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Ultrawide Support (21:9, 32:9, etc.)
Good Evening All,

This is an open letter to the developers themselves :)

How Ultrawide Support is PROPERLY Implemented.
SOURCE: https://www.pcgamingwiki.com/wiki/Glossary:Scaling

PROPER implementation of this support stretches the viewable area as large as possible while maintaining aspect ratio, then increases the field of view to fit the screen resolution, allowing more of the game world to be visible. Some games may only increase the field of view horizontally (Hor+) or vertically (Vert+). The most optimal, and preferred, scaling behaviors are Expand Aspect Ratio (Hor+/Vert+) for modern high definition games, and Pixel-perfect for games that focus on lower resolutions or retro-based art styles.

With proper implementation, a game designed for 16:9 will show more of the game world when played on a 21:9 (Hor+) monitor without losing any of the “reference” field of view it would have on a 16:9 monitor.

Atleast *4,800,000* (4.00%) of All Steam users are on an Ultrawide screen resolution.
SOURCE: https://gtm.you1.cn/storesteam/hwsurvey

That's more people using Ultrawide (monitors) than those who are on 4K (monitors).
I myself own a 3440x1440 monitor and unfortunately many developers have flat-out not supported these ratios (21:9, 32:9) either at all or as a badly implemented after-thought. My question - Could the Dev team PLEASE, PLEASE, PLEASE implement full *NATIVE* Ultrawide Monitor support and everything that entails (User Interface, etc.)?

So many Ultrawide users in the community feel like they are either an afterthought or not considered part of the target audience.

With so many games being developed to the typical 1920x1080 / 16:9 and all others depending on a code-savvy member of the community to "FIX" this oversight for the rest of the community, it is very frustrating to see the same old problem surfacing in NEW games.

Ultrawide monitor ratios have been supported for over 10 years already.

It's time to get serious about this. Full native support for all monitor ratios and ultrawide screen resolutions has been implemented already from both big-budget studios and even tiny, 3-person development teams over the last decade.

Myself and MANY other people would be grateful to you all if you provided full NATIVE support for other monitor ratios besides the common 16:9 ratio. Your games would LITERALLY reach a wider audience. There is truly no reason Ultrawide screen support should ever be unaccounted-for in a game's development cycle, especially when it directly results in a loss of profit by excluding a VIABLE audience willing to pay for your product. Thank you so much for your time :smile:

Very Respectfully,
~ S I L E N C E R
Senast ändrad av S I L E N C E R; 16 apr @ 8:29
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Fox 19 okt, 2021 @ 19:11 
bump
S I L E N C E R 30 okt, 2021 @ 10:04 
I have updated the original post to include more helpful information as well as the source for this information.
Sundowning. 3 nov, 2021 @ 22:42 
God bless you, OP.

Sadly, they ain't gonna move a finger for this.
CptRanger 19 feb, 2022 @ 11:06 
Half Life Ultra Wide FULL support was added in 2021. As for Ultra Wide Support in the gaming industry since 2005? Not even close.

And according to the latest Steam Survey, over 10% use higher then 1980x1080 (which is the industry standard).

Look I agree it would be nice and but please research your claims before you make them.
Senast ändrad av CptRanger; 19 feb, 2022 @ 11:12
2024 still and they dont give a ♥♥♥♥
I am the 4% thank you for taking the time to post.
i play in 3440x1440
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