Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
To my knowledge, the only missable in Automata is ending Y.
Yes and no. For those of us who like the level design of the 2000s, this game is a marvel of begone times like few others.
The fighting is very repetitive. Automata is also guilty of this, with the core gameplay being the same (Weiss/Pod, hack and slash with weapon choices, words/chips, etc.), but is way more refined.
Automata has hacking and flying sections.
Both have similar characters, themes, bosses, etc. but Automata has more and is better refined.
To be fair, I only have ending A so far in Replicant. However, ginding out missable quests and clearing the story has been pretty boring. The gameplay won't get any better at this point and my expectations for the remaining quests are low. I'm only playing for the story at this point, which has been quite minimal so far.
Some of Replicant's issues can be blamed on older software/hardware limitations, but there's no excuse for the boring sidequests and permanently missable items (some of which are needed for game endings).
Don't even get me started on the gardening and fishing minigames that have to be solved through trial-and-error without a guide.
I don't agree with a single word of what you've said lol. Like i said this is game design from the 2000's for those who miss it, take or leave it.
These days Eldenring supposedly is the pinnacle of modern gaming and or me its a pile of pure steaming sh*t. And talk about no story.
Automata has better pace and bigger maps ofc because its a complete different dev team with a 7 year gap for a far better console. I don't think anyone disputes that. The rest is subjective.
Ōkami has some similarities to Replicant. It was released in 2006 on the Playstation 2 and Wii.
It's a much longer game, with many large areas and dungeons that don't feel empty. There's more gameplay variety, enemy variety, many varied sidequests, nothing is missable, Etc.
If this was a remake instead of a remaster, I think it could have been a lot better. It hasn't aged well.
Many of the materials to upgrade your weapons are an absurd grind. You actually do not need to upgrade them fully as none of the enemies really require it, but many gamers like to finish everything.
RNG check 1: Many mats are obtained from low/rare spawn enemies.
RNG Check 2: Sometimes they leave a drop, sometimes there is not a drop.
RNG check 3: IF there is a drop, that it is a rare drop
RNG check 4: IF it is rare, is it the right item or is it just something to sell for gold?
Some of the ones that go through this many RNG checks you need 5 or more of and will spend hours on attempts with not a single success.
On the other hand the real final boss is a joke in Automata even in hard.