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Zgłoś problem z tłumaczeniem
Especially if you live in NJ.
Throne and Liberty is an excellent reason why. Forgettable MMO with pretty graphics is still a forgettable MMO.
GW3 needs to be as much of a leap as it was from GW1 to GW2.
This type of direction.
World of Warcraft also has a few things going for it over GW2 in the pvp department. . .
Alterac Valley > WVW
Team fights. Arathi Basin and Gulch are the best. GW2 is nothing but claiming a circle til it changes colors on different backdrop.
aw now come on, they have that noob friendly mode where the circle moves!
all of that is just for better graphics
but at least there most definitely wont be any server issues when its being ran by the same imbeciles that produce this crap yall complain about now. "they suck now, but the next thing they do will be great"....see:bethesda - let me know how well that works out for you
gw2 does have way less server issues than any other mmo, im not sure what is the point you're trying to make
Couldn't agree more.
The more resources are squandered away on the most irrelevant and minor graphical details (that 99% of players will never even bother to notice) the less resources are left available for the gameplay and everything else that actually makes a game good.
Good graphics don't make good games great, nor do they prevent bad games from being bad.
Art style is vastly more important.
Gw2 still looks great today, hell so does Gw1.
If Gw3 came along looking like a modern AAA game then frankly I'd expect it to be a very lackluster game.
Such a high level of graphical quality would likely mean significant cuts to actual gameplay elements and significantly longer wait times between content patches and expansions.
I'd rather have a good game that looks decent than a mediocre game that looks amazing.
This was not why T&L failed.
T&L had a "daily" problem. Daily do this, daily do that. That gets tedious and boring. If the world was like guild wars 2 with content actively happening around the map in any zone at any time I would probably still be playing, instead of having to run the same dungeon 5x a day and do the same missions 5x a day
This exactly. But then it also means putting some thoughts into actual game systems since they will matter alot more. And this is precisely the art most studios seem to have lost to time and corporate greed.
When I see kids those days (yeah, I'm old) using the word "theorycrafting" for something most MMO players (or really, anyone !) would have simply called "thinking" a decade ago, requiring a guide for basically anything... Let's not even mention the pre-WoW era, before MMOs were dumbed down to appeal to the smooth brain crowd... Well, let's just say I fear the genre is dead.
As much as I like GW2, I think it's a step down from GW1 on at least one aspect : build freedom. Equip a weapon and half your skills are fixed. I miss my beastmaster-skills-only ranger with a staff. I mean, technically I can still boot the game and play him, but I mean, I miss creating completely crazy builds by "theorycrafting" skills that have apparently no business being together and breaking the game, in a good way.
Wanna leap in the right direction with GW3 ? Give us skills that work with ANY weapon, or at least melee / range if there has to be a limit. Give us weapons that are distinctive not by the skills they give you, but by their natural, innate effects, range, speed, whatever, and then let us create whatever build by combining weapons innate effects and skill effects. Better yet, allow us to merge skills so as to create new effects, on top of them not being tied to weapons.
I suppose what I'm saying is, I'd like to use my brain in games once in a while, and not just in some obscure indie titles.