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that being said ER's dlc is also pretty mid but still better than wukong
It's not a bad game, just needs polish in certain areas.
*Certain areas like: Invisible walls, missing non-moving enemies right in front of you with heavy attacks, spells being on cooldown and not being cast, i have no clue wtf the plot is other than chosen one finds macguffins to truly be the chosen one next monkey god man.
The pig bro is cheeky, but idk. Not endeared to anything, just monke fight.
Despite the game being quite challenging some times (secret bosses mainly) i think its fair to compare it with Dog of War.....It certainly "plays" better and resembles it more than Sekiro/Bloodborne.
Give it a go with an open mind. Despite the random vitriol (some comes from people who cant run it and because "ChInA" lol.....) the game production value is just plain immense and thats objective!
Just look at this giant roach! One of the most cinematic fights EVER
https://gtm.you1.cn/sharedfiles/filedetails/?id=3332433301
Michael bay? I dont know who she is.....
not really, dog of war combat has a lot more things. Wukong's basic combat with focus on i-frame dodges is much more similar to souls games
Nah. Wukong has 3 combat stances, tons of transformations with different movesets and truck loads of spirits/spells. You also get to parry with certain skills so overall MUCH more skillz than dog of war!
the combat stances only change the heavy attack and you can only have one transformation at a time which are also pretty basic
it's nowhere close to having more things than god of war you're just straight up lying
Hell I can do more things even in elden ring if I use spells and 2 melee weapons lmao
which does lead into my second thought, the see through attacks mechanic is objectively a timing based system, in which if you press strong attack at the right time, you start your attack and invul a attack coming at you, which is a perfectly fine design: if it wasn't for the fact that basically any time after your first 2 attacks in your combo you are locked into an animation and cant suddenly brake out into your strong attack, which means your timing based attack is not locked behind an animation, making is functionally redundant unless you get lucky
I'm rambling, bottom line if you try it out, you'll understand why I say it's the power fantasy version of a souls game. It's not easier per se, that depends on the person. But it feels different, while feeling familiar.
Hmm i dont know what is worse....You with your 20 hours contradicting me actually having no clue about what you are talking about or...You replacing good manners and social etiquette with insolence. Upgrade your PC and play more Wukong, until that you are not in position to discuss anything and beneath notice.
The story is better in Wukong also. They actually tell you one and put effort in its story telling.
Before any fan boy cries in his he-man pillow, Elden Ring is still a decent game. This is just my opinion and Fromsoft already has my money.
However, the game has an obnoxious amount of invisible walls that often ruin the immersion. Also, the story will make zero sense if you know nothing about Journey to the West.
Also, Wukong has the coolest intro and (secret) final bosses in recent memory.