Mind Over Magic

Mind Over Magic

The room requirement (keywords) system should be destroyed
Either removed or given the option to disable it completely
I don't mind making the game harder in the case of fog, or fulfilling certain conditions in the form of windows, decorations and necessary workbenches, but forgive me, limiting me in MY game is absurd.
I paid for the game and I demand to play the way I like. If any of the players enjoy such game mechanics, you like to hang these chains on yourself - you are welcome, but I kindly ask the developers to make them optional. Only I can decide what my school will look like.

P.S. If the developers don't care, I really hope that I'm not the only one, and soon in addition to languages ​​in the workshop, craftsmen will bring this issue to mind.
Last edited by RerekoBajo Un; 10 Dec, 2024 @ 8:03am
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Showing 1-14 of 14 comments
TheNightglow 10 Dec, 2024 @ 7:49am 
are you talking about the keywords? things like Private Skewed Interior Elevated etc?
you get to select your keyword set at the start of the game, you could just select the easiest set, which has almost no requirements

if you for instance select the Basic keyword set, pretty much the only room requirements that still exist are those that are self explanatory (like the 'Mages Tower' needing to be a tower or bedrooms needing to be Private)
RerekoBajo Un 10 Dec, 2024 @ 8:09am 
Originally posted by TheNightglow:
are you talking about the keywords? things like Private Skewed Interior Elevated etc?
you get to select your keyword set at the start of the game, you could just select the easiest set, which has almost no requirements

if you for instance select the Basic keyword set, pretty much the only room requirements that still exist are those that are self explanatory (like the 'Mages Tower' needing to be a tower or bedrooms needing to be Private)
Firstable thanks, I updated the title
Secondly, I tried all the styles and several with the "freeform" tag, none of them pleased me (otherwise I wouldn't have created this topic)
Good, so with freeform and the basic style the game still requires a Geomancer's hall on the foundation... well, great, but what if I don't want a geomancy hall on the foundation, what if I want it on the 3rd floor? I'm not going to adjust to this crazy system, I want freedom of choice for myself and my gameplay.
Last edited by RerekoBajo Un; 10 Dec, 2024 @ 8:12am
Soul4hdwn 10 Dec, 2024 @ 9:48pm 
Yeah on minimal setting, there's still base requirements.
Jay 10 Dec, 2024 @ 11:57pm 
Originally posted by RerekoBajo Un:
Secondly, I tried all the styles and several with the "freeform" tag, none of them pleased me (otherwise I wouldn't have created this topic)
Good, so with freeform and the basic style the game still requires a Geomancer's hall on the foundation... well, great, but what if I don't want a geomancy hall on the foundation, what if I want it on the 3rd floor? I'm not going to adjust to this crazy system, I want freedom of choice for myself and my gameplay.

OP, if you change your Architecture Style setting to "Freeform" there are no requirements for Skewed, Towered, etc. There are a grand total of 2 rooms that have those kind of requirements, and both are to have nothing on the backwall/use a glass room.
The Geomancer's Hall has no such requirement.

Rooms do have a requirement for things like chalkboards, specific types of bed, etc. But they do not have Silent, or Private, etc.

Having said that - I'm on the pre-release version, so yours may be different if you're still on the main release. But assuming this doesn't change between pre-release and main, perhaps your strongly worded feelings will be happier.

That last part is a reflection of the way you express it. I don't see it as "crazy" that someone studying earth magic might want to be close to the earth, or that someone studying lightning needs to be up high. Just like I don't see it as Crazy that my mages don't have an AK47 to gun down the chest smashers or an Apache chopper to take out overland fog invasions.

Every game has constraints on the player. I don't have limitless health in fps, or limitless resources in 4X. There are plenty of those constraints here, too. My mages have limited health, and I have limited raw mats. My mages need to sleep and eat. And so on.

If you don't like a particular constraint, that's fine. But that's a long way from deciding that it's absurd or crazy just because it is a constraint. Why not decide it's crazy to have to deal with hunger or conviction?

