Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
cooltip: use dark cloaking to get rid of tiles on self side of field. or nature vines for opponent side if don't have the needed element.
in groups, you can define a "fully trained" status already. then you can make a new schedule assigned to just that group.
students used to stop going to classes actually once fully trained... but that caused just as many problems because of the trials that wanted students to train certain ways (in a group, solo, under a status).
cooltip2: shattered are immune to plant effects, its listed in thier mouse over tooltip
tip part2: you can even place a door and a fake (not fully enclosed) internal room within greenhouse (or just a separate one i guess) that only allows quilted (not vivified) and shattered.
don't understand, you're saying it gets boost in woodcutters? its a plant for greenhouse otherwise as its not a tree. if it is, then uh pick whichever benefit you want: less recharge or faster growth?
don't understand again... there's definitely a listing where you can assigned perfered/goal. then it mentions whatever current is as well. its not going to show a "next".
however, it IS frustrating how the feature is LOST when a wall, floor, or roof is removed to cause the room to open into air or another room. is that what you are complaining about and couldn't word it? because that's an understandable gripe... some people want the planner to work on blueprint/scaffolding unbuilt rooms.
sounds like complete bug, press F8 and report it when you get it to happen.
btw you can also use F8 to give feedback too for other things.
ignore those, other threads mentioned its nonsense atm. maybe the listings will be updated later... *shrug*
i've had this issue, others have had the issue... but it is inconsistent and sometimes priority mixed... so hard to narrow a fix/suggestion.
no one has reported this yet. maybe likewise F8 that for more direct sending issue to devs?
good catch, F8 that :D no one was bothered by that as much but i think this is a repeat of an old issue. wind shield 1 should have same "problem".
this one is explained in that, grime and whatever will "evolve" into a worse more difficult mess if not dealt with soon enough. again why people just go nuts on the little helper quilted and be done with it. also my other answer of don't put animals in rooms or use the underschool to prevent worse issues connected to this.
I experience this frustration with all kinds of tasks. I'll be trying to build something, my earth mage is standing right there, his construction priority is set to top priority, and yet he wanders off to do some low-priority poorly-skilled task while some lowered-skilled lower-priority mage wanders from across the map to do the thing in an inefficient manner. Maybe needs some re-tuning from the devs.
It's already possible to create custom schedules for individual characters. Bring up the "Schedule" window and click "Add Custom Schedule."
I recently learned this is possible with apprentices. Click on that elemental station, click "Access," and click whichever individual staff members are desired to teach that element (instead of "All Staff" which is checked by default). This can also be done with the learning stones if wanting to specify which staff members teach the initiates.
I did not know this was possible until now, thank you. Also, yes, I agree some extra default groups like this would be helpful.
I wish planters could be shrunk/moved instead of having to delete them. It would solve this issue and others (just shrink, lay the foundation, un-shrink). Why can I shrink/move a window but not a planter? It frustrates me.