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Докладване на проблем с превода
There are occasionally bugs w/ card implementations, but they'd be symmetric between the player and AI. These are fairly uncommon and reported and fixed quickly or are in extreme edge cases that don't have significant impact.
You might've done this already, but check for cards that let the player obtain cards during the action phase. Using those someone can gain a card during the action phase and then gain a 2nd card during the buy phase.
One example from the base set is Workshop; "Gain a card costing up to $4."
Then you've built a mighty good AI. I find it nearly impossible to beat on Hard (1v1).
The goal is to make the AI both 'as strong as possible' and 'human like' but there are going to be times those goals aren't achieved.
You're not alone! In the Daily, the AI wins over 80% of the time on average, and there are kingdoms where it manages as high as a 97% win rate. (All while going 2nd, a significant disadvantage.)
When we were designing the Daily, we were concerned that if the AI weren't strong enough, using winstreak as the measure for the leaderboard wouldn't be valuable as it would just mean who played for the longest. But fortunately, the AI got to a level where even the top players lose from time to time, making the streak number a much more interesting measure.
Even after 15 years of playing Dominion and 10k matches, I'm still learning new strategies through your AI. You have created something really impressive here!
I find this difficult to believe when I just finished a game where an AI bid 40 on Mountain Pass, completely torpedoing its own game just to deny me the chance to even bid on it. Also, Beggar must be the highest EV card in Dominion because if it's ever available every AI buys as many copies as possible until the pile empties and then slaughters the copper pile so that one lucky AI can nab a province and win. Some cards just always trigger absolute nonsense play from all involved AIs that can only make any kind of sense if they are colluding.
I think today's had Delay (landscape that plays an Action from current hand on next turn), but that would've occurred before the Buy phase....
Now? I can't even beat easy AI. the ridiculousness in the "luck" the AI seems to have. Always coming up wit the perfect card draw and sequences. I really have a hard time believing this is random.
Something has definitely changed since the last patch. I also can rarely beat x3 Easy AI anymore. Maybe 1/3rd of the time. The way it pulls out wins is preposterously unbelievable.
I can understand that the AI seems to be lucky if it wins often, but that's the same when playing against very good players and it has nothing to do with luck (or cheating) at all.
Nontheless I would add an additional difficulty level on the easier side and rename "hard" as "very hard" ;)