War on the Sea

War on the Sea

I've made a new small game guide for starters...
https://gtm.you1.cn/sharedfiles/filedetails/?id=3386899273

It will grow as I get more experience and knowledge, I hope this will make the game more interesting for newcomers. Comments welcome.

Greetings,
J_2
Zuletzt bearbeitet von japp_02; 18. Dez. 2024 um 13:57
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Beiträge 115 von 34
Iv. 18. Dez. 2024 um 23:00 
Ursprünglich geschrieben von japp_02:
Atlanta, 250,400,0,0
Bagley, 250,400,0,0
Brooklyn, 250,400,0,0
C3 cargo, 1250,2000,100,0
Cimarron, 0,0,0,100
Gato (sub), 60,100,0,0
Northampton, 0,0,0,0
Porter, 250,400,0,0
Tambor (sub), 60,100,

It would be clearer and simpler to write simply:
Any MS
AO
CL
DD
SS
Iv. 18. Dez. 2024 um 23:04 
Ursprünglich geschrieben von japp_02:
How to setup a bomber flight with fighter escorts
If you don't have to fly too far, you can save time by launching fighters first. Loaded planes take longer to prepare for the next flight.
japp_02 22. Dez. 2024 um 11:36 
I've added some basic strategy tips for starting the campaign. Basically things you should not do like using battleships early or CVs.
In short my added tips are:
- Extend the range of your planes to attack and defend
- Reasons for not using BBs early
- Reasons for not using any CV early.
Now updated with a section about
Getting new planes for your CV by using the 'Rearm Ships' option

This should give much more value to your CV by saving considerable time instead of having to release a CV in a port level 5.
There is a setting in the Campaign Options to deactivate the release requirement for CVs to get new airplanes, but this may not be available or not work with major mods, so I had to explain how to edit the game files.
Zuletzt bearbeitet von japp_02; 27. Dez. 2024 um 7:24
japp_02 30. Dez. 2024 um 17:58 
Another update, and an important one: I discuss and present solutions for the most debatted mechanic in the game: Submarine warfare, ASW warfare as well as playing your sub in a decent way, fair for both sides.
I discuss in particular the question wether you should make enemy subs visible on the map (my take is: yes you should, but with custom personalized rules only.)
Zuletzt bearbeitet von japp_02; 30. Dez. 2024 um 17:59
jfoytek 31. Dez. 2024 um 20:51 
Ursprünglich geschrieben von japp_02:
https://gtm.you1.cn/sharedfiles/filedetails/?id=3386899273

It will grow as I get more experience and knowledge, I hope this will make the game more interesting for newcomers. Comments welcome.

Greetings,
J_2

Sorry but your guide is filled with in correct information....

Section B for instance says you need to have an icon on the tactical map to have a battle and this is simply not correct....

You can randomly start a tactical battle where you believe a contact should be and find them their.... I do it all the time....

I think you have likely had issues with "The Timer" aka after a battle the fleet you engaged gets to vanish into thin air and be impossible to find no matter what you do until that "Timer" finish's.... this is a frustrating game mechanic the developers put in to help the AI escape from the player....

Because of this "Timer" you often have too figure out based on last known course and speed where the target should appear...

Of course if "Weather" is limiting visibility it may not actually appear even if your plane is flying right over the top of the target... In this situation you need to manually start tactical if you were quite sure the enemy should have been at said position... Because it is likely the Weather and visibility is keeping you from seeing the target on the campaign map....

So again your "you have to see the enemy icon on the map for their to be a battle" is very very very wrong....

Zuletzt bearbeitet von jfoytek; 31. Dez. 2024 um 20:59
jfoytek 31. Dez. 2024 um 21:03 
Aircraft Carriers (CVs):
You can play poker by chosing to buy a CV (very expensive) when starting and put it in a position to make its planes attack most of the enemy locations and detected fleets. But I would not. The many available aircrafts look good but: Once most of the carrier planes are destroyed you will have to release the CV to get more planes for it, that's far from being a good deal.

^^^^ This is also a bunch of bunk....

Not starting with a CV is about the dumbest advice I have ever seen given to be brutally honest....
jfoytek 31. Dez. 2024 um 21:11 
Your advice to get Porter class DD's is a bit sketch too...

The Mahan is the best ASW DD and DD's in the game are typically their for sub's... Not shooting other ship....

If your in a situation where you have a DD shooting at other ships your not playing correctly...
Ursprünglich geschrieben von jfoytek:
...Mahan is the best ASW DD

I agree with the considerations expressed.
But what is the reason for choosing Mahan as the best ASW DD?
Ursprünglich geschrieben von jfoytek:
Aircraft Carriers (CVs):
You can play poker by chosing to buy a CV (very expensive) when starting and put it in a position to make its planes attack most of the enemy locations and detected fleets. But I would not. The many available aircrafts look good but: Once most of the carrier planes are destroyed you will have to release the CV to get more planes for it, that's far from being a good deal.

^^^^ This is also a bunch of bunk....

Not starting with a CV is about the dumbest advice I have ever seen given to be brutally honest....

Yours is just an opinion with no arguments for it, feel free to have an opinion,

You seem to play with custom settings or mods where all AI subs play dumber than they should and CVs cost a piece of cake. If that's the case, then go on playing with CVs to your heart's content, otherwise in pure vanilla I wish you good luck, try to never get your CVs in any battlefield, if you do, then I'll cross my fingers for you...

1 CV costs 80, more than 1/3 of your total command points in vanilla, you can make better usage of these points when starting, that makes a big difference. If you play well, the 'snowball' effect in this game which gives you plenty of command points for each kill will soon allow you to get CVs anyway.
In my guide I say 'starting' with CVs is bad, not using CVs is bad (although the default Release rule is a big downside IMO because planes are too easily killed in this game.)
Zuletzt bearbeitet von japp_02; 2. Jan. um 5:38
Ursprünglich geschrieben von jfoytek:


So again your "you have to see the enemy icon on the map for their to be a battle" is very very very wrong....

Hum O_O...
I have gathered many threads with very experienced players putting this info together, I could link it here but I leave to you the task to grab it...

Ursprünglich geschrieben von jfoytek:

Section B for instance says you need to have an icon on the tactical map to have a battle and this is simply not correct....

...on the STRATEGIC MAP (= main campaign map), not on the tactical map.

Here my short version:
If my B section was wrong, there would be a bug in the game, not showing a red icon on the strat map before you enter the tactical map in the case there are enemy assets there. Convincing enough? I think so, because there is no such bug in the game currently.

The problem is: The icon doesn't tell you if there are enemies, it tells you that you have detected them, that's a fine difference, alas if you scrutinize the game code you would most likely find that...
Not detected on the strat map = NEVER detected in tactical battle.
And that should not be the case, however my guide is describing how the game plays, not what my wishes are.

My long version:
For the many hours I have played I will consider my B section correct unless I see it otherwise during play in which case I will correct the guide.
The Cooldown time you mention, which I'm aware of, has nothing to do with it, btw the Cooldown only confirms my B section: During Cooldown you get nothing on the battlefield, and after Cooldown a new red icon will be produced on the strategic map if you get your forces at that location, so what?
Neither was the weather a problem, I was not that unfortunate with it during all my playing hours, what a dumb idea!

I can make planes being under my control and flying low to make extensive searches, in no case did I ever spot anything without a red icon being on the strat map before entering tactical (and sic: I ignored it at that time and had to find it out in the forums after scrutinizing threads in the Search!) - and I was much frustrated about it having made exact speed and course calculations of the enemy - without results showing in the battle map. Tried this multiple times, but I stop it, I consider my B section applied for the game. Unsatisfying but that's how the game plays - unmodded.

Ursprünglich geschrieben von jfoytek:


You can randomly start a tactical battle where you believe a contact should be and find them their.... I do it all the time....

I don't know which game you are playing, it must not be an unmodded WOTS - and: If you can mod it to show results like in the quoted text, then I'm eager to hear about such a mod!

As said above, I will not lose further time trying to reproduce what you say, after many hours I couldn't.
My next focus will be playing with the TTE mod (which is also included in the Atlantic and other major mods), things may be totally different there and suit the quoted text, but my guide is made for the vanilla game, not for any modded game as good as it may be.
Zuletzt bearbeitet von japp_02; 2. Jan. um 5:39
Ursprünglich geschrieben von jfoytek:
Your advice to get Porter class DD's is a bit sketch too...

The Mahan is the best ASW DD and DD's in the game are typically their for sub's... Not shooting other ship....

If your in a situation where you have a DD shooting at other ships your not playing correctly...

Good advice, I will change my guide accordingly. Thanks.
Ursprünglich geschrieben von japp_02:
you should not do like using battleships early or CVs

Ursprünglich geschrieben von Iv.:
I want to emphasize. In order to capture Guadalcanal (even without sinking a single enemy ship) need a task force consisting of:

1 (one) aircraft carrier
1 (one) submarine
And optional 1 (one) destroyer.
^^
Oh, I totally agree with that, but you will need to earn your command points and additional Fuel + Engineering to get you in that good situation to invade Guadalcanal, doing it before only kills your troops and force you to retrieve any of your ressources there, that was my terrible experience.
In order to give an independant view of my criticized guide statements, section B about Contacts in the Tactical map, I will link here a relevant thread that still applies in the current version of the game.

Here is the extract of my guide, section B which I think is right (*):
----------------------------------------------------------------------
b)
If you don't see the enemy red icon on the strategic map, then enemies will NEVER spawn on the battlefield regardless of any logical position they might have.
This means: It's useless to make speed or course calculations to intercept enemies on the strategic map and to go into Tactical without enemy red icon showing, you will NOT FIND ANYTHING on the battlefield. Instead you must wait until you get this red icon and only then go Tactical.
-------------------------------------------------------------------
(*): The exceptions are submarines which are never shown on the strategic map and CAN be found by going Tactical. You should not however, unless you are psychic and have a 6th sense...

Reference link (a situation taking into account a possible Cooldown time of 60 minutes), the relevant answer is in post #13.

https://gtm.you1.cn/app/1280780/discussions/0/5002961597084677054/
Zuletzt bearbeitet von japp_02; 2. Jan. um 9:19
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