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though most have an extra weave slot when they have no built-in defense, and on NG+ even one more, and if you grab all the big boost unique weaves up in banuk territory (and again on your NG+ run, by which time you'll also have unlocked ability to remove and re-use mods if you hadn't before) you can make some highly resistant and specialized "plain" armor.
Sparkworker is useful if you are fighting a Stormbird. Most of their attacks, especially the air to ground stuff, are electrical/shock based.
Arrow Breaker is useful against human enemies, at least in theory. OTOH in most cases I'm sniping them with arrows from the bushes and using stealth armor. If and when things go loud? I'm too busy to remember to swap armors.
Sickness eater is nice for clearing corrupted machine zones.
OTOH with good weaves and resistance potions you can cover a large amount of this. Nora Stealth and Protector armors were my mains, with the Werak Runner and Chieftain when I needed a passive heal.
You almost ignore elemental attacks if you are wearing the right armor and using a potion. But as said by others here, you can usually heal almost anything but then have to replace your potions, so if you are using resist potions, you need to pick a few flowers soon.
It's just a matter of if you really want to pick flowers regularly.
As for why to swap, if an enemy is going to use elemental more often than any physical attacks, then swapping to the appropriate elemental protection can make the fight simple on some difficulties, or survivable on the tougher difficulties.
Bellowback groups are usually nice choices to go with the appropriate elemental armor. Also groups of glinthawks that you have to fight, swap to ice armor because some of them will be splashing you with ice while others are swooping you. They might still stagger you, but they won't damage you and just knock off all your health from the sky. Shock armor is great when you have to down a stormhawk, but you still need to be good at the dodge if it ever tries to land on you.
Otherwise, it's probably good to stick with melee armor because a lot of things just try to charge you and some of the attacks really hit everything. The only drawback to melee armor is that you basically still take damage, but it is the difference between an almost fatal hit and only about 100 damage, when you have your melee protection bumped up.