SUPERVIVE

SUPERVIVE

 This topic has been pinned, so it's probably important
chilemaniac  [developer] 31 Jul @ 6:35pm
SUPERVIVE - FAQ
Hi everyone - welcome to the SUPERVIVE Steam Community! If you have any questions that aren’t covered in this FAQ, the best place to to go is our official Discord.[discord.gg]

What is SUPERVIVE?

SUPERVIVE is a MOBA BR meets HERO SHOOTER. Please wishlist us on Steam!

Jump, glide, shoot, punch, bounce, nuke, spike your enemies in this free-flowing, chaotic battleground in the sky. Face off in all-out, multi-squad teamfights, take down boss monsters for big loot, get that W and run it back.

Is there an NDA or any limitations for talking about SUPERVIVE?

Nope! Anyone can talk about the game, stream, create content, do anything!

When is Open Beta?

Late 2024!

Can any streamer participate in the SUPERVIVE Twitch Drops or Twitch Subs campaign?

Yes! As long as they are streaming SUPERVIVE, they can participate in all active Twitch Drops and Twitch Subs campaigns.

Will you be resetting content and progression at launch?

Yes, there will be multiple progression and content resets through open beta.

That said, there are a few permanent rewards we have given or will give out through alpha playtesting, including exclusive refer-a-friend rewards, cosmetic skins, titles, and emotes.

Is there support for Linux / Mac / ultrawide / controller / additional regions?

Our focus is on the basics right now: making a great game that works on Windows PC and testing it in North America and Europe. We have lots of work left to achieve this! Then we’ll consider broader support.

What are your minimum spec requirements?

We generally follow UE5's minspec requirements: https://docs.unrealengine.com/5.2/en-US/hardware-and-software-specifications-for-unreal-engine/#performancenotes
CPU: Intel i5-4440 (3.1GHz) - AMD Ryzen 3 3100 (3.6GHz) - 4 physical cores
GPU: Geforce GTX 980ti or equivalent - DirectX 12 with Shader Model 6.6 support
Video Memory: 2GB VRAM
RAM: 8GB
Operating System: Windows 10 64-bit build 1909.1350 or newer
Screen Resolution: 1920x1080
Total Storage: 5 GB

Why not leave the servers up 24/7/365 for playtesting?

Keeping playtests constrained helps us focus our resources, effort, and time to maximize our learning between development sprints. It also keeps queues healthy for prime matchmaking. We will start expanding playtesting times when we can.

Why not have servers in [region we don't have SUPERVIVE servers]?

Every new region we support requires some amount of effort, resources, and bandwidth from the team, which is a big ask for a small, independent game studio! We're trying our best to get SUPERVIVE to as many players as possible, but we do have to prioritize our work, and that means rolling out to a limited number of regions before we go wider (if we can!).

I like y'all, how can I help?

please wishlist us we beg you
Last edited by chilemaniac; 10 Oct @ 4:42pm