Anyway - back on topic: the rules are looser on "freeform", and are looser again in the pre-release.
RerekoBajo Un 11 Dec, 2024 @ 12:41am 
Originally posted by Jay:
That last part is a reflection of the way you express it. I don't see it as "crazy" that someone studying earth magic might want to be close to the earth, or that someone studying lightning needs to be up high. Just like I don't see it as Crazy that my mages don't have an AK47 to gun down the chest smashers or an Apache chopper to take out overland fog invasions.
I didn't ask for your opinion, I don't care about your opinion, I am NOT interested in your opinion. I am interested in solving the problem, and you come and write off-topic.
Oh, sure, I could answer all your complaints... but I'm not going to waste my time. We're not having a debate here.
And to all those like this dude, before writing something like this: remember what the room system was like in Oxygen, which this game often looks back to.
Rhun 29 Dec, 2024 @ 12:28pm 
If you don´t like how the game is meant to be played, find a different game.:steammocking:
ExMachina14 29 Dec, 2024 @ 3:01pm 
Originally posted by RerekoBajo Un:
I don't care about your opinion, I am NOT interested in your opinion.

Likewise.
Kahri 29 Dec, 2024 @ 3:09pm 
Ok Princess.
Rex Lupus 29 Dec, 2024 @ 3:51pm 
Originally posted by RerekoBajo Un:
Originally posted by Jay:
That last part is a reflection of the way you express it. I don't see it as "crazy" that someone studying earth magic might want to be close to the earth, or that someone studying lightning needs to be up high. Just like I don't see it as Crazy that my mages don't have an AK47 to gun down the chest smashers or an Apache chopper to take out overland fog invasions.
I didn't ask for your opinion, I don't care about your opinion, I am NOT interested in your opinion. I am interested in solving the problem, and you come and write off-topic.
Oh, sure, I could answer all your complaints... but I'm not going to waste my time. We're not having a debate here.
And to all those like this dude, before writing something like this: remember what the room system was like in Oxygen, which this game often looks back to.

That's the thing: what you are complaining about is not a problem. It's how it is intended. If you don't like it, then that's not the game for you. Ask for a refund and go play something else that fits more with what you want.
Big Poppa 30 Dec, 2024 @ 9:32am 
I am with op room keywords add nothing but frustration.
Allisonlj 30 Dec, 2024 @ 9:55am 
Its in EA still-- i too hope one day they'll have a sandbox mode for building but i don't mind the puzzle aspect, you can turn off most the requirements via freeform as other stated, not quite the same yet but it makes sense that a bedroom would require a bed. Do you mean you just want the wallpapers wherever you want them or actual room types? I can see how letting us pick wallpapers would be nice, the ones used for the more advanced classrooms are really nice looking.

That said its not my biggest complaint, If anything my biggest gripe is more so linked to how many people i can have in my school before everyone gets stressed out despite having plenty of food and space.
FDru 30 Dec, 2024 @ 11:08am 
Skewed is the really annoying one, but you can trick the game into thinking you've skewed a room by building 3 wall tiles at the top of one side.
The Doctor 30 Dec, 2024 @ 5:30pm 
No, it shouldn't. It is an essential part of the game's design. Without any meaningful conditions for creating a room, the game would become trivial. I would support a game set up option that allows for no conditions if there's a demand for a sandbox setting but only as long as the main game has the room conditions we have now.

The standard room settings are fairly easy to learn. Once you've built one of a type, you're far more comfortable building another like it. There are a few tricks to learn like having an internal roof and placinbg a door on an external wall for example.

Just set your mind to building the room you want, look at what it needs and just build it. Once you've done it, you'll get a sense of accomplishment because you earned it.
Jay 30 Dec, 2024 @ 8:30pm 
Originally posted by RerekoBajo Un:
Originally posted by Jay:
That last part is a reflection of the way you express it. I don't see it as "crazy" that someone studying earth magic might want to be close to the earth, or that someone studying lightning needs to be up high. Just like I don't see it as Crazy that my mages don't have an AK47 to gun down the chest smashers or an Apache chopper to take out overland fog invasions.
I didn't ask for your opinion, I don't care about your opinion, I am NOT interested in your opinion. I am interested in solving the problem, and you come and write off-topic.

Did you even read the first paragraph of the comment you replied this to?

It answers how you can have almost all keywords disabled in your game. I'm not sure how you consider that to be "off-topic".
The rest was a reflection your communication style and whether you could learn to be more effective. But since you've doubled down on that style I guess neither of us have anything further to say on that topic.

Regardless - if you don't want the logistical challenge that keywords provide, just use the game difficulty setting 'freeform' and have almost all of them removed.
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