All Day Dying: Redux Edition

All Day Dying: Redux Edition

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Any new maps or content?
Is there any chance for an update or DLC coming to the game ,like new maps or even a whole new mode? Cuz i really like this game and it's not like i'm unsatisfied with it ,but i'm just curious. Is this game already abandoned or perhaps there is a slight hope for some new stuff to come to the game?
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Papa Palopes  [dév.] 28 juin 2021 à 14h49 
Hi, thanks for enjoying the game.
It is seriously unlikely that I will pick it up again to develop more content, from time to time I do think of maybe add something, but at the same time I feel that the package is now neatly tied up together, and adding more stuff usually means a lot of testing and bug fixing related to the added content. So now, unless a new bug pops up, I don't think I will develop this game any further.

I did make the cheats to give a bit of freshness to it in the long run, like maybe replay the game and only use a weapon type throughout (ignore the objectives, just going after the scores), it may surprise to play a few levels so differently, especially on the higher difficulties where you have to get the rhythm right and follow a strategy from start to finish.
With cheats you can choose any weapon (except the free DLC one, that "rocket" launcher) to spawn with.

But yeah, if I had the knowledge from the start I would have tried to make a level editor ingame, for the sort of game it is it would have been a very welcome feature, even if just to go after scores.
Any chance we could get an option to mix the free aim setting with default style? What I mean is, default crosshair mode when not aiming, and when you hold the aim button it goes into "free aim" mode?

I would've loved if a level editor/workshop support could've happened. Would be cool to see what people can make for this game.
I got a 23mb update today, anyone know what it did?
Papa Palopes  [dév.] 14 janv. 2022 à 16h43 
Zach Fett a écrit :
I got a 23mb update today, anyone know what it did?
It was just a little fix, for some reason the right and left arrow turn the player character no matter what, and some players might want to use them to move around and rebinding them doesn't seem to be enough, the character keeps turning so I am trying to fix that.

Zach Fett a écrit :
Any chance we could get an option to mix the free aim setting with default style? What I mean is, default crosshair mode when not aiming, and when you hold the aim button it goes into "free aim" mode?

I would've loved if a level editor/workshop support could've happened. Would be cool to see what people can make for this game.
Your request, while nice suggestion, does require some more fine tuning that I cant afford to do right now (its a bit too deep in the whole setup, messing around with it might cause a few different issues, and considering how long I haven't touched on it it all feels a bit too fragile to start tinkering around so deep inside and risking messing it up somehow).

I would have loved to have a workshop feature (when I was younger I loved messing around with mods, they bring so much longevity, its a bit why I added some mechanics over time like the free aim where it would be up to the player to have some freedom of tweaking the game how he wanted, even if it didn't make sense as how it makes the game a lot harder) but I didn't know how to implement it back then and how it would have worked out, and considering the amount of work it took me to have the game properly done, and trying to get around fixing all the bugs that would pop up over time, I couldn't handle doing that kind of task too.

Sorry that I never replied to your original post at the time.
Dernière modification de Papa Palopes; 14 janv. 2022 à 16h44
No worries, thanks for the answer!
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