DRAGON BALL: THE BREAKERS

DRAGON BALL: THE BREAKERS

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Gammas weakness (needs a bit of a change)
Even though Gammas have the flaw of holding the key for infinte periods of time. I also think that a flaw the Gammas have is Magenta. Hear me out, as soon as you turn into Magenta if a survivor camps the Magenta spawn you're pretty much screwed because you're going to get completly cooked. I think Survivors shouldn't be able to see your spawn so that way they can't camp it. those are my thoughts, tell me what you think.
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Showing 1-9 of 9 comments
And Gammas should have like 20-30 seconds of holding the key, once it's over they teleport automatically to Hedo and give the key automatically too. (forgot to had that)
Originally posted by Fire Sonic:
And Gammas should have like 20-30 seconds of holding the key, once it's over they teleport automatically to Hedo and give the key automatically too. (forgot to had that)
PFFFT no. everyone saves their d-change for magenta in that situation. HORRIBLE change.

Originally posted by Fire Sonic:
Hear me out, as soon as you turn into Magenta if a survivor camps the Magenta spawn you're pretty much screwed because you're going to get completly cooked. I think Survivors shouldn't be able to see your spawn so that way they can't camp it. those are my thoughts, tell me what you think.

Survivors not seeing your spawn doesnt change anything.
theres 7 pod spawn points per spawn. if you have those memorised (Easy after playing as much as the top players do.) all you need to do is run into the spawn, if you cant move, its there. Hell you dont even need to do that. YOU CAN PING IT WHILE INVISABLE. Meaning you can spot it at range if your eyesight/screen is good/big enough.

the issue with magentas spawn is that it is guaranteed to spawn where the gammas have spawned. even changing that to any of the pods on the map still doesnt negate the fact people can still find those pods (even on accident considering SOME of them are sitting in plain sight or on top of key locations)

they cant nerf key holding the way you posted.
its gotta be a severe speed reduction so that gammas cant chase, cant run (For too long). just fight.
Originally posted by maDEMOman:
Originally posted by Fire Sonic:
And Gammas should have like 20-30 seconds of holding the key, once it's over they teleport automatically to Hedo and give the key automatically too. (forgot to had that)
PFFFT no. everyone saves their d-change for magenta in that situation. HORRIBLE change.

Originally posted by Fire Sonic:
Hear me out, as soon as you turn into Magenta if a survivor camps the Magenta spawn you're pretty much screwed because you're going to get completly cooked. I think Survivors shouldn't be able to see your spawn so that way they can't camp it. those are my thoughts, tell me what you think.

Survivors not seeing your spawn doesnt change anything.
theres 7 pod spawn points per spawn. if you have those memorised (Easy after playing as much as the top players do.) all you need to do is run into the spawn, if you cant move, its there. Hell you dont even need to do that. YOU CAN PING IT WHILE INVISABLE. Meaning you can spot it at range if your eyesight/screen is good/big enough.

the issue with magentas spawn is that it is guaranteed to spawn where the gammas have spawned. even changing that to any of the pods on the map still doesnt negate the fact people can still find those pods (even on accident considering SOME of them are sitting in plain sight or on top of key locations)

they cant nerf key holding the way you posted.
its gotta be a severe speed reduction so that gammas cant chase, cant run (For too long). just fight.
Then how do you propose to fix the key holding problem and the one wih Magenta ?
XJ9 8 Dec @ 4:32pm 
Magenta level 4 is a skill issue imo. You are stealthed to begin with. Just don't walk the same direction they expect you to go in.

You can also 1 tap his cloak ability and cancel it. Instead of using the decoy at all, just use it to gain cloak. Run and get to the activation site.

Do not rush. Take the long way around. Waste the times of the survivors.
Originally posted by XJ9:
Magenta level 4 is a skill issue imo. You are stealthed to begin with. Just don't walk the same direction they expect you to go in.

You can also 1 tap his cloak ability and cancel it. Instead of using the decoy at all, just use it to gain cloak. Run and get to the activation site.

Do not rush. Take the long way around. Waste the times of the survivors.
They can see and hear you move, you give little puffs of dust when you move.

Originally posted by Fire Sonic:
Originally posted by maDEMOman:
PFFFT no. everyone saves their d-change for magenta in that situation. HORRIBLE change.

Survivors not seeing your spawn doesnt change anything.
theres 7 pod spawn points per spawn. if you have those memorised (Easy after playing as much as the top players do.) all you need to do is run into the spawn, if you cant move, its there. Hell you dont even need to do that. YOU CAN PING IT WHILE INVISABLE. Meaning you can spot it at range if your eyesight/screen is good/big enough.

the issue with magentas spawn is that it is guaranteed to spawn where the gammas have spawned. even changing that to any of the pods on the map still doesnt negate the fact people can still find those pods (even on accident considering SOME of them are sitting in plain sight or on top of key locations)

they cant nerf key holding the way you posted.
its gotta be a severe speed reduction so that gammas cant chase, cant run (For too long). just fight.
Then how do you propose to fix the key holding problem and the one wih Magenta ?

Key holding: Gammas get 20% reduced fly speed. simple as. with everything gammas can do to avoid melee fighting. the speed reduction will eventually force them to.

