Redmatch 2
MAHg 2 Nov, 2022 @ 8:04pm
Revolvers
Revolvers are balance breakers. All the guns had it's purposes, covering other weapons' weak part. making the game more fun and having to continuously change guns according to your situation. Making you adapt.

Rifle: mid range, fast bpm, general purpose.
Sniper: long range, low bpm, for sniping
Shotgun: close range, mid bpm, one shot kill in close range.

And there's this ♥♥♥♥♥♥♥♥♥♥♥♥

Revolver: close/mid range, mid bpm, one shot kill.

It's like a sniper but without the terrible acc unaimed and the bpm of a shotgun which is considerably faster than a sniper. And with it's high damage being able to one shot most people, it makes the rifle/shotgun borderline useless. Snipers being useful in situations only in long range. ♥♥♥♥ revolvers.

extra

bpm - bullets per minute

Shotguns might be useful in extreme close range where you cant aim well and with it's high spread being able to hit people even when they're at the very edge of the crosshair.

Rifles being useful to people who are not good at aiming or just going against a grapple master.

Even with these reasons they are still useless in front the revolver.

Summery: ♥♥♥♥ you, Revolver.
< >
Showing 1-4 of 4 comments
Rugbug Redfern  [developer] 2 Nov, 2022 @ 8:49pm 
Hi, the revolver does 75 damage by default, not a one shot. idk if you were playing in a lobby with custom room settings, but it is more balanced with that amount of damage because in the time it takes to one shot with the shotgun it takes two shots to kill with the revolver. I'm not gonna pretend to be an expert on balancing weapons, feel free to tweak the damage values yourself and see if you can get a better setup
bro wrote a whole paragraph just to say a gun is unfair.
smxysixer 29 Nov @ 10:52pm 
skill issue
[28-50] 18 Dec @ 12:08pm 
Not a one shot, multipurpose, accurate with low clip size, generally slow rate of fire, no precision sights.
Skill issue.
< >
Showing 1-4 of 4 comments
Per page: 1530 50