need to get used to it.
Laatst bewerkt door Elzheiz; 16 sep 2020 om 7:31
Ultrawide support, please!
Info on each weapon, gear, spell and ability is really sparse and vague. Perhaps a codex detailing the exact stats/effects of each item, unlocked as you discover them.

Damage numbers on hit, and some indication on how close you're hitting to the beat with each shot.

HP bars on enemies would also be nice.
Better explanation of what the various items do. What does the "storm" shield do for example?
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