Magenta:
1: Magentas spawn is completely random out of all of the 21 possible spawns. (Godllin proved every starting zone has 7 possible per each starting zone. so that makes 21 total per map.)
2: Gammas are able to send the key to any of the spawned pods. not just the one magenta is linked to. (It'll give them a general idea of which pod magenta can go for and they can plan for it.)
3: When Magenta is hurt his cooldowns become shorter (Like brolys)
4: Players can find all possible spawns. so they wont know which one to specifically camp.

I dont mind magenta being weak. but his spawn is campable, and you're forced into a loss if you didnt delete players d-change enough.
Originally posted by maDEMOman:
Originally posted by XJ9:
Magenta level 4 is a skill issue imo. You are stealthed to begin with. Just don't walk the same direction they expect you to go in.

You can also 1 tap his cloak ability and cancel it. Instead of using the decoy at all, just use it to gain cloak. Run and get to the activation site.

Do not rush. Take the long way around. Waste the times of the survivors.
They can see and hear you move, you give little puffs of dust when you move.

Originally posted by Fire Sonic:
Then how do you propose to fix the key holding problem and the one wih Magenta ?

Key holding: Gammas get 20% reduced fly speed. simple as. with everything gammas can do to avoid melee fighting. the speed reduction will eventually force them to.

Magenta:
1: Magentas spawn is completely random out of all of the 21 possible spawns. (Godllin proved every starting zone has 7 possible per each starting zone. so that makes 21 total per map.)
2: Gammas are able to send the key to any of the spawned pods. not just the one magenta is linked to. (It'll give them a general idea of which pod magenta can go for and they can plan for it.)
3: When Magenta is hurt his cooldowns become shorter (Like brolys)
4: Players can find all possible spawns. so they wont know which one to specifically camp.

I dont mind magenta being weak. but his spawn is campable, and you're forced into a loss if you didnt delete players d-change enough.
That's a good idea tbh
Originally posted by maDEMOman:
Originally posted by XJ9:
Magenta level 4 is a skill issue imo. You are stealthed to begin with. Just don't walk the same direction they expect you to go in.

You can also 1 tap his cloak ability and cancel it. Instead of using the decoy at all, just use it to gain cloak. Run and get to the activation site.

Do not rush. Take the long way around. Waste the times of the survivors.
They can see and hear you move, you give little puffs of dust when you move.

Originally posted by Fire Sonic:
Then how do you propose to fix the key holding problem and the one wih Magenta ?

Key holding: Gammas get 20% reduced fly speed. simple as. with everything gammas can do to avoid melee fighting. the speed reduction will eventually force them to.

Magenta:
1: Magentas spawn is completely random out of all of the 21 possible spawns. (Godllin proved every starting zone has 7 possible per each starting zone. so that makes 21 total per map.)
2: Gammas are able to send the key to any of the spawned pods. not just the one magenta is linked to. (It'll give them a general idea of which pod magenta can go for and they can plan for it.)
3: When Magenta is hurt his cooldowns become shorter (Like brolys)
4: Players can find all possible spawns. so they wont know which one to specifically camp.

I dont mind magenta being weak. but his spawn is campable, and you're forced into a loss if you didnt delete players d-change enough.


now that's a really good change but let's wait and see what the buff brings later on this month .
Originally posted by tftrevor813:
Originally posted by maDEMOman:
They can see and hear you move, you give little puffs of dust when you move.



Key holding: Gammas get 20% reduced fly speed. simple as. with everything gammas can do to avoid melee fighting. the speed reduction will eventually force them to.

Magenta:
1: Magentas spawn is completely random out of all of the 21 possible spawns. (Godllin proved every starting zone has 7 possible per each starting zone. so that makes 21 total per map.)
2: Gammas are able to send the key to any of the spawned pods. not just the one magenta is linked to. (It'll give them a general idea of which pod magenta can go for and they can plan for it.)
3: When Magenta is hurt his cooldowns become shorter (Like brolys)
4: Players can find all possible spawns. so they wont know which one to specifically camp.

I dont mind magenta being weak. but his spawn is campable, and you're forced into a loss if you didnt delete players d-change enough.


now that's a really good change but let's wait and see what the buff brings later on this month .
I wouldn't expect much. Don't get you hopes up too much knowing the devs of the game.
Originally posted by tftrevor813:
Originally posted by maDEMOman:
They can see and hear you move, you give little puffs of dust when you move.



Key holding: Gammas get 20% reduced fly speed. simple as. with everything gammas can do to avoid melee fighting. the speed reduction will eventually force them to.

Magenta:
1: Magentas spawn is completely random out of all of the 21 possible spawns. (Godllin proved every starting zone has 7 possible per each starting zone. so that makes 21 total per map.)
2: Gammas are able to send the key to any of the spawned pods. not just the one magenta is linked to. (It'll give them a general idea of which pod magenta can go for and they can plan for it.)
3: When Magenta is hurt his cooldowns become shorter (Like brolys)
4: Players can find all possible spawns. so they wont know which one to specifically camp.

I dont mind magenta being weak. but his spawn is campable, and you're forced into a loss if you didnt delete players d-change enough.


now that's a really good change but let's wait and see what the buff brings later on this month .
4000+ hours makes you understand this game WAY too much.
the devs really should be asking their top players how to balance their game better.
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