Horizon Zero Dawn™ Complete Edition

Horizon Zero Dawn™ Complete Edition

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Armor types
I pretty much only ever use stealth / melee armors. Cold or fire as needed but that's it. Should i be using other types of armor for something?
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le jeu est fait pour qu'on ait besoin d'utiliser plusieurs armes et armures en combo...
it's more about saving the "work" of after; when you take damage, you heal, which means more foraging and crafting... less damage, less.. of all that. you can get through anything intact even on VH with crap armor. all depends on how you play. a stealthy lives-in-the-tall-grass archer who only gets in and mixes it up when they have to can wear starting outfit the whole game, really, without dying more than a couple times.
Are there situation where this or that armor is more suited? I don't really see the use for say, the silk armors?
eh, mostly virtual photography and screenshots at first.

though most have an extra weave slot when they have no built-in defense, and on NG+ even one more, and if you grab all the big boost unique weaves up in banuk territory (and again on your NG+ run, by which time you'll also have unlocked ability to remove and re-use mods if you hadn't before) you can make some highly resistant and specialized "plain" armor.
Aleddra původně napsal:
I pretty much only ever use stealth / melee armors. Cold or fire as needed but that's it. Should i be using other types of armor for something?

Sparkworker is useful if you are fighting a Stormbird. Most of their attacks, especially the air to ground stuff, are electrical/shock based.

Arrow Breaker is useful against human enemies, at least in theory. OTOH in most cases I'm sniping them with arrows from the bushes and using stealth armor. If and when things go loud? I'm too busy to remember to swap armors.

Sickness eater is nice for clearing corrupted machine zones.

OTOH with good weaves and resistance potions you can cover a large amount of this. Nora Stealth and Protector armors were my mains, with the Werak Runner and Chieftain when I needed a passive heal.
Honestly, the 75% resistance potions are probably superior to anything you can get through outfits... And they last at least 60 seconds, more than enough to finish most fights.
I might suggest better armor on ultra hard or in ng+ but you could just pop a resist potion most of the time. So if you aren't great at dodging stick to melee protection. If the elemental attacks are splashing you too hard, then go elemental armor or potion, or armor and potion.

You almost ignore elemental attacks if you are wearing the right armor and using a potion. But as said by others here, you can usually heal almost anything but then have to replace your potions, so if you are using resist potions, you need to pick a few flowers soon.

It's just a matter of if you really want to pick flowers regularly.
I do tend to get slapped around a lot. I'd be wearing protector armor all the time, swapping when i remember i have other armors. But most of the time is's only ever the same armor. What i'm asking is why and what for, should i swap armors.
You can swap at any time, so if you get really intense, you could in effect swap your armor just before a hit lands. But that gets tedious, so best to pick an armor and stick with it for whole fights if possible.

As for why to swap, if an enemy is going to use elemental more often than any physical attacks, then swapping to the appropriate elemental protection can make the fight simple on some difficulties, or survivable on the tougher difficulties.

Bellowback groups are usually nice choices to go with the appropriate elemental armor. Also groups of glinthawks that you have to fight, swap to ice armor because some of them will be splashing you with ice while others are swooping you. They might still stagger you, but they won't damage you and just knock off all your health from the sky. Shock armor is great when you have to down a stormhawk, but you still need to be good at the dodge if it ever tries to land on you.

Otherwise, it's probably good to stick with melee armor because a lot of things just try to charge you and some of the attacks really hit everything. The only drawback to melee armor is that you basically still take damage, but it is the difference between an almost fatal hit and only about 100 damage, when you have your melee protection bumped up.
well, difficulty matters. NG+ UH and you're wearing nice banuk with nice frost protection 110-ish and you can still be one-shot by a slinger, that's why potions are suggested. Specializing helps sure, but most of us wait til we fail, then switch. :-) because it gets tedious. so do that, rock with whatever you're wearing, til that's not enough and you're reloading. good a tactic as any, really.